基本信息
源码名称:图像跑马灯效果
源码大小:0.19M
文件格式:.zip
开发语言:C#
更新时间:2015-12-15
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源码介绍
图像跑马灯效果
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SDMarquee
{
public partial class FormMain : Form
{
public FormMain()
{
InitializeComponent();
}
/// <summary>
/// 处理窗体加载事件
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void FormMain_Load(object sender, EventArgs e)
{
// 启用计时器
this.timer.Enabled = true;
}
/// <summary>
/// 处理定时器时间步事件
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void timer_Tick(object sender, EventArgs e)
{
this.panel1.Left = this.panel1.Left 10;
if (this.panel1.Left > this.Width 10)
{
this.panel1.Left = -this.panel1.Width;
}
}
/// <summary>
/// 处理图像框鼠标进入事件[图片1]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox1_MouseEnter(object sender, EventArgs e)
{
timer.Enabled = false;
}
/// <summary>
/// 处理图像框鼠标进入事件[图片2]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox2_MouseEnter(object sender, EventArgs e)
{
timer.Enabled = false;
}
/// <summary>
/// 处理图像框鼠标进入事件[图片3]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox3_MouseEnter(object sender, EventArgs e)
{
timer.Enabled = false;
}
/// <summary>
/// 处理图像框鼠标离开事件[图片1]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox1_MouseLeave(object sender, EventArgs e)
{
timer.Enabled = true;
}
/// <summary>
/// 处理图像框鼠标离开事件[图片2]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox2_MouseLeave(object sender, EventArgs e)
{
timer.Enabled = true;
}
/// <summary>
/// 处理图像框鼠标离开事件[图片3]
/// </summary>
/// <param name="sender">事件源</param>
/// <param name="e">事件</param>
private void pictureBox3_MouseLeave(object sender, EventArgs e)
{
timer.Enabled = true;
}
}
}