基本信息
源码名称:C# 飞行棋 游戏源码(面向对象入门)
源码大小:0.07M
文件格式:.zip
开发语言:C#
更新时间:2017-10-30
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   源码介绍

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace fly
{
    class PlayGame
    {

        /// <summary>
        /// 玩游戏的方法
        /// </summary>
        /// <param name="playerNumber">玩家的顺序</param>
        public void Play(int playerNumber)
        {
            Console.WriteLine("玩家{0}按任意键开始行动。", Tool.PlayerName[playerNumber]);
            Console.ReadKey(true);
            Random r = new Random();
            Tool.RNumber = r.Next(1,7);
            Console.Clear();
            DrawMap drawmap = new DrawMap();
            drawmap.Draw();
            Console.WriteLine("玩家{0}掷出了{1}", Tool.PlayerName[playerNumber], Tool.RNumber);         
            Console.WriteLine("玩家{0}按任意键开始行动", Tool.PlayerName[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}行动完成,按任意键继续", Tool.PlayerName[playerNumber]);
            Tool.PlayerPos[playerNumber]  = Tool.RNumber;
            Tool.ChangePos();
            if (Tool.PlayerPos[playerNumber] == Tool.PlayerPos[1 - playerNumber])  //两个玩家走到坐标相同的一步时的情况。
            {
                Console.WriteLine("玩家{0}攻击了玩家{1},玩家{2}后退6步", Tool.PlayerName[playerNumber], Tool.PlayerName[1 - playerNumber], Tool.PlayerName[1 - playerNumber]);
                Tool.PlayerPos[1 - playerNumber] -= 6;           
            }
            else
            {
                switch (Tool.Maps[Tool.PlayerPos[playerNumber]])  //玩家遇到各种关卡的情况。
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,什么都没发生", Tool.PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--与对方交换位置 2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择了1--与对方交换位置", Tool.PlayerName[playerNumber]);
                                int temp = Tool.PlayerPos[playerNumber];
                                Tool.PlayerPos[playerNumber] = Tool.PlayerPos[1 - playerNumber];
                                Tool.PlayerPos[1 - playerNumber] = temp;
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择了2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]);
                                Tool.PlayerPos[1 - playerNumber] -= 6;
                                Console.WriteLine("轰炸完成,按任意键继续");
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("输出有误,请重新输入");
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,后退6步", Tool.PlayerName[playerNumber]);
                        Tool.PlayerPos[playerNumber] -= 6;
                        Console.ReadKey(true);
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,休息一回合", Tool.PlayerName[playerNumber]);
                        Tool.PlayerInfor[playerNumber] = true;
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10步", Tool.PlayerName[playerNumber]);
                        Tool.PlayerPos[playerNumber]  = 10;
                        break;
                }
            }
            Tool.ChangePos();
            Console.Clear();
           
            drawmap.Draw();
        }
    }
}