基本信息
源码名称:C#获取电脑CPU以及内存使用率
源码大小:0.04M
文件格式:.zip
开发语言:C#
更新时间:2020-07-24
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源码介绍
C#获取CPU以及内存使用率的程序,有源码,使用Visual Studio 2013编译以及在Windows 8下调试。
C#获取CPU以及内存使用率的程序,有源码,使用Visual Studio 2013编译以及在Windows 8下调试。
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace ConsoleApplication5
{
class Program
{
static void Main(string[] args)
{
PerformanceCounter cpuCounter;
PerformanceCounter ramCounter;
cpuCounter = new PerformanceCounter();
cpuCounter.CategoryName = "Processor";
cpuCounter.CounterName = "% Processor Time";
cpuCounter.InstanceName = "_Total";
cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
ramCounter = new PerformanceCounter("Memory", "Available MBytes");
if ((int)cpuCounter.NextValue() > 80)
{
System.Threading.Thread.Sleep(1000 * 60);
}
Decimal a, b, c;
a = Convert.ToDecimal(FormatSize(GetTotalPhys()));//得到内存已用大小
b = Convert.ToDecimal(FormatSize(GetUsedPhys()));//得到内存总大小
c = (int)cpuCounter.NextValue();//得到CPU已用大小
Console.Write("内存:" Convert.ToInt32(b / a * 100) "\nCPU:" c);
Console.ReadKey();
}
#region 获得内存信息API
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi);
//定义内存的信息结构
[StructLayout(LayoutKind.Sequential)]
public struct MEMORY_INFO
{
public uint dwLength; //当前结构体大小
public uint dwMemoryLoad; //当前内存使用率
public ulong ullTotalPhys; //总计物理内存大小
public ulong ullAvailPhys; //可用物理内存大小
public ulong ullTotalPageFile; //总计交换文件大小
public ulong ullAvailPageFile; //总计交换文件大小
public ulong ullTotalVirtual; //总计虚拟内存大小
public ulong ullAvailVirtual; //可用虚拟内存大小
public ulong ullAvailExtendedVirtual; //保留 这个值始终为0
}
#endregion
#region 格式化容量大小
/// <summary>
/// 格式化容量大小
/// </summary>
/// <param name="size">容量(B)</param>
/// <returns>已格式化的容量</returns>
private static string FormatSize(double size)
{
double d = (double)size;
int i = 0;
while ((d > 1024) && (i < 5))
{
d /= 1024;
i ;
}
string[] unit = { "", "", "", "", "" };
return (string.Format("{0} {1}", Math.Round(d, 2), unit[i]));
}
#endregion
#region 获得当前内存使用情况
/// <summary>
/// 获得当前内存使用情况
/// </summary>
/// <returns></returns>
public static MEMORY_INFO GetMemoryStatus()
{
MEMORY_INFO mi = new MEMORY_INFO();
mi.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(mi);
GlobalMemoryStatusEx(ref mi);
return mi;
}
#endregion
#region 获得当前可用物理内存大小
/// <summary>
/// 获得当前可用物理内存大小
/// </summary>
/// <returns>当前可用物理内存(B)</returns>
public static ulong GetAvailPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullAvailPhys;
}
#endregion
#region 获得当前已使用的内存大小
/// <summary>
/// 获得当前已使用的内存大小
/// </summary>
/// <returns>已使用的内存大小(B)</returns>
public static ulong GetUsedPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return (mi.ullTotalPhys - mi.ullAvailPhys);
}
#endregion
#region 获得当前总计物理内存大小
/// <summary>
/// 获得当前总计物理内存大小
/// </summary>
/// <returns&gt;总计物理内存大小(B)&lt;/returns&gt;
public static ulong GetTotalPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullTotalPhys;
}
}
}
#endregion