基本信息
源码名称:C# 飞行棋 游戏源码(面向对象入门)
源码大小:0.07M
文件格式:.zip
开发语言:C#
更新时间:2017-10-30
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源码介绍
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fly { class PlayGame { /// <summary> /// 玩游戏的方法 /// </summary> /// <param name="playerNumber">玩家的顺序</param> public void Play(int playerNumber) { Console.WriteLine("玩家{0}按任意键开始行动。", Tool.PlayerName[playerNumber]); Console.ReadKey(true); Random r = new Random(); Tool.RNumber = r.Next(1,7); Console.Clear(); DrawMap drawmap = new DrawMap(); drawmap.Draw(); Console.WriteLine("玩家{0}掷出了{1}", Tool.PlayerName[playerNumber], Tool.RNumber); Console.WriteLine("玩家{0}按任意键开始行动", Tool.PlayerName[playerNumber]); Console.ReadKey(true); Console.WriteLine("玩家{0}行动完成,按任意键继续", Tool.PlayerName[playerNumber]); Tool.PlayerPos[playerNumber] = Tool.RNumber; Tool.ChangePos(); if (Tool.PlayerPos[playerNumber] == Tool.PlayerPos[1 - playerNumber]) //两个玩家走到坐标相同的一步时的情况。 { Console.WriteLine("玩家{0}攻击了玩家{1},玩家{2}后退6步", Tool.PlayerName[playerNumber], Tool.PlayerName[1 - playerNumber], Tool.PlayerName[1 - playerNumber]); Tool.PlayerPos[1 - playerNumber] -= 6; } else { switch (Tool.Maps[Tool.PlayerPos[playerNumber]]) //玩家遇到各种关卡的情况。 { case 0: Console.WriteLine("玩家{0}踩到了方块,什么都没发生", Tool.PlayerName[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--与对方交换位置 2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("玩家{0}选择了1--与对方交换位置", Tool.PlayerName[playerNumber]); int temp = Tool.PlayerPos[playerNumber]; Tool.PlayerPos[playerNumber] = Tool.PlayerPos[1 - playerNumber]; Tool.PlayerPos[1 - playerNumber] = temp; Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("玩家{0}选择了2--轰炸对方,使对方后退6步", Tool.PlayerName[playerNumber]); Tool.PlayerPos[1 - playerNumber] -= 6; Console.WriteLine("轰炸完成,按任意键继续"); Console.ReadKey(true); break; } else { Console.WriteLine("输出有误,请重新输入"); input = Console.ReadLine(); } } break; case 2: Console.WriteLine("玩家{0}踩到了地雷,后退6步", Tool.PlayerName[playerNumber]); Tool.PlayerPos[playerNumber] -= 6; Console.ReadKey(true); break; case 3: Console.WriteLine("玩家{0}踩到了暂停,休息一回合", Tool.PlayerName[playerNumber]); Tool.PlayerInfor[playerNumber] = true; break; case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10步", Tool.PlayerName[playerNumber]); Tool.PlayerPos[playerNumber] = 10; break; } } Tool.ChangePos(); Console.Clear(); drawmap.Draw(); } } }