基本信息
源码名称:IT老弟小游戏源码(仿制IT英雄)
源码大小:89.76M
文件格式:.zip
开发语言:C#
更新时间:2018-12-06
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嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
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源码介绍
截图就不放了,下载打开即可。仿制IT英雄。
截图就不放了,下载打开即可。仿制IT英雄。
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Chen_maoxian { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void label1_MouseEnter(object sender, EventArgs e) { label1.Image = Chen_maoxian.Properties.Resources.k1a; } private void label1_MouseLeave(object sender, EventArgs e) { label1.Image = Chen_maoxian.Properties.Resources.k1; } private void label2_MouseEnter(object sender, EventArgs e) { label2.Image = Chen_maoxian.Properties.Resources.k2a; } private void label2_MouseLeave(object sender, EventArgs e) { label2.Image = Chen_maoxian.Properties.Resources.k2; } private void label3_MouseEnter(object sender, EventArgs e) { label3.Image = Chen_maoxian.Properties.Resources.k3a; } private void label3_MouseLeave(object sender, EventArgs e) { label3.Image = Chen_maoxian.Properties.Resources.k3; } private void label4_MouseEnter(object sender, EventArgs e) { label4.Image = Chen_maoxian.Properties.Resources.k4a; } private void label4_MouseLeave(object sender, EventArgs e) { label4.Image = Chen_maoxian.Properties.Resources.k4; } private void label1_Click(object sender, EventArgs e) { 随机(); panel1.Visible = true; } public void 随机() { //启动随机赋值属性 新游戏.调用游戏.玩家类.随机生成人物属性(); label9.Text = "力量:" 新游戏.调用游戏.玩家类.玩家力量 "点"; label10.Text = "智力:" 新游戏.调用游戏.玩家类.玩家智力 "点"; label11.Text = "体格:" 新游戏.调用游戏.玩家类.玩家体格 "点"; label12.Text = "运气:" 新游戏.调用游戏.玩家类.玩家运气 "点"; label13.Text = "魅力:" 新游戏.调用游戏.玩家类.玩家魅力 "点"; label14.Text = "威望:" 新游戏.调用游戏.玩家类.玩家威望 "点"; label15.Text = "金钱:" 新游戏.调用游戏.玩家类.玩家金钱 "枚"; 新游戏.调用游戏.玩家类.玩家头衔 = "小老弟"; 新游戏.调用游戏.玩家类.玩家考试= false; } private void label4_Click(object sender, EventArgs e) { DialogResult result = MessageBox.Show("确定要离开游戏吗?", "系统提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Question); if (result == DialogResult.OK) { Application.Exit(); } } private void label3_Click(object sender, EventArgs e) { MessageBox.Show("即将开放!"); } private void Form1_Load(object sender, EventArgs e) { //窗体大小976, 578 背景图大小 960,540 //初始位置赋值 panel1.Location = new Point(0, 0); panel2.Location = new Point(0, 0); //初始化 新游戏.调用游戏.初始化(); //头像panel int ij = 0; for (int i = 24; i > 0; i--) { object pic = panel2.Controls[i]; PictureBox picb = (PictureBox)pic; picb.Image = tx.Images[ij]; ij ; } } private void pictureBox2_Click(object sender, EventArgs e) { PictureBox k = (PictureBox)sender; pictureBox1.Image = k.Image; 新游戏.调用游戏.玩家类.玩家头像索引 = int.Parse(k.Tag.ToString()) - 1; panel2.Visible = false; } private void button4_Click(object sender, EventArgs e) { panel2.Visible = false; } private void button1_Click(object sender, EventArgs e) { panel2.Visible = true; } private void button3_Click(object sender, EventArgs e) { panel1.Visible = false; } private void button2_Click(object sender, EventArgs e) { if (pictureBox1.Image != null) { if(textBox1.Text.Length>0) { if (comboBox1.Text.Length>0) { if (comboBox2.Text.Length > 0) { //赋值 新游戏.调用游戏.玩家类.玩家姓名 = textBox1.Text; 新游戏.调用游戏.玩家类.玩家性别 = comboBox1.Text; 新游戏.调用游戏.玩家类.玩家性格 = comboBox2.Text; 家 家 = new 家(); 家.Show(); this.Hide(); } else { MessageBox.Show("请选择您的性格!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } else { MessageBox.Show("请选择您的性别!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } else { MessageBox.Show("请输入您的名字!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } else { MessageBox.Show("请选择您的头像!", "系统提示", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } private void button5_Click(object sender, EventArgs e) { 随机(); } private void label2_Click(object sender, EventArgs e) { //获取当前应用程序文件夹下的data文件夹 ofDlg.InitialDirectory = Application.StartupPath @"\data\"; DialogResult result = ofDlg.ShowDialog(); if (result == DialogResult.OK) { //读取玩家存档信息 游戏管理类.读档(ofDlg.FileName); //跳转到寝室 家 j = new 家(); j.StartPosition = FormStartPosition.Manual; j.Location = new Point(this.Location.X, this.Location.Y); j.Show(); this.Hide(); } } } }