基本信息
源码名称:IT老弟小游戏源码(仿制IT英雄)
源码大小:89.76M
文件格式:.zip
开发语言:C#
更新时间:2018-12-06
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源码介绍
截图就不放了,下载打开即可。仿制IT英雄。
截图就不放了,下载打开即可。仿制IT英雄。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Chen_maoxian
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void label1_MouseEnter(object sender, EventArgs e)
{
label1.Image = Chen_maoxian.Properties.Resources.k1a;
}
private void label1_MouseLeave(object sender, EventArgs e)
{
label1.Image = Chen_maoxian.Properties.Resources.k1;
}
private void label2_MouseEnter(object sender, EventArgs e)
{
label2.Image = Chen_maoxian.Properties.Resources.k2a;
}
private void label2_MouseLeave(object sender, EventArgs e)
{
label2.Image = Chen_maoxian.Properties.Resources.k2;
}
private void label3_MouseEnter(object sender, EventArgs e)
{
label3.Image = Chen_maoxian.Properties.Resources.k3a;
}
private void label3_MouseLeave(object sender, EventArgs e)
{
label3.Image = Chen_maoxian.Properties.Resources.k3;
}
private void label4_MouseEnter(object sender, EventArgs e)
{
label4.Image = Chen_maoxian.Properties.Resources.k4a;
}
private void label4_MouseLeave(object sender, EventArgs e)
{
label4.Image = Chen_maoxian.Properties.Resources.k4;
}
private void label1_Click(object sender, EventArgs e)
{
随机();
panel1.Visible = true;
}
public void 随机() {
//启动随机赋值属性
新游戏.调用游戏.玩家类.随机生成人物属性();
label9.Text = "力量:" 新游戏.调用游戏.玩家类.玩家力量 "点";
label10.Text = "智力:" 新游戏.调用游戏.玩家类.玩家智力 "点";
label11.Text = "体格:" 新游戏.调用游戏.玩家类.玩家体格 "点";
label12.Text = "运气:" 新游戏.调用游戏.玩家类.玩家运气 "点";
label13.Text = "魅力:" 新游戏.调用游戏.玩家类.玩家魅力 "点";
label14.Text = "威望:" 新游戏.调用游戏.玩家类.玩家威望 "点";
label15.Text = "金钱:" 新游戏.调用游戏.玩家类.玩家金钱 "枚";
新游戏.调用游戏.玩家类.玩家头衔 = "小老弟";
新游戏.调用游戏.玩家类.玩家考试= false;
}
private void label4_Click(object sender, EventArgs e)
{
DialogResult result = MessageBox.Show("确定要离开游戏吗?", "系统提示",
MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
if (result == DialogResult.OK)
{
Application.Exit();
}
}
private void label3_Click(object sender, EventArgs e)
{
MessageBox.Show("即将开放!");
}
private void Form1_Load(object sender, EventArgs e)
{
//窗体大小976, 578 背景图大小 960,540
//初始位置赋值
panel1.Location = new Point(0, 0);
panel2.Location = new Point(0, 0);
//初始化
新游戏.调用游戏.初始化();
//头像panel
int ij = 0;
for (int i = 24; i > 0; i--)
{
object pic = panel2.Controls[i];
PictureBox picb = (PictureBox)pic;
picb.Image = tx.Images[ij];
ij ;
}
}
private void pictureBox2_Click(object sender, EventArgs e)
{
PictureBox k = (PictureBox)sender;
pictureBox1.Image = k.Image;
新游戏.调用游戏.玩家类.玩家头像索引 = int.Parse(k.Tag.ToString()) - 1;
panel2.Visible = false;
}
private void button4_Click(object sender, EventArgs e)
{
panel2.Visible = false;
}
private void button1_Click(object sender, EventArgs e)
{
panel2.Visible = true;
}
private void button3_Click(object sender, EventArgs e)
{
panel1.Visible = false;
}
private void button2_Click(object sender, EventArgs e)
{
if (pictureBox1.Image != null)
{
if(textBox1.Text.Length>0)
{
if (comboBox1.Text.Length>0)
{
if (comboBox2.Text.Length > 0)
{
//赋值
新游戏.调用游戏.玩家类.玩家姓名 = textBox1.Text;
新游戏.调用游戏.玩家类.玩家性别 = comboBox1.Text;
新游戏.调用游戏.玩家类.玩家性格 = comboBox2.Text;
家 家 = new 家();
家.Show();
this.Hide();
}
else
{
MessageBox.Show("请选择您的性格!", "系统提示",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
else
{
MessageBox.Show("请选择您的性别!", "系统提示",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
else
{
MessageBox.Show("请输入您的名字!", "系统提示",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
else
{
MessageBox.Show("请选择您的头像!", "系统提示",
MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
private void button5_Click(object sender, EventArgs e)
{
随机();
}
private void label2_Click(object sender, EventArgs e)
{
//获取当前应用程序文件夹下的data文件夹
ofDlg.InitialDirectory = Application.StartupPath @"\data\";
DialogResult result = ofDlg.ShowDialog();
if (result == DialogResult.OK)
{
//读取玩家存档信息
游戏管理类.读档(ofDlg.FileName);
//跳转到寝室
家 j = new 家();
j.StartPosition = FormStartPosition.Manual;
j.Location = new Point(this.Location.X, this.Location.Y);
j.Show();
this.Hide();
}
}
}
}