基本信息
源码名称:C# 扫雷游戏源码(GDI+ 入门示例)
源码大小:0.10M
文件格式:.zip
开发语言:C#
更新时间:2016-09-24
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源码介绍
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace Mine { /// <summary> /// 游戏对象 /// </summary> public sealed class Game { #region 只读字段 //游戏数据 private readonly Square[,] _gameData; //游戏等级 private readonly GameLevel _level; //雷区数 private readonly int _minesCount; //游戏区与窗口边界的偏移量 private readonly Size _gameFieldOffset; //窗口图面 private readonly Graphics _wndGraphics; //缓冲区 private readonly Bitmap _buffer; //缓冲区图面 private readonly Graphics _bufferGraphics; //随机生成器 private static readonly Random Rnd = new Random(); #endregion 只读字段 #region 可写字段 //游戏是否开始 private bool _gameStarted; //游戏是否结束 private bool _gameStoped; #endregion 可写字段 #region 常量 //边界常量 public const int MaxWidth = 24,//最大宽度 MaxHeight = 30,//最大高度 MinWidth = 9,//最小宽度 MinHeight = 9,//最小高度 MinMinesCount = 10;//最小雷数 #endregion 常量 #region 构造器 /// <summary> /// 从预设等级初始化游戏 /// </summary> /// <param name="level">预设等级</param> /// <param name="g">图面</param> /// <param name="gameFieldOffset">游戏区偏移</param> public Game(GameLevel level, Graphics g, Size gameFieldOffset) { _level = level; _gameFieldOffset = gameFieldOffset; _wndGraphics = g; //初始化游戏数据 switch (level) { case GameLevel.Beginner: _gameData = new Square[9, 9]; _minesCount = 10; break; case GameLevel.Intermediate: _gameData = new Square[16, 16]; _minesCount = 40; break; case GameLevel.Expert: _gameData = new Square[30, 16]; _minesCount = 99; break; case GameLevel.Customize: break; default: throw new ArgumentOutOfRangeException("level", level, null); } //初始化缓冲区 _buffer = new Bitmap(_gameData.GetLength(0) * Square.SquareSize, _gameData.GetLength(1) * Square.SquareSize); //创建缓冲区图面 _bufferGraphics = Graphics.FromImage(_buffer); } /// <summary> /// 创建自定义游戏实例 /// </summary> /// <param name="gameSize">游戏宽高</param> /// <param name="minesCount">雷数</param> /// <param name="g">图面</param> /// <param name="gameFieldOffset">游戏区偏移</param> /// <exception cref="ArgumentOutOfRangeException">游戏尺寸或雷数非法</exception> public Game(Size gameSize, int minesCount, Graphics g, Size gameFieldOffset) { _level = GameLevel.Customize; _gameFieldOffset = gameFieldOffset; _wndGraphics = g; //边界值验证 if (gameSize.Width > MaxWidth) gameSize.Width = MaxWidth; else if (gameSize.Width < MinWidth) gameSize.Width = MinWidth; if (gameSize.Height > MaxHeight) gameSize.Height = MaxHeight; else if (gameSize.Height < MinHeight) gameSize.Height = MinHeight; if (minesCount < MinMinesCount) minesCount = MinMinesCount; else if (minesCount > (gameSize.Width - 1) * (gameSize.Height - 1)) minesCount = (gameSize.Width - 1) * (gameSize.Height - 1); //初始化游戏数据 _gameData = new Square[gameSize.Width, gameSize.Height]; _minesCount = minesCount; //初始化缓冲区 _buffer = new Bitmap(_gameData.GetLength(0) * Square.SquareSize, _gameData.GetLength(1) * Square.SquareSize); //创建缓冲区图面 _bufferGraphics = Graphics.FromImage(_buffer); } #endregion 构造器 #region 公共实例方法 /// <summary> /// 开始游戏 /// </summary> public void Start() { //假设所有方块区均非雷区 for (int i = 0; i < _gameData.GetLength(0); i ) for (int j = 0; j < _gameData.GetLength(1); j ) _gameData[i, j] = new Square(new Point(i, j), false, 0); } /// <summary> /// 获取游戏区像素尺寸 /// </summary> /// <returns></returns> public Size GetGamePixcelSize() { return new Size(_gameData.GetLength(0) * Square.SquareSize, _gameData.GetLength(1) * Square.SquareSize); } /// <summary> /// 左键单击 /// </summary> /// <param name="pixelPt">鼠标单击像素点</param> /// <returns> /// 0:空白处 /// 1:获胜 /// -1:游戏结束 /// </returns> public int LeftClick(Point pixelPt) { if (_gameStoped) return 0; //相对于游戏区的像素点 Point gameFieldpt = new Point(pixelPt.X - _gameFieldOffset.Width, pixelPt.Y - _gameFieldOffset.Height); //游戏逻辑点(坐标) Point logicalPt = new Point(gameFieldpt.X / Square.SquareSize, gameFieldpt.Y / Square.SquareSize); //首次单击时布雷 if (!_gameStarted) Mine(logicalPt); //没有踩中雷区 if (!_gameData[logicalPt.X, logicalPt.Y].LeftClick()) { //如果是空白区,则递归相邻的所有空白区 if (_gameData[logicalPt.X, logicalPt.Y].MinesAround == 0) AutoOpenAround(logicalPt); //获胜判定:所有空白处均已打开 for (int i = 0; i < _gameData.GetLength(0); i ) { for (int j = 0; j < _gameData.GetLength(1); j ) { if (_gameData[i, j].Mined) continue; if (_gameData[i, j].Status == Square.SquareStatus.Opened) continue; return 0; } } //获胜 return 1; } //游戏结束 for (int i = 0; i < _gameData.GetLength(0); i ) for (int j = 0; j < _gameData.GetLength(1); j ) if (_gameData[i, j].Mined) _gameData[i, j].GameOver(logicalPt); else if (_gameData[i, j].Status == Square.SquareStatus.Marked) _gameData[i, j].IndicateMarkMissed(); return -1; } /// <summary> /// 右键单击 /// </summary> /// <param name="pixelPt">鼠标单击像素点</param> public void RightClick(Point pixelPt) { if (_gameStoped) return; Point pt = new Point(pixelPt.X - _gameFieldOffset.Width, pixelPt.Y - _gameFieldOffset.Height); _gameData[pt.X / Square.SquareSize, pt.Y / Square.SquareSize].RightClick(); } /// <summary> /// 结束游戏 /// </summary> public void Stop() { _gameStoped = true; } /// <summary> /// 绘制一帧 /// </summary> public void Draw() { for (int i = 0; i < _gameData.GetLength(0); i ) for (int j = 0; j < _gameData.GetLength(1); j ) _gameData[i, j].Draw(_bufferGraphics); _wndGraphics.DrawImage(_buffer, new Point(_gameFieldOffset.Width, _gameFieldOffset.Height)); } #endregion 公共实例方法 #region 私有实例方法 /// <summary> /// 布雷 /// </summary> /// <param name="startPt">首次单击点</param> private void Mine(Point startPt) { Size area = new Size(_gameData.GetLength(0), _gameData.GetLength(1)); List<Point> excluded = new List<Point> { startPt }; //随机创建雷区 for (int i = 0; i < _minesCount; i ) { Point pt = GetRandomPoint(area, excluded); _gameData[pt.X, pt.Y] = new Square(pt, true, 0); excluded.Add(pt); } //创建非雷区 for (int i = 0; i < _gameData.GetLength(0); i ) for (int j = 0; j < _gameData.GetLength(1); j ) if (!_gameData[i, j].Mined)//非雷区 { int minesAround = EnumSquaresAround(new Point(i, j)).Cast<Square>().Count(square => square.Mined);//周围雷数 _gameData[i, j] = new Square(new Point(i, j), false, minesAround); } _gameStarted = true; } /// <summary> /// 自动打开周围非雷区方块(递归) /// </summary> /// <param name="squarePt">原方块逻辑坐标</param> private void AutoOpenAround(Point squarePt) { //遍历周围方块 foreach (Square square in EnumSquaresAround(squarePt)) { if (square.Mined || square.Status == Square.SquareStatus.Marked || square.Status == Square.SquareStatus.Opened) continue; square.LeftClick();//打开 //周围无雷区 if (square.MinesAround == 0) AutoOpenAround(square.Location);//递归打开 } } /// <summary> /// 枚举周围所有方块区 /// </summary> /// <param name="squarePt">原方块区</param> /// <returns>枚举数</returns> private IEnumerable EnumSquaresAround(Point squarePt) { int i = squarePt.X, j = squarePt.Y; //周围所有方块区 for (int x = i - 1; x <= i 1; x)//横向 { if (x < 0 || x >= _gameData.GetLength(0))//越界 continue; for (int y = j - 1; y <= j 1; y)//纵向 { if (y < 0 || y >= _gameData.GetLength(1))//越界 continue; if (x == squarePt.X && y == squarePt.Y)//排除自身 continue; yield return _gameData[x, y]; } } } #endregion 私有实例方法 #region 私有静态方法 /// <summary> /// 获取指定区域内的一个不在排除项列表中的随机点 /// </summary> /// <param name="areaSize">区域大小,指定了随机点坐标的范围</param> /// <param name="excluded">排除项</param> /// <returns>随机点</returns> /// <exception cref="ArgumentNullException">排除项为空</exception> private static Point GetRandomPoint(Size areaSize, List<Point> excluded) { if (excluded == null) throw new ArgumentNullException("excluded"); int x, y; do { x = Rnd.Next(0, areaSize.Width); y = Rnd.Next(0, areaSize.Height); } while (excluded.Any(pt => pt.X == x && pt.Y == y)); return new Point(x, y); } #endregion 私有静态方法 } }