基本信息
源码名称:c#桌面宠物插件(游动的鱼)
源码大小:3.05M
文件格式:.rar
开发语言:C#
更新时间:2021-06-23
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源码介绍
透明窗体,这个写得是一条游动的鱼 比较有趣,可以扩展开发
if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat))
throw new ApplicationException("图片必须是32位带Alhpa通道的图片。");
IntPtr oldBits = IntPtr.Zero;
IntPtr screenDC = Win32.GetDC(IntPtr.Zero);
IntPtr hBitmap = IntPtr.Zero;
IntPtr memDc = Win32.CreateCompatibleDC(screenDC);
try
{
Win32.Point topLoc = new Win32.Point(Left, Top);
Win32.Size bitMapSize = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION();
Win32.Point srcLoc = new Win32.Point(0, 0);
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBits = Win32.SelectObject(memDc, hBitmap);
blendFunc.BlendOp = Win32.AC_SRC_OVER;
blendFunc.SourceConstantAlpha = 255;
blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA;
blendFunc.BlendFlags = 0;
Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA);
}
finally
{
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBits);
Win32.DeleteObject(hBitmap);
}
Win32.ReleaseDC(IntPtr.Zero, screenDC);
Win32.DeleteDC(memDc);
}
透明窗体,这个写得是一条游动的鱼 比较有趣,可以扩展开发
if (!haveHandle) return;
if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat))
throw new ApplicationException("图片必须是32位带Alhpa通道的图片。");
IntPtr oldBits = IntPtr.Zero;
IntPtr screenDC = Win32.GetDC(IntPtr.Zero);
IntPtr hBitmap = IntPtr.Zero;
IntPtr memDc = Win32.CreateCompatibleDC(screenDC);
try
{
Win32.Point topLoc = new Win32.Point(Left, Top);
Win32.Size bitMapSize = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION();
Win32.Point srcLoc = new Win32.Point(0, 0);
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBits = Win32.SelectObject(memDc, hBitmap);
blendFunc.BlendOp = Win32.AC_SRC_OVER;
blendFunc.SourceConstantAlpha = 255;
blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA;
blendFunc.BlendFlags = 0;
Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA);
}
finally
{
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBits);
Win32.DeleteObject(hBitmap);
}
Win32.ReleaseDC(IntPtr.Zero, screenDC);
Win32.DeleteDC(memDc);
}