基本信息
源码名称:C# 网络对战 五子棋游戏wpf源码(支持聊天,亲测可用)
源码大小:1.09M
文件格式:.zip
开发语言:C#
更新时间:2018-06-24
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   源码介绍
wpf wcf实现



using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Service
{
    /// <summary>处理游戏大厅中每个房间的玩家</summary>
    public class GameTables
    {
        private const int max = 16; //棋盘网格最大的行列数
        public const int None = -1; //无棋子
        public const int Black = 0; //黑棋
        public const int White = 1; //白棋

        /// <summary>保存同一房间的两个玩家</summary>
        public User[] players { get; set; }

        /// <summary>棋盘,-1:无棋子,0:黑棋,1:白棋</summary>
        private int[,] grid = new int[max, max];

        /// <summary>下一步棋子颜色号(0:黑棋,1:白棋)</summary>
        private int nextColor = 0;

        public GameTables()
        {
            players = new User[2];
            ResetGrid();
        }

        /// <summary>重置棋盘</summary>
        public void ResetGrid()
        {
            for (int i = 0; i < max; i  )
            {
                for (int j = 0; j < max; j  )
                {
                    grid[i, j] = None;
                }
            }
        }

        /// <summary>
        /// 获取棋子落下后是否获胜
        /// </summary>
        public bool IsWin(int row, int col)
        {
            int x = 0, y = 0;
            //与方格的第i,j交叉点向四个方向的连子数,依次是水平,垂直,左上右下,左下右上
            int[] n = new int[4];
            #region 检查水平同色棋子个数
            n[0] = 1; //连子个数
            x = row   1; //向右检查,前方棋子与row,col点不同时跳出循环
            while (x < max)
            {
                if (grid[x, col] == grid[row, col]) { n[0]  ; x  ; } else { break; }
            }
            x = row - 1; //向左检查,前方棋子与row,col点不同时跳出循环
            while (x >= 0)
            {
                if (grid[x, col] == grid[row, col]) { n[0]  ; x--; } else { break; }
            }
            #endregion
            #region 检查垂直同色棋子个数
            n[1] = 1; //连子个数
            y = col   1; //向右检查,前方棋子与row,col点不同时跳出循环
            while (y < max)
            {
                if (grid[row, y] == grid[row, col]) { n[1]  ; y  ; } else { break; }
            }
            y = col - 1; //向上检查,前方棋子与row,col点不同时跳出循环
            while (y >= 0)
            {
                if (grid[row, y] == grid[row, col]) { n[1]  ; y--; } else { break; }
            }
            #endregion
            #region 检查左上到右下同色棋子个数
            n[2] = 1; //连子个数
            x = row   1;
            y = col   1;
            while (x<max && y < max)
            {
                if (grid[x, y] == grid[row, col]) { n[2]  ; x  ; y  ; } else { break; }
            }
            x = row - 1;
            y = col - 1;
            while (x>=0 && y >= 0)
            {
                if (grid[x, y] == grid[row, col]) { n[2]  ; x--; y--; } else { break; }
            }
            #endregion
            #region 检查左下到右上同色棋子个数
            n[3] = 1; //连子个数
            x = row - 1;
            y = col   1;
            while (x >=0 && y < max)
            {
                if (grid[x, y] == grid[row, col]) { n[3]  ; x--; y  ; } else { break; }
            }
            x = row   1;
            y = col - 1;
            while (x < max && y >= 0)
            {
                if (grid[x, y] == grid[row, col]) { n[3]  ; x  ; y--; } else { break; }
            }
            #endregion
            //检查是否获胜
            for (int k = 0; k < n.Length; k  )
            {
                if (Math.Abs(n[k]) == 5) return true;
            }
            return false;
        }

        /// <summary>放置棋子。参数:行,列</summary>
        public void SetGridDot(int i, int j)
        {
            grid[i, j] = nextColor;
            players[0].callback.ShowSetDot(i, j, nextColor);
            players[1].callback.ShowSetDot(i, j, nextColor);
            if (IsWin(i, j))
            {
                players[0].IsStarted = false;
                players[1].IsStarted = false;
                string message = nextColor == 0 ? "黑方胜" : "白方胜";
                players[0].callback.GameWin(message);
                players[1].callback.GameWin(message);
                this.ResetGrid();
            }
            else
            {
                nextColor = (nextColor   1) % 2;
            }
        }
    }
}