基本信息
源码名称:C# 飞行棋 游戏源码(面向对象入门)
源码大小:0.07M
文件格式:.zip
开发语言:C#
更新时间:2017-10-30
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源码介绍
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fly
{
class PlayGame
{
/// <summary>
/// 玩游戏的方法
/// </summary>
/// <param name="playerNumber">玩家的顺序</param>
public void Play(int playerNumber)
{
Console.WriteLine("玩家{0}按任意键开始行动。", Tool.PlayerName[playerNumber]);
Console.ReadKey(true);
Random r = new Random();
Tool.RNumber = r.Next(1,7);
Console.Clear();
DrawMap drawmap = new DrawMap();
drawmap.Draw();
Console.WriteLine("玩家{0}掷出了{1}", Tool.PlayerName[playerNumber], Tool.RNumber);
Console.WriteLine("玩家{0}按任意键开始行动", Tool.PlayerName[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("玩家{0}行动完成,按任意键继续", Tool.PlayerName[playerNumber]);
Tool.PlayerPos[playerNumber] = Tool.RNumber;
Tool.ChangePos();
if (Tool.PlayerPos[playerNumber] == Tool.PlayerPos[1 - playerNumber]) //两个玩家走到坐标相同的一步时的情况。
{
Console.WriteLine("玩家{0}攻击了玩家{1},玩家{2}后退6步", Tool.PlayerName[playerNumber], Tool.PlayerName[1 - playerNumber], Tool.PlayerName[1 - playerNumber]);
Tool.PlayerPos[1 - playerNumber] -= 6;
}
else
{
switch (Tool.Maps[Tool.PlayerPos[playerNumber]]) //玩家遇到各种关卡的情况。
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,什么都没发生", Tool.PlayerName[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--与对方交换位置 2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择了1--与对方交换位置", Tool.PlayerName[playerNumber]);
int temp = Tool.PlayerPos[playerNumber];
Tool.PlayerPos[playerNumber] = Tool.PlayerPos[1 - playerNumber];
Tool.PlayerPos[1 - playerNumber] = temp;
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择了2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]);
Tool.PlayerPos[1 - playerNumber] -= 6;
Console.WriteLine("轰炸完成,按任意键继续");
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("输出有误,请重新输入");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,后退6步", Tool.PlayerName[playerNumber]);
Tool.PlayerPos[playerNumber] -= 6;
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,休息一回合", Tool.PlayerName[playerNumber]);
Tool.PlayerInfor[playerNumber] = true;
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10步", Tool.PlayerName[playerNumber]);
Tool.PlayerPos[playerNumber] = 10;
break;
}
}
Tool.ChangePos();
Console.Clear();
drawmap.Draw();
}
}
}