基本信息
源码名称:GBA的3D引擎源码
源码大小:0.01M
文件格式:.zip
开发语言:C/C++
更新时间:2025-11-28
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源码介绍
GBA的3D引擎源码
GBA的3D引擎源码
IWRAM_CODE int main() {
const int vidmode = MODE_4 | BG2_ON;
REG_DISPCNT = vidmode;
*(BG_PALETTE 1) = RGB5(31, 5, 5);
*(BG_PALETTE 2) = RGB8(0x9b, 0xad, 0xb7);
*(BG_PALETTE 3) = RGB8(0x84, 0x7e, 0x87);
init_palette();
int x, y;
int frames = 0;
int prev_input = 0;
init_blockmap();
INT_VECTOR = (IntFn) interrupt;
REG_DISPSTAT |= LCDC_VBL;
REG_IE |= IRQ_VBLANK;
REG_IME = 1;
block_traversal_limit = render_dists[render_dist_i];
while (1) {
while(REG_VCOUNT != 0);
frames = frame_counter;
frame_counter = 0;
REG_DISPCNT = vidmode | (display_frame ? BIT(4) : 0);
vid_addr = (u16*) (0x06000000 (display_frame ? 0 : 0xA000));
input = ~REG_KEYINPUT;
input_delta = prev_input ^ input;
prev_input = input;
if (input & input_delta & KEY_SELECT) {
freeze_traversal ^= 1;
}
if (input & input_delta & KEY_L) {
if ( render_dist_i == (sizeof(render_dists) / sizeof(int)))
render_dist_i = 0;
block_traversal_limit = render_dists[render_dist_i];
}
// cam_x_sin = fastsin(cam_rot.x);
// cam_x_cos = fastcos(cam_rot.x);
// cam_y_sin = fastsin(cam_rot.y);
// cam_y_cos = fastcos(cam_rot.y);
player_update();
//clear_screen();
fast_clear(vid_addr);
//profile(3);
traverse_blocks();
//profile(4);
draw_blocks();
//profile(5);
if (freeze_traversal)
plot_pixel(vid_addr 120 * 16, 1);
draw_crosshair();
for (int i = 0; i < frames; i ) {
*(vid_addr 120 * 8 4 i * 2) = 0x0101;
*(vid_addr 120 * 9 4 i * 2) = 0x0101;
}
display_frame ^= 1;
}
}