基本信息
源码名称:线程管理示例代码
源码大小:6.61KB
文件格式:.cs
开发语言:C#
更新时间:2015-01-14
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源码介绍
using System; using System.Threading; using System.Collections; /* How to use Thread Classs * * ============== * public ELMService() { InitializeComponent(); etm.ClalThreadPool("EmailThreads", (uint)ApplicationInfo.EmailParsingThreads); } * //queue items in thread for processing. * etm.QueueUserEmailWorkItem(new WaitCallback(ELMService_UpdateLogHandler), objSupplier); public void ELMService_UpdateLogHandler(object objmsg) * { * return; * } * */ namespace WorkflowManagement { public delegate void ThreadActivationCallback(); public delegate void JobFinishCallback(object state); public delegate bool OnErrorCallback(Exception exc); public class ThreadManager { public event ThreadStart ThreadStarted; public event ThreadStart ThreadFinished; public event WaitCallback JobStarted; public event WaitCallback JobFinished; public event OnErrorCallback OnError; public event ThreadStart Idle; public uint MaxThreads; internal int activeThreads = 0; internal Stack workItems; internal int threadTimeout = 5000; // 5 seconds private Timer timer; public string Name; public void ClalThreadPool(string name, uint maxThreads) { Name = name; MaxThreads = maxThreads; workItems = Stack.Synchronized(new Stack((int)(10 * maxThreads))); timer = new Timer(new TimerCallback(OnTimer), null, 0, 2000); } public bool QueueUserWorkItem(WaitCallback callback, object state) { if (callback == null) return false; lock (this) { workItems.Push(new WorkItem(callback, state)); if (activeThreads == 0) WorkThread.AddWorker(this); return true; } } public void OnTimer(object state) { lock (this) { if (workItems.Count == 0) return; if (activeThreads < MaxThreads) WorkThread.AddWorker(this); } } internal void ThreadStartedEvent() { if (ThreadStarted != null) ThreadStarted(); } internal void ThreadFinishedEvent() { if (ThreadFinished != null) ThreadFinished(); } internal void JobStartedEvent(object parameter) { if (JobStarted != null) JobStarted(parameter); } internal void JobFinishedEvent(object parameter) { if (JobFinished != null) JobFinished(parameter); } internal void IdleEvent() { if (Idle != null) Idle(); } internal bool OnErrorEvent(Exception exc) { if (OnError != null) return OnError(exc); return false; } public void Stop() { lock (this) { timer.Change(Timeout.Infinite, Timeout.Infinite); workItems.Clear(); MaxThreads = 0; } } } internal class WorkItem { public object parameter; public WaitCallback callback; public WorkItem(WaitCallback callback, object state) { this.parameter = state; this.callback = callback; } } internal class WorkThread { ThreadManager pool; internal WorkThread(ThreadManager pool) { this.pool = pool; } static public void AddWorker(ThreadManager pool) { Interlocked.Increment(ref pool.activeThreads); WorkThread worker = new WorkThread(pool); Thread thread = new Thread(new ThreadStart(worker.Loop)); thread.SetApartmentState(ApartmentState.STA); thread.Start(); } private void Loop() { try { pool.ThreadStartedEvent(); while (true) { WorkItem item = null; try { item = (WorkItem)pool.workItems.Pop(); } catch { Thread.Sleep(pool.threadTimeout); item = (WorkItem)pool.workItems.Pop(); if (item == null) break; } try { pool.JobStartedEvent(item.parameter); /* Write your functions you want to process * Here we cast the item.parameter into the * ProcessingSteps and get the type to run * According to the type related functions * will be called. * E.g. if it is CreateProcess then * CreatePrcess of ProcessEngine will be called. * Same way functions called for each parameter. * */ //item.callback(item.parameter); // Following is my function and it is called by passing parameter. //ProcessingManager.Process((Processingstep)item.parameter); pool.JobFinishedEvent(item.parameter); } catch (Exception exc) { try { EngineLog.UpdateLogLine(exc.ToString()); pool.OnErrorEvent(exc); } catch (Exception critical) { // Check for critical exception -- pseudo code //if (critical is CRITICAL) throw critical; } } if (pool.activeThreads > pool.MaxThreads) return; } } catch { } finally { Interlocked.Decrement(ref pool.activeThreads); } pool.ThreadFinishedEvent(); if (pool.activeThreads == 0) pool.IdleEvent(); } } }