基本信息
源码名称:IT老弟小游戏源码(仿制IT英雄)
源码大小:89.76M
文件格式:.zip
开发语言:C#
更新时间:2018-12-06
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   源码介绍
截图就不放了,下载打开即可。仿制IT英雄。





using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Chen_maoxian
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void label1_MouseEnter(object sender, EventArgs e)
        {
            label1.Image = Chen_maoxian.Properties.Resources.k1a;
        }

        private void label1_MouseLeave(object sender, EventArgs e)
        {
            label1.Image = Chen_maoxian.Properties.Resources.k1;
        }

        private void label2_MouseEnter(object sender, EventArgs e)
        {
            label2.Image = Chen_maoxian.Properties.Resources.k2a;
        }

        private void label2_MouseLeave(object sender, EventArgs e)
        {
            label2.Image = Chen_maoxian.Properties.Resources.k2;
        }

        private void label3_MouseEnter(object sender, EventArgs e)
        {
            label3.Image = Chen_maoxian.Properties.Resources.k3a;
        }

        private void label3_MouseLeave(object sender, EventArgs e)
        {
            label3.Image = Chen_maoxian.Properties.Resources.k3;
        }

        private void label4_MouseEnter(object sender, EventArgs e)
        {
            label4.Image = Chen_maoxian.Properties.Resources.k4a;
        }

        private void label4_MouseLeave(object sender, EventArgs e)
        {
            label4.Image = Chen_maoxian.Properties.Resources.k4;
        }

        private void label1_Click(object sender, EventArgs e)
        {
            随机();
            panel1.Visible = true;
        }
        public void 随机() {
            //启动随机赋值属性
            新游戏.调用游戏.玩家类.随机生成人物属性();
            label9.Text = "力量:"   新游戏.调用游戏.玩家类.玩家力量   "点";
            label10.Text = "智力:"   新游戏.调用游戏.玩家类.玩家智力   "点";
            label11.Text = "体格:"   新游戏.调用游戏.玩家类.玩家体格   "点";
            label12.Text = "运气:"   新游戏.调用游戏.玩家类.玩家运气   "点";
            label13.Text = "魅力:"   新游戏.调用游戏.玩家类.玩家魅力   "点";
            label14.Text = "威望:"   新游戏.调用游戏.玩家类.玩家威望   "点";
            label15.Text = "金钱:"   新游戏.调用游戏.玩家类.玩家金钱   "枚";
            新游戏.调用游戏.玩家类.玩家头衔 = "小老弟";
            新游戏.调用游戏.玩家类.玩家考试= false;
        }
        private void label4_Click(object sender, EventArgs e)
        {
            DialogResult result = MessageBox.Show("确定要离开游戏吗?", "系统提示",
               MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
            if (result == DialogResult.OK)
            {
                Application.Exit();
            }
        }

        private void label3_Click(object sender, EventArgs e)
        {
            MessageBox.Show("即将开放!");
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            //窗体大小976, 578  背景图大小 960,540
            //初始位置赋值
            panel1.Location = new Point(0, 0);
            panel2.Location = new Point(0, 0);
            //初始化
            新游戏.调用游戏.初始化();
            //头像panel
            int ij = 0;
            for (int i = 24; i > 0; i--)
            {
                object pic = panel2.Controls[i];
                PictureBox picb = (PictureBox)pic;
                picb.Image = tx.Images[ij];
                ij  ;
            }

        }

        private void pictureBox2_Click(object sender, EventArgs e)
        {
            PictureBox k = (PictureBox)sender;
            pictureBox1.Image = k.Image;
            新游戏.调用游戏.玩家类.玩家头像索引 = int.Parse(k.Tag.ToString()) - 1;
            panel2.Visible = false;
        }

        private void button4_Click(object sender, EventArgs e)
        {
            panel2.Visible = false;
        }

        private void button1_Click(object sender, EventArgs e)
        {
            panel2.Visible = true;
        }

        private void button3_Click(object sender, EventArgs e)
        {
            panel1.Visible = false;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            if (pictureBox1.Image != null)
            {
                if(textBox1.Text.Length>0)
                {
                    if (comboBox1.Text.Length>0)
                    {
                        if (comboBox2.Text.Length > 0)
                        {
                            //赋值
                            新游戏.调用游戏.玩家类.玩家姓名 = textBox1.Text;
                            新游戏.调用游戏.玩家类.玩家性别 = comboBox1.Text;
                            新游戏.调用游戏.玩家类.玩家性格 = comboBox2.Text;
                            家 家 = new 家();
                            家.Show();
                            this.Hide();
                        }
                        else
                        {
                            MessageBox.Show("请选择您的性格!", "系统提示",
                        MessageBoxButtons.OK, MessageBoxIcon.Warning);
                        }
                    }
                    else
                    {
                        MessageBox.Show("请选择您的性别!", "系统提示",
                        MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    }
                }
                else
                {
                    MessageBox.Show("请输入您的名字!", "系统提示",
                        MessageBoxButtons.OK, MessageBoxIcon.Warning);
                }
            }
            else
            {
                MessageBox.Show("请选择您的头像!", "系统提示",
                    MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
        }

        private void button5_Click(object sender, EventArgs e)
        {
            随机();
        }

        private void label2_Click(object sender, EventArgs e)
        {
            //获取当前应用程序文件夹下的data文件夹
            ofDlg.InitialDirectory = Application.StartupPath   @"\data\";
            DialogResult result = ofDlg.ShowDialog();
            if (result == DialogResult.OK)
            {
                //读取玩家存档信息
                游戏管理类.读档(ofDlg.FileName);
                //跳转到寝室
                家 j = new 家();
                j.StartPosition = FormStartPosition.Manual;
                j.Location = new Point(this.Location.X, this.Location.Y);
                j.Show();
                this.Hide();
            }
        }
    }
}