基本信息
源码名称:wpf开发教程.pdf
源码大小:1.52M
文件格式:.pdf
开发语言:C#
更新时间:2020-10-08
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   源码介绍


目录
WPF 体系结构.......................................................................................................................................................... 3
WPF 应用程序管理.................................................................................................................................................. 5
一、WPF 应用程序由 System.Windows.Application 类进行管理................................................................. 5
二、创建 WPF 应用程序................................................................................................................................. 5
三、应用程序关闭 ........................................................................................................................................... 6
四、Application 对象的事件 ........................................................................................................................... 7
五、WPF 应用程序生存周期.......................................................................................................................... 9
WPF 窗体................................................................................................................................................................ 10
一、窗体类..................................................................................................................................................... 10
1、XAML 文件....................................................................................................................................... 10
2、后台代码文件 ................................................................................................................................... 10
二、窗体的生存周期 ......................................................................................................................................11
1、显示窗体 ............................................................................................................................................11
2、关闭窗体 ........................................................................................................................................... 12
3、窗体的激活 ....................................................................................................................................... 12
4、窗体的生存周期 ............................................................................................................................... 12
三、其他窗体相关的属性、方法、事件 ..................................................................................................... 15
四、定义异形窗体 ......................................................................................................................................... 16
StackPanel、WrapPanel、DockPanel 容器 .......................................................................................................... 19
一、StackPanel ............................................................................................................................................... 19
1、可以使用 Orientation 属性更改堆叠的顺序 ................................................................................... 19
2、设置控件的属性,调整控件的显示................................................................................................ 20
二、WrapPanel................................................................................................................................................ 20
三、DockPanel................................................................................................................................................ 21
Grid UniformGrid 容器........................................................................................................................................ 22
一、Grid.......................................................................................................................................................... 22
二、使用 GridSplit 分割 ................................................................................................................................ 23
三、UniformGrid ............................................................................................................................................ 25
Canvas、InkCanvas 布局 ....................................................................................................................................... 27
一、Canvas ..................................................................................................................................................... 27
二、InkCanvas................................................................................................................................................ 27
WPF 对控件其类型的继承方式如下.................................................................................................................... 29
WPF 控件内容模型................................................................................................................................................ 32
一、ContentControl 模型 ............................................................................................................................... 35
二、HeaderedContentControl 模型................................................................................................................ 36
三、ItemsControl 模型 ................................................................................................................................... 38
1、使用 ItemSource 属性....................................................................................................................... 38
2、使用 Items 属性 ................................................................................................................................ 40
四、HeaderedItemsControl 模型.................................................................................................................... 42
Panel Decorator TextBlock 内容模型.................................................................................................................. 44
一、Panel 内容模型 ....................................................................................................................................... 44
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二、Decorator 内容模型 ................................................................................................................................ 45
三、TextBlock 模型........................................................................................................................................ 46
四、TextBox 模型........................................................................................................................................... 49
依赖项属性和路由事件 ......................................................................................................................................... 50
一、依赖项属性(Dependency Property....................................................................................................... 50
1、依赖项属性与 CLR 包装属性......................................................................................................... 50
2、使用由依赖项属性提供的属性功能................................................................................................ 51
3、自定义依赖项属性及重写依赖项属性............................................................................................ 52
二、路由事件(RoutedEvent)..................................................................................................................... 53
键盘输入、鼠标输入、焦点处理 ......................................................................................................................... 56
一、键盘类和键盘事件 ................................................................................................................................. 56
二、鼠标类和鼠标事件 ................................................................................................................................. 57
三、焦点处理 ................................................................................................................................................. 60
1、键盘焦点: ....................................................................................................................................... 60
2、逻辑焦点 ........................................................................................................................................... 61
3、键盘导航 ........................................................................................................................................... 61
4、焦点事件 ........................................................................................................................................... 61
WPF 命令................................................................................................................................................................ 63
一、命令: ..................................................................................................................................................... 64
二、命令源..................................................................................................................................................... 65
三、命令目标 ................................................................................................................................................. 66
四、命令绑定 ................................................................................................................................................. 67
WPF 资源................................................................................................................................................................ 70
一、什么是资源 ............................................................................................................................................. 70
二、资源的定义及 XAML 中引用................................................................................................................ 70
三、XAML 解析资源的顺序......................................................................................................................... 74
四、静态资源(StaticResource)和动态资源(DynamicResource)........................................................ 77
五、不同类型的资源 ..................................................................................................................................... 81
1、程序集资源。 ................................................................................................................................... 81
2、对象资源 ........................................................................................................................................... 82