基本信息
源码名称:TCP UDP工具源代码
源码大小:0.22M
文件格式:.rar
开发语言:C#
更新时间:2018-12-27
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源码介绍
TCP UDP工具源代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NetWork
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
IPAddress ip;
IPEndPoint point = new IPEndPoint(IPAddress.Any,0);
string protocol;
Socket aimSocket;
Socket mySocket;
UdpClient RecUdpClient;
//IPEndPoint remote;
private void Form1_Load(object sender, EventArgs e)//初始化为UDP Server模式
{
cobProtocol.SelectedIndex = 0;
txtIP.Text = GetAddressIP();
Control.CheckForIllegalCrossThreadCalls = false;
}
string GetAddressIP()
{
string AddressIP = "";
foreach (IPAddress _IPAddress in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
{
if (_IPAddress.AddressFamily.ToString() == "InterNetwork")
{
AddressIP = _IPAddress.ToString();
ip = _IPAddress;//设定全局的IP
}
}
return AddressIP;
}
private void btnStart_Click(object sender, EventArgs e)//设置目标IP(Client),本地IP(Server)
{
try
{
if (protocol == "UDP Server")
{
aimSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
RecUdpClient = new UdpClient(new IPEndPoint(ip, Convert.ToInt32(txtPort.Text)));
MessageBox.Show("UDP Server创建成功");
Thread thReceive = new Thread(USReceive);
thReceive.IsBackground = true;
thReceive.Start();
}
else if (protocol == "UDP Client")//UPD客户端,目标IP和端口 调用Socket.SendTo
{
aimSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//建立通信的Socket
ip = IPAddress.Parse(txtIP.Text);
point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
MessageBox.Show("UDP Client设置成功");
Thread thReceive = new Thread(UCReceive);
thReceive.IsBackground = true;
thReceive.Start();
}
else if (protocol == "TCP Server")
{
mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));//绑定端口号
mySocket.Bind(point);//绑定监听端口
MessageBox.Show("TCP Server绑定成功");
mySocket.Listen(10);//等待连接是一个阻塞过程,创建线程来监听
Thread thReceive = new Thread(TSReceive);
thReceive.IsBackground = true;
thReceive.Start();
}
else if (protocol == "TCP Client")
{
ip = IPAddress.Parse(txtIP.Text);//目标IP
point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));//目标端口
aimSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
aimSocket.Connect(point);//连接服务器
MessageBox.Show("连接成功");
Thread thReceive = new Thread(TCReceive);
thReceive.IsBackground = true;
thReceive.Start();
}
}
catch
{}
}
private void cobProtocol_SelectedIndexChanged(object sender, EventArgs e)
{
//[0] UDP Server [1] UDP Client [2] TCP Server [3] TCP Client
//此处设置标准位??? 然后为btnConnect做准备?
protocol = cobProtocol.SelectedItem.ToString();
if (protocol == "UPD Server")
{
lblIP.Text = "本地IP地址:";
lblPort.Text = "本地端口号:";
}
else if (protocol == "UDP Client")
{
lblIP.Text = "服务器IP地址:";
lblPort.Text = "服务器端口号:";
}
else if (protocol == "TCP Server")
{
lblIP.Text = "本地IP地址:";
lblPort.Text = "本地端口号:";
}
else if (protocol == "TCP Client")
{
lblIP.Text = "服务器IP地址:";
lblPort.Text = "服务器端口号:";
}
}
private void btnSend_Click(object sender, EventArgs e)
{
try
{
byte[] buffer = Encoding.Default.GetBytes(txtSend.Text);
aimSocket.SendTo(buffer, point);
}
catch
{ }
}
//TCP Server接收线程
void TSReceive()
{
aimSocket = mySocket.Accept();//服务端监听到的Socket为服务端发送数据的目标socket
byte[] buffer = new byte[1024];
while (true)
{
try
{
int r = aimSocket.Receive(buffer);//接收到监听的Socket的数据
if (r == 0)
{
MessageBox.Show("连接断开");
break;
}
string strRec = Encoding.Default.GetString(buffer, 0, r);
txtRec.AppendText(aimSocket.RemoteEndPoint.ToString() ":" strRec "\r\n");
}
catch
{ }
}
}
//TCP Client接收线程
void TCReceive()
{
byte[] buffer = new byte[1024];
while (true)
{
try
{
int r = aimSocket.Receive(buffer);
if (r == 0)
{
MessageBox.Show("连接断开");
break;
}
string strRec = Encoding.Default.GetString(buffer, 0, r);
txtRec.AppendText(aimSocket.RemoteEndPoint.ToString() ":" strRec "\r\n");
}
catch
{ }
}
}
//UDP Clinet接收线程
void UCReceive()
{
byte[] buffer = new byte[1024];
while (true)
{
try
{
IPEndPoint ss = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(ss);
int r = aimSocket.ReceiveFrom(buffer, ref Remote);//接收目标IP Remote 发送过来的数
string strRec = Encoding.Default.GetString(buffer,0,r);
txtRec.AppendText(Remote.ToString() ": " strRec "\r\n");
}
catch
{ }
}
}
//UDP Server接收线程
void USReceive()
{
while (true)
{
try
{
byte[] buffer = RecUdpClient.Receive(ref point);
string strRec = Encoding.Default.GetString(buffer);
txtRec.AppendText(point.ToString() ": " strRec "\r\n");
}
catch
{ }
}
}
}
}