基本信息
源码名称:wpf开发教程.pdf
源码大小:1.52M
文件格式:.pdf
开发语言:C#
更新时间:2020-10-08
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源码介绍
目录 WPF 体系结构.......................................................................................................................................................... 3 WPF 应用程序管理.................................................................................................................................................. 5 一、WPF 应用程序由 System.Windows.Application 类进行管理................................................................. 5 二、创建 WPF 应用程序................................................................................................................................. 5 三、应用程序关闭 ........................................................................................................................................... 6 四、Application 对象的事件 ........................................................................................................................... 7 五、WPF 应用程序生存周期.......................................................................................................................... 9 WPF 窗体................................................................................................................................................................ 10 一、窗体类..................................................................................................................................................... 10 1、XAML 文件....................................................................................................................................... 10 2、后台代码文件 ................................................................................................................................... 10 二、窗体的生存周期 ......................................................................................................................................11 1、显示窗体 ............................................................................................................................................11 2、关闭窗体 ........................................................................................................................................... 12 3、窗体的激活 ....................................................................................................................................... 12 4、窗体的生存周期 ............................................................................................................................... 12 三、其他窗体相关的属性、方法、事件 ..................................................................................................... 15 四、定义异形窗体 ......................................................................................................................................... 16 StackPanel、WrapPanel、DockPanel 容器 .......................................................................................................... 19 一、StackPanel ............................................................................................................................................... 19 1、可以使用 Orientation 属性更改堆叠的顺序 ................................................................................... 19 2、设置控件的属性,调整控件的显示................................................................................................ 20 二、WrapPanel................................................................................................................................................ 20 三、DockPanel................................................................................................................................................ 21 Grid UniformGrid 容器........................................................................................................................................ 22 一、Grid.......................................................................................................................................................... 22 二、使用 GridSplit 分割 ................................................................................................................................ 23 三、UniformGrid ............................................................................................................................................ 25 Canvas、InkCanvas 布局 ....................................................................................................................................... 27 一、Canvas ..................................................................................................................................................... 27 二、InkCanvas................................................................................................................................................ 27 WPF 对控件其类型的继承方式如下.................................................................................................................... 29 WPF 控件内容模型................................................................................................................................................ 32 一、ContentControl 模型 ............................................................................................................................... 35 二、HeaderedContentControl 模型................................................................................................................ 36 三、ItemsControl 模型 ................................................................................................................................... 38 1、使用 ItemSource 属性....................................................................................................................... 38 2、使用 Items 属性 ................................................................................................................................ 40 四、HeaderedItemsControl 模型.................................................................................................................... 42 Panel Decorator TextBlock 内容模型.................................................................................................................. 44 一、Panel 内容模型 ....................................................................................................................................... 44 本文来自网络,由大胡子制作.版权归原作者所有.如果你有 wpf 的好资料可以联系我 QQ:249872349,Email:BigBeard@126.com 二、Decorator 内容模型 ................................................................................................................................ 45 三、TextBlock 模型........................................................................................................................................ 46 四、TextBox 模型........................................................................................................................................... 49 依赖项属性和路由事件 ......................................................................................................................................... 50 一、依赖项属性(Dependency Property....................................................................................................... 50 1、依赖项属性与 CLR 包装属性......................................................................................................... 50 2、使用由依赖项属性提供的属性功能................................................................................................ 51 3、自定义依赖项属性及重写依赖项属性............................................................................................ 52 二、路由事件(RoutedEvent)..................................................................................................................... 53 键盘输入、鼠标输入、焦点处理 ......................................................................................................................... 56 一、键盘类和键盘事件 ................................................................................................................................. 56 二、鼠标类和鼠标事件 ................................................................................................................................. 57 三、焦点处理 ................................................................................................................................................. 60 1、键盘焦点: ....................................................................................................................................... 60 2、逻辑焦点 ........................................................................................................................................... 61 3、键盘导航 ........................................................................................................................................... 61 4、焦点事件 ........................................................................................................................................... 61 WPF 命令................................................................................................................................................................ 63 一、命令: ..................................................................................................................................................... 64 二、命令源..................................................................................................................................................... 65 三、命令目标 ................................................................................................................................................. 66 四、命令绑定 ................................................................................................................................................. 67 WPF 资源................................................................................................................................................................ 70 一、什么是资源 ............................................................................................................................................. 70 二、资源的定义及 XAML 中引用................................................................................................................ 70 三、XAML 解析资源的顺序......................................................................................................................... 74 四、静态资源(StaticResource)和动态资源(DynamicResource)........................................................ 77 五、不同类型的资源 ..................................................................................................................................... 81 1、程序集资源。 ................................................................................................................................... 81 2、对象资源 ........................................................................................................................................... 82