基本信息
源码名称:Html5小游戏源码:一个都不能死
源码大小:0.04M
文件格式:.rar
开发语言:CSS
更新时间:2018-05-11
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源码介绍
H5小游戏,一个都不能死
H5小游戏,一个都不能死
下面是静态图
var link, jsGame; (function() { var e = window.eval, t = function(e, t, n) { var r = n || {}; if (t) { var i = function() {}; i.prototype = t.prototype, e.prototype = new i, e.prototype.constructor = e, e.prototype.superClass = t.prototype, i = null } for (var s in r) e.prototype[s] = r[s]; return r = null, e}; window.requestAnimationFrame = function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || window.setTimeout} (), window.cancelAnimationFrame = function() { return window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.oCancelAnimationFrame || window.msCancelAnimationFrame || window.clearTimeout} (), String || (String = {}), String.format || (String.format = function() { if (arguments.length == 0) return null; var e = arguments[0] || "", t; for (var n = 1, r = arguments.length; n < r; n ) t = new RegExp("\\{" (n - 1) "\\}","gm"), e = e.replace(t, arguments[n]); return t = null, e }), String.getByteLength || (String.getByteLength = function(e) { var t, n = 0, r = e || "", i = r.length; for (t = 0; t < i; t ) r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n = 1 : n = 2; return t = r = i = null, n}); if (!Array || !Array.prototype) Array.prototype = {}; Array.prototype.indexOfAttr = function(e, t) { var n = (typeof e).toLowerCase(), r = -1; for (var i = 0, s = this.length; i < s; i ) if (n == "string" && this[i][e] == t || n =="number" && this[i] == e) { r = i; break } return n = null, r}; var n = { canvas: { id: "linkScreen", defaultId: "linkScreen", defaultFont: "12px Arial", defaultWidth: 240, defaultHeight: 320, defaultColor: "rgb(0, 0, 0)", bgColor: "#000", cavansDoms: [], ctxs: [], device: "", fps: 1, touch: !1, zoom: 1 }, system: { loadRes: null, pageLoad: null, menu: null, run: null, runFn: function() {}, rafRun: null, stop: null, over: null, zone: null, active: null, lastDate: Date.now(), timeout: 30, isPause: !1, gameFlow: -1, loadedImageToGameFlow: -1, zoneArgs: null, activeArgs: null, spendTime: 0, loadResTimer: null, playTimer: null }, event: { key: 0, keys: { up: !1, down: !1, left: !1, right: !1, a: !1, b: !1, c: !1, menu: !1, quit: !1 }, lastKey: { up: !1, down: !1, left: !1, right: !1, a: !1, b: !1, c: !1, menu: !1, quit: !1 }, pressedKey: { up: !1, down: !1, left: !1, right: !1, a: !1, b: !1, c: !1, menu: !1, quit: !1 }, keyPressCtrl: { up: !0, down: !0, left: !0, right: !0, a: !0, b: !0, c: !0, menu: !0, quit: !0 }, keyDownGo: !1, keyUpGo: !1, keyPressedGo: !1, keyDownCallBack: null, keyUpCallBack: null, orientationChange: null, touchStart: null, touchEnd: null, touchMove: null, touchCancel: null, clickCallBack: null, mouseDownCallBack: null, mouseUpCallBack: null, mouseMoveCallBack: null, focused: !1, pageFocusCallBack: null, pageUnFocusCallBack: null, swipeCallBack: null, pageOffX: 0, pageOffY: 0, pageStarOffX: 0, pageStarOffY: 0, swipeDate: null, swipeTimeout: 200, swipeRange: 50 }, image: { imgs: {}, imgObjs: [], initImgs: {}, asyncImgObjs: {}, imgCount: 0, countLoaded: 0, version: "", inited: !1 }, audio: { audios: {} }, ajax: { xhrObj: null, pool: [], poolLength: 5, date: null, isTimeout: !1, param: { type: "get", data: null, dataType: "json", url: "", xhr: null, timeout: 5e3, before: function(e) {}, success: function(e, t) {}, error: function(e, t) {}, complete: function(e) {} } }, request: { gets: [] }, buttonLayout: { buttons: [], Button: t(function(e) { this.id = e.id, this.value = e.value, this.x = e.x, this.y = e.y, this.width = e.width, this.height = e.height, this.bgColor = e.bgColor, this.bgStroke = e.bgStroke, this.stroke = e.stroke, this.font = e.font, this.imageId = e.imageId, this.sx = e.sx, this.sy = e.sy, this.color = e.color, this.hx = e.hx, this.hy = e.hy, this.hColor = e.hColor, this.dex = e.dex, this.dey = e.dey, this.deColor = e.deColor, this.hided = e.hided, this.disabled = e.disabled, this.path = e.path, this.hovered = !1, this.repeated = !1, this.pressed = !1, this.released = !1, this.goned = !1, this.cacheId = "buttonLayoutCache_" this.id, this.setDelay(e.delay).refresh() }, null, { refresh: function() { m.canvas.pass(this.cacheId, this.width * 3, this.height), this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width 1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2 1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height); if (this.value != "") { var e = m.canvas.font(this.font).measureText(this.value), t = this.width - e.width >> 1, n = (this.height - e.height >> 1) parseInt(this.font) - 2; this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t 1, n).fillText(this.value, t, n 1).fillText(this.value, t this.width - 1, n).fillText(this.value, t this.width, n - 1).fillText(this.value, t this.width 1, n).fillText(this.value, t this.width, n 1).fillText(this.value, t this.width * 2 - 1, n).fillText(this.value, t this.width * 2, n - 1).fillText(this.value, t this.width * 2 1, n).fillText(this.value, t this.width * 2, n 1), m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t this.width, n).fillStyle(this.deColor).fillText(this.value, t this.width * 2, n), e = t = n = null } return m.canvas.pass(), this }, show: function() { return this.hided = !1, this }, hide: function() { return this.hided = !0, this }, disable: function(e) { return this.disabled = e, this }, setPath: function(e, t) { return this.setDelay(t).path = e || [], this }, endPath: function() { return this.path.length == 0 }, gone: function(e, t) { return this.setPath(e, t).goned = !0, this }, setDelay: function(e) { return this.delay = e || 0, this.delayDate = null, this.delay > 0 && (this.delayDate = Date.now()), this }, action: function() { if (this.hided) return this; this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null); if (!this.delayDate && this.path.length > 0) { var e = this.path.shift(); this.x = e[0], this.y = e[1], e = null } return this }, render: function() { return this.hided ? this: (m.canvas.drawCache(this.cacheId, this.hovered ? this.width: this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this) }, disposed: function() { return this } }) } }, r = { canvas: { context: { base: 0 }, graphics: { HCENTER: 1, VCENTER: 2, LEFT: 4, RIGHT: 8, TOP: 16, BOTTOM: 32, ANCHOR_LT: 20, ANCHOR_LV: 6, ANCHOR_LB: 36, ANCHOR_HT: 17, ANCHOR_HV: 3, ANCHOR_HB: 33, ANCHOR_RT: 24, ANCHOR_RV: 10, ANCHOR_RB: 40 }, trans: { TRANS_MIRROR: 2, TRANS_NONE: 0, TRANS_ROT90: 5, TRANS_ROT180: 3, TRANS_ROT270: 6, TRANS_MIRROR_ROT90: 7, TRANS_MIRROR_ROT180: 1, TRANS_MIRROR_ROT270: 4 } }, event: { key: { up: 38, down: 40, left: 37, right: 39, a: 90, b: 88, c: 67, menu: 49, quit: 50 } }, system: { gameFlowType: { menu: 0, run: 1, stop: 2, over: 3, zone: 4, active: 5, loadImage: 6, loadedImage: 7 } } }, i = { getCanvasDom: function() { var e; return function() { return e || (e = m.getDom(n.canvas.defaultId)), e } } (), getOffsetX: function(e) { return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft: e.clientX - i.getCanvasDom().offsetLeft) || 0 }, getOffsetY: function(e) { return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop: e.clientY - i.getCanvasDom().offsetTop) || 0 }, keydown: function(e) { var t = i.checkKey(e.keyCode); n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !0), n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !1), n.event.keyPressCtrl[t] && n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !0), n.event.keyPressCtrl[t] = !1), n.event.keyDownCallBack != null && n.event.keyDownCallBack(e), t = null }, keyup: function(e) { var t = i.checkKey(e.keyCode); n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !1), n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !0), n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !1), n.event.keyPressCtrl[t] = !0), n.event.keyUpCallBack != null && n.event.keyUpCallBack(e), t = null }, orientationchange: function(e) { n.event.orientationChange != null && n.event.orientationChange(e) }, swipeStart: function(e, t) { n.event.swipeCallBack != null && (n.event.swipeDate = Date.now(), n.event.pageStarOffX = e, n.event.pageStarOffY = t) }, swipeSuccess: function(e, t) { if (n.event.swipeDate) { if (Date.now() - n.event.swipeDate < n.event.swipeTimeout) if (Math.abs(e - n.event.pageStarOffX) >= n.event.swipeRange || Math.abs(t - n.event.pageStarOffY) >= n.event.swipeRange) return n.event.swipeCallBack(n.event.pageStarOffX, n.event.pageStarOffY, e, t), !0; n.event.swipeDate = null } return ! 1 }, touchstart: function(e) { e.preventDefault(), n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchStart != null && n.event.touchStart(e, n.event.pageOffX, n.event.pageOffY); if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1; i.swipeStart(n.event.pageOffX, n.event.pageOffY) }, touchend: function(e) { e.preventDefault(); if (i.swipeSuccess(n.event.pageOffX, n.event.pageOffY)) return ! 1; if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1; n.event.touchEnd != null && n.event.touchEnd(e, n.event.pageOffX, n.event.pageOffY) }, touchmove: function(e) { e.preventDefault(), n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchMove != null && n.event.touchMove(e, n.event.pageOffX, n.event.pageOffY) }, touchcancel: function(e) { n.event.pageOffX = i.getOffsetX(e), n.event.pageOffY = i.getOffsetY(e), n.event.touchCancel != null && n.event.touchCancel(e, n.event.pageOffX, n.event.pageOffY) }, click: function(e) { n.event.clickCallBack != null && n.event.clickCallBack(e, i.getOffsetX(e), i.getOffsetY(e)) }, mouseDown: function(e) { var t = i.getOffsetX(e), r = i.getOffsetY(e); if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1; n.event.mouseDownCallBack != null && n.event.mouseDownCallBack(e, t, r), i.swipeStart(t, r), t = r = null }, mouseUp: function(e) { var t = i.getOffsetX(e), r = i.getOffsetY(e); if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1; if (i.swipeSuccess(t, r)) return ! 1; n.event.mouseUpCallBack != null && n.event.mouseUpCallBack(e, t, r), t = r = null }, mouseMove: function(e) { n.event.mouseMoveCallBack != null && n.event.mouseMoveCallBack(e, i.getOffsetX(e), i.getOffsetY(e)) }, pageFocus: function(e) { if (n.event.focused) return n.event.focused = !1, !1; n.event.pageFocusCallBack != null && n.event.pageFocusCallBack(e) }, pageUnFocus: function(e) { n.event.pageUnFocusCallBack != null && n.event.pageUnFocusCallBack(e) }, checkKey: function(e) { var t = "0"; for (var n in r.event.key) if (r.event.key[n] == e) { t = n; break } return t }, getDeviceConfig: function() { var e = navigator.userAgent.toLowerCase(); return e.indexOf("duopaosafari") != -1 ? { device: "duopaoSafari", fps: 1, touch: !0, zoom: 1 }: e.indexOf("iphone") != -1 || e.indexOf("ipod") != -1 ? { device: "iphone", fps: 1, touch: !0, zoom: 1 }: e.indexOf("ipad") != -1 ? { device: "ipad", fps: 1, touch: !0, zoom: 1 }: e.indexOf("duopaoandroid") != -1 ? { device: "duopaoAndroid", fps: 1, touch: !0, zoom: 1 }: e.indexOf("duopaowindowsphone") != -1 ? { device: "duopaoWindowsPhone", fps: 1, touch: !0, zoom: 1 }: e.indexOf("opera mobi") != -1 ? { device: "operamobile", fps: 1, touch: !0, zoom: 1 }: e.indexOf("flyflow") != -1 ? { device: "flyflow", fps: 1, touch: !0, zoom: 1 }: e.indexOf("android") != -1 ? { device: "android", fps: 1, touch: !0, zoom: 1 }: e.indexOf("iemobile") != -1 ? { device: "iemobile", fps: 1, touch: !1, zoom: 1 }: e.indexOf("j2me") != -1 ? { device: "j2me", fps: 1, touch: !1, zoom: 1 }: e.indexOf("symbian v5") != -1 ? { device: "symbian5", fps: 1, touch: !0, zoom: 1 }: e.indexOf("symbian v3") != -1 ? { device: "symbian3", fps: 1, touch: !1, zoom: 1 }: e.indexOf("chrome") != -1 ? { device: "chrome", fps: 1, touch: !1, zoom: 1 }: e.indexOf("firefox") != -1 ? { device: "firefox", fps: 1, touch: !1, zoom: 1 }: e.indexOf("msie") != -1 ? { device: "ie", fps: .5, touch: !1, zoom: 1 }: e.indexOf("windows") != -1 ? { device: "ie", fps: .5, touch: !1, zoom: 1 }: e.indexOf("safari") != -1 ? { device: "safari", fps: 1, touch: !1, zoom: 1 }: e.indexOf("opera") != -1 ? { device: "opera", fps: 1, touch: !1, zoom: 1 }: { device: "", fps: 1, touch: !1, zoom: 1 } }, setImage: function(e, t, r, i, s) { if (!e || !t) return ! 1; n.image.imgs[e] || (n.image.imgs[e] = new Image, n.image.imgs[e].onload = function() { n.image.countLoaded , this.loaded = !0, this.cache && m.canvas.pass(this.id, this.width, this.height).drawImage(this.id, 0, 0).pass().base().delImage(this.id, !0) }, n.image.imgs[e].src = t (n.image.version != "" ? "?v=" n.image.version: ""), n.image.imgs[e].id = e, n.image.imgs[e].url = t, n.image.imgs[e].benchId = r, n.image.imgs[e].bench = i, n.image.imgs[e].cache = s, n.image.imgs[e].refreshed = !1) }, setAudio: function(e, t, r, i, s, o) { if (!e || !t) return ! 1; if (!n.audio.audios[e]) { var u = new Audio(t (n.image.version != "" ? "?v=" n.image.version: "")); u.id = e, u.autoplay = i, u.preload = s, u.autobuffer = o, u.loop = r, n.audio.audios[u.id] = u, u = null } }, loadingCallBack: function(e, t, r) { var i = m.canvas.screen.getWidth(), s = m.canvas.screen.getHeight(), o = i, u = 5, a = parseInt(i - o >> 1), f = s - u, e = e > t ? t: e, l = parseInt(e / t * 100) "%"; m.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, i, s).fillStyle("#00FFFF").fillRect(a, f, parseInt(e / t * o), u).fillStyle("#FFF").fillText("loading " r, 5, s - 10).fillText(l, i - m.canvas.measureText(l).width - 5, s - 10), i = s = o = u = a = f = l = null }, loadingEndCallBack: null, getAnchor: function(e, t, n, i, s) { var o = e, u = t; switch (s) { case r.canvas.graphics.ANCHOR_HV: o -= parseInt(n / 2), u -= parseInt(i / 2); break; case r.canvas.graphics.ANCHOR_LV: u -= parseInt(i / 2); break; case r.canvas.graphics.ANCHOR_RV: o -= n, u -= parseInt(i / 2); break; case r.canvas.graphics.ANCHOR_HT: o -= parseInt(n / 2); break; case 0: case r.canvas.graphics.ANCHOR_LT: default: break; case r.canvas.graphics.ANCHOR_RT: o -= n; break; case r.canvas.graphics.ANCHOR_HB: o -= parseInt(n / 2), u -= i; break; case r.canvas.graphics.ANCHOR_LB: u -= i; break; case r.canvas.graphics.ANCHOR_RB: o -= n, u -= i } return { x: o, y: u } }, initUrlParams: function(e) { if (e.indexOf("?") >= 0) { var t = e.split("?"), r = []; t[1].indexOf("&") >= 0 ? r = t[1].split("&") : r.push(t[1]); var i = []; for (var s = 0; s < r.length; s ) r[s].indexOf("=") >= 0 && (i = r[s].split("="), n.request.gets[i[0]] = i[1]); i = null, r = null, t = null } }, audioEnded: function() { m.audio.replay(this.id) }, pageLoaded: function() { n.image.inited = !0, n.system.pageLoad(m) }, buttonLayoutAction: function() { var e = n.buttonLayout.buttons, t; for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.action().render(), t.goned && t.endPath() && e.splice(r, 1); e = t = null }, buttonLayoutEventHandler: function(e, t, r) { var i = n.buttonLayout.buttons, s, o = !1; for (var u = i.length - 1; u >= 0; u--) if (s = i[u]) if (m.comm.collision(s.x, s.y, s.width, s.height, t - 5, r - 5, 10, 10)) { switch (e) { case "mousedown": case "touchstart": s.hovered = !0, s.repeated = !0, s.pressed = !0, s.released = !1; break; case "mouseup": case "touchend": s.hovered && (s.released = !0, s.hovered = !1), s.repeated = !1, s.pressed = !1; break; default: } o = !0 } else if (e == "mouseup" || e == "touchend") s.hovered = !1, s.repeated = !1; return i = s = null, o } }, s, o, u, a, f, l, c, h, p, d, v = { arr: [], len: 0, v: 0 }; link = { init: function(e, t) { return ! e && !t ? (this.version = 1, this.request.init(), this.canvas.initDevice(), this.localStorage.init(), this.sessionStorage.init()) : (n.canvas.defaultWidth = e, n.canvas.defaultHeight = t), this}, extend: t, setAjax: function(e) { return n.ajax.param = this.objExtend(n.ajax.param, e || {}), this}, ajax: function(e) { e && n.ajax.pool.length < n.ajax.poolLength && n.ajax.pool.push(e), e && e.clear && (n.ajax.pool = []), n.ajax.xhr || (n.ajax.xhr = new XMLHttpRequest, n.ajax.xhr.onreadystatechange = function() { if (n.ajax.isTimeout) return ! 1; var e = n.ajax.xhr, t = n.ajax.xhrObj; if (t && e.readyState == 4) { n.ajax.date && (clearTimeout(n.ajax.date), n.ajax.date = null); if (e.status == 200) { var r; switch (t.dataType) { case "HTML": case "SCRIPT": case "XML": r = e.responseText; break; case "TEXT": default: r = e.responseText.replace(/<[^>].*?>/g, ""); break; case "JSON": r = m.getJson(e.responseText) } t.success(r, t), t.complete(t) } else t.error(t, "error"); n.ajax.xhrObj = null, m.ajax() } e = t = null }); if (n.ajax.xhrObj == null && n.ajax.pool.length > 0) { n.ajax.xhrObj = this.objExtend(n.ajax.param, n.ajax.pool.shift() || {}); var t = n.ajax.xhr, r = n.ajax.xhrObj, i = n.ajax.xhrObj.url, s = null, o = r.data; r.type = r.type.toUpperCase(), r.dataType = r.dataType.toUpperCase(), n.ajax.isTimeout = !1; if (typeof o == "string") s = o; else if (typeof o == "object") { s = []; for (var u in o) s.push(u "=" o[u]); s = s.join("&") } r.type == "GET" && (i = "?" s), t.open(r.type, i, !0), r.before(n.ajax.xhrObj), r.type == "POST" && t.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8"), t.send(s), t = r = s = o = i = null, n.ajax.date = setTimeout(function() { m.ajax({ clear: !0 }), n.ajax.isTimeout = !0, n.ajax.xhrObj && (n.ajax.xhrObj.error(n.ajax.xhrObj, "timeout"), n.ajax.xhrObj = null) }, n.ajax.xhrObj.timeout) } return this }, getDom: function(e) { try { return document.getElementById(e) } catch(t) { return document.all[e] } }, objExtend: function() { var e = this.clone(arguments[0]) || {}, t = 1, n = arguments.length, r = !1, i; typeof e == "boolean" && (r = e, e = arguments[1] || {}, t = 2), typeof e != "object" && (e = {}), n == t && (e = this, --t); if (!arguments[1]) return e; for (; t < n; t ) if ((i = arguments[t]) != null) for (var s in i) { var o = e[s], u = i[s]; if (e === u) continue; r && u && typeof u == "object" && !u.nodeType ? e[s] = this.objExtend(r, o || (u.length != null ? [] : {}), u) : u !== undefined && (e[s] = u) } return e }, getJson: function(t) { var n = {}; try { window.JSON ? n = JSON.parse(t) : n = e("(" t ")") } catch(r) {} return n }, clone: function() { var e = arguments[0], t = e || []; if (typeof t == "object") if (t.length != undefined) { e = []; for (var n = 0, r = t.length; n < r; n ) { if (t[n] === undefined) continue; t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ? e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n] } } else { e = {}; for (var n in t) { if (t[n] === undefined) continue; t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ? e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n] } } return t = null, e }, classes: {}, comm: { registerNotify: function(e, t) { e != null && e.register(t) }, unRegisterNotify: function(e, t) { e != null && e.unregister(t) }, getRandom: function(e, t) { if (!t) { var n = e; if (!n || n < 0) n = 0; return Math.round(Math.random() * n) } return Math.round(Math.random() * (t - e) e) }, inArray: function(e, t) { var n, r = t.length; for (n = 0; n < r; n ) if (e == t[n]) return n; return - 1 }, collision: function(e, t, n, r, i, s, o, u) { return o && Math.abs(e (n >> 1) - (i (o >> 1))) < n o >> 1 && Math.abs(t (r >> 1) - (s (u >> 1))) < r u >> 1 ? !0 : !1 }, circleCollision: function(e, t, n, r, i, s) { var o = Math.abs(e - r), u = Math.abs(t - i); return Math.sqrt(o * o u * u) < n s ? !0 : !1 }, rect2CircleCollision: function(e, t, n, r, i, s, o) { var u = !1; return (u = this.circleCollision(e, t, 1, i, s, o)) || (u = this.circleCollision(e n, t, 1, i, s, o)) || (u = this.circleCollision(e n, t r, 1, i, s, o)) || (u = this.circleCollision(e, t r, 1, i, s, o)) || (u = this.collision(e, t, n, r, i - (o >> 1), s - (o >> 1), o, o)), u }, polygonCollision: function(e, t, n, r, i, s, o, u) { return this.polygonSAT(e, t, n, r, i, s, o, u) && this.polygonSAT(t, e, i, s, n, r, u, o) }, setMatrixRotate: function(e, t) { if (!e || !e[0]) return null; var n = 50, r = 50, i, s, o = Math.PI / 180 * t, u = Math.sin(o), a = Math.cos(o); for (var f = 0; f < e.length; f ) i = e[f][0], s = e[f][1], e[f][0] = a * i - u * s, e[f][1] = u * i a * s; return this }, createPath: function(e, t, n, r, i) { var s = [], o = e || 0, u = t || 0, a = n || 0, f = r || 0, l = a - o, c = f - u, h = Math.sqrt(Math.pow(l, 2) Math.pow(c, 2)), p = i || 5, d = p, v = 0, m = 0, g, y, b = Math.atan2(c, l) / Math.PI * 180; b = b >= 0 ? b: b 360, d >= h && (d = h >> 1); while (d < h p) d = d > h ? h: d, g = d * Math.cos(b / 180 * Math.PI), y = d * Math.sin(b / 180 * Math.PI), s.unshift([g - v, y - m]), v = g, m = y, d = p; return s.angle = b 90, o = u = a = f = l = c = h = p = d = b = null, s } }, localStorage: function() { var e, t, n = function() { var e; try { e = window.localStorage, e.getItem || (e.getItem = function() { return null }), e.setItem || (e.setItem = function() {}) } catch(t) { e = { getItem: function() { return null }, setItem: function() {} } } return e }; return { init: function() { return e = this, t || (t = n()), e }, setItem: function(n, r) { try { t.setItem(n, r) } catch(i) {} return e }, getItem: function(e) { return t.getItem(e) }, removeItem: function(n) { return t.removeItem(n), e }, clear: function() { return t.clear(), e }, key: function(e) { return t.key(e) }, getLength: function() { return t.length }, base: function() { return m } } } (), sessionStorage: function() { var e, t, n = function() { var e; try { e = window.sessionStorage, e.getItem || (e.getItem = function() { return null }), e.setItem || (e.setItem = function() {}) } catch(t) { e = { getItem: function() { return null }, setItem: function() {} } } return e }; return { init: function() { return e = this, t || (t = n()), e }, setItem: function(n, r) { return t.setItem(n, r), e }, getItem: function(e) { return t.getItem(e) }, removeItem: function(n) { return t.removeItem(n), e }, clear: function() { return t.clear(), e }, key: function(e) { return t.key(e) }, getLength: function() { return t.length }, base: function() { return m } } } (), pageLoad: function(e) { return n.system.pageLoad == null && (n.system.pageLoad = e, window.addEventListener("load", function() { m.main(n.system.pageLoad) }, !1)), m }, main: function(e) { n.system.pageLoad == null && (n.system.pageLoad = e), this.canvas.init(), this.graphics.ANCHOR_LT = r.canvas.graphics.ANCHOR_LT, this.graphics.ANCHOR_LV = r.canvas.graphics.ANCHOR_LV, this.graphics.ANCHOR_LB = r.canvas.graphics.ANCHOR_LB, this.graphics.ANCHOR_HT = r.canvas.graphics.ANCHOR_HT, this.graphics.ANCHOR_HV = r.canvas.graphics.ANCHOR_HV, this.graphics.ANCHOR_HB = r.canvas.graphics.ANCHOR_HB, this.graphics.ANCHOR_RT = r.canvas.graphics.ANCHOR_RT, this.graphics.ANCHOR_RV = r.canvas.graphics.ANCHOR_RV, this.graphics.ANCHOR_RB = r.canvas.graphics.ANCHOR_RB; var t = this.getDom(n.canvas.defaultId); t && (this.canvas.screen.getTouch() ? (window.addEventListener("orientationchange", i.orientationchange, !1), t.addEventListener("touchstart", i.touchstart, !1), t.addEventListener("touchend", i.touchend, !1), t.addEventListener("touchmove", i.touchmove, !1), t.addEventListener("touchcancel", i.touchcancel, !1)) : (document.onkeydown = i.keydown, document.onkeyup = i.keyup, t.addEventListener("click", i.click, !1), t.addEventListener("mousedown", i.mouseDown, !1), t.addEventListener("mouseup", i.mouseUp, !1), t.addEventListener("mousemove", i.mouseMove, !1))), t = null; var s = this.canvas.screen.getDevice(); return s == "ipad" || s == "iphone" ? (n.event.focused = !0, window.addEventListener("pageshow", i.pageFocus, !1), window.addEventListener("pagehide", i.pageUnFocus, !1)) : (s == "firefox" && (n.event.focused = !0), window.addEventListener("focus", i.pageFocus, !1), window.addEventListener("blur", i.pageUnFocus, !1)), this.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, this.canvas.screen.getWidth(), this.canvas.screen.getHeight()), n.image.inited = !1, this.gameFlow.run().base().play(), n.image.imgObjs.length > 0 ? this.loadImage(n.image.imgObjs) : i.pageLoaded(), this }, menu: function(e) { return typeof e == "function" && (n.system.menu = e), this }, run: function(e) { return typeof e == "function" && (n.system.runFn = e), this }, stop: function(e) { return typeof e == "function" && (n.system.stop = e), this }, over: function(e) { return typeof e == "function" && (n.system.over = e), this }, zone: function(e) { return typeof e == "function" && (n.system.zone = e), this }, active: function(e) { return typeof e == "function" && (n.system.active = e), this }, play: function() { return n.system.run || (n.system.run = function() { var e = Date.now(); switch (n.system.gameFlow) { case r.system.gameFlowType.menu: n.system.menu(); break; case r.system.gameFlowType.run: n.system.runFn(); break; case r.system.gameFlowType.stop: n.system.stop(); break; case r.system.gameFlowType.over: n.system.over(); break; case r.system.gameFlowType.zone: n.system.zone(n.system.zoneArgs); break; case r.system.gameFlowType.active: n.system.active(n.system.activeArgs); break; case r.system.gameFlowType.loadImage: if (i.loadingCallBack != null) { var t = n.image.imgCount, s = n.image.countLoaded > t ? t: n.image.countLoaded; s == t && (n.system.gameFlow = r.system.gameFlowType.loadedImage), t > 0 && i.loadingCallBack(s, t, "image"), s == t && i.loadingEndCallBack && (i.loadingEndCallBack(s, t, "image"), i.loadingEndCallBack = null), s = t = null } break; case r.system.gameFlowType.loadedImage: n.system.gameFlow = n.system.loadedImageToGameFlow, n.image.imgObjs = [], n.image.countLoaded = 0, n.image.inited || i.pageLoaded(); break; default: } i.buttonLayoutAction(), n.system.spendTime = Date.now() - e, e = null }), n.system.playTimer || (n.system.isPause = !1, (n.system.rafRun = function() { var e = Date.now(); e - n.system.lastDate >= n.system.timeout - n.system.spendTime && (n.system.lastDate = e, n.system.isPause || n.system.run()), e = null, n.system.rafRun && (n.system.playTimer = requestAnimationFrame(n.system.rafRun)) })()), this }, pause: function() { return n.system.playTimer && (n.system.isPause = !0, n.system.rafRun = null, cancelAnimationFrame(n.system.playTimer), n.system.playTimer = null), this }, gameFlow: { menu: function() { return n.system.menu != null && (n.system.gameFlow = r.system.gameFlowType.menu, m.resetKeys()), this }, run: function() { return n.system.runFn != null && (n.system.gameFlow = r.system.gameFlowType.run, m.resetKeys()), this }, stop: function() { return n.system.stop != null && (n.system.gameFlow = r.system.gameFlowType.stop, m.resetKeys()), this }, over: function() { return n.system.over != null && (n.system.gameFlow = r.system.gameFlowType.over, m.resetKeys()), this }, zone: function(e) { return n.system.zone != null && (n.system.gameFlow = r.system.gameFlowType.zone, n.system.zoneArgs = e, m.resetKeys()), this }, active: function(e) { return n.system.active != null && (n.system.gameFlow = r.system.gameFlowType.active, n.system.activeArgs = e, m.resetKeys()), this }, isIn: function(e) { return n.system.gameFlow == r.system.gameFlowType[e] }, base: function() { return m } }, resetKeys: function() { for (var e in n.event.keys) n.event.keys[e] = !1; for (var e in n.event.lastKey) n.event.lastKey[e] = !1; for (var e in n.event.pressedKey) n.event.pressedKey[e] = !1; for (var e in n.event.keyPressCtrl) n.event.keyPressCtrl[e] = !0; return this }, canvas: { init: function() { return o = { x: 0, y: 0 }, u = { fillColor: "#000000", strokeColor: "#000000" }, a = { x: 0, y: 0 }, f = { x: 0, y: 0 }, l = { x: 0, y: 0, fillStyle: "#FFFFFF", strokeStyle: "#CCCCCC" }, this.pass() }, initDevice: function() { return h = i.getDeviceConfig(), n.canvas.device = h.device, n.canvas.fps = h.fps, n.canvas.touch = h.touch, n.canvas.zoom = h.zoom, this }, pass: function(e, t, r) { var i, o; return ! e || e == "" ? i = n.canvas.defaultId: i = e, n.canvas.ctxs[i] || (o = this.base().getDom(i) || document.createElement("canvas"), n.canvas.ctxs[i] = null, delete n.canvas.ctxs[i], n.canvas.ctxs[i] = o.getContext("2d"), o.width = t ? t: n.canvas.defaultWidth, o.style.width = parseInt(o.width * n.canvas.zoom) "px", o.height = r ? r: n.canvas.defaultHeight, o.style.height = parseInt(o.height * n.canvas.zoom) "px", n.canvas.cavansDoms[i] = null, delete n.canvas.cavansDoms[i], n.canvas.cavansDoms[i] = o), s = n.canvas.ctxs[i], s.font = n.canvas.defaultFont, c = n.canvas.cavansDoms[i], p = parseInt(c.width), d = parseInt(c.height), this.screen.setId(i), this }, font: function(e) { return n.canvas.defaultFont = e, s.font = n.canvas.defaultFont, this }, del: function(e) { return n.canvas.ctxs[e] && (n.canvas.ctxs[e] = null, delete n.canvas.ctxs[e], n.canvas.cavansDoms[e] = null, delete n.canvas.cavansDoms[e]), this }, setCurrent: function(e) { return _canvas.pass(e) }, screen: { setId: function(e) { return n.canvas.ctxs[e] && (n.canvas.id = e), this }, getId: function() { return n.canvas.id }, getWidth: function() { return p }, setWidth: function(e) { return n.canvas.defaultWidth = e, c && (c.width = n.canvas.defaultWidth, c.style.width = c.width "px", p = parseInt(c.width)), this }, getHeight: function() { return d }, setHeight: function(e) { return n.canvas.defaultHeight = e, c && (c.height = n.canvas.defaultHeight, c.style.height = c.height "px", d = parseInt(c.height)), this }, getDevice: function() { return n.canvas.device }, getFps: function() { return n.canvas.fps }, setFps: function(e) { return e > 0 && (n.canvas.fps = e), this }, getTouch: function() { return n.canvas.touch }, getZoom: function() { return n.canvas.zoom } }, fillStyle: function(e) { return s.fillStyle = e, this }, fillRect: function(e, t, n, r, o) { return n = n ? n: 0, r = r ? r: 0, o ? f = i.getAnchor(e, t, n, r, o) : (f.x = e, f.y = t), s.fillRect(f.x, f.y, n, r), this }, fillText: function(e, t, r, i) { return s.font = i || n.canvas.defaultFont, s.fillText(e, t, r), this }, clearRect: function(e, t, n, r) { return s.clearRect(e, t, n, r), this }, clearScreen: function() { return this.clearRect(0, 0, p, d) }, fillScreen: function() { return this.fillRect(0, 0, p, d) }, strokeStyle: function(e) { return s.strokeStyle = e, this }, lineWidth: function(e) { return s.lineWidth = e || 1, this }, strokeRect: function(e, t, n, r, o) { return o ? a = i.getAnchor(e, t, n, r, o) : (a.x = e, a.y = t), s.strokeRect(a.x, a.y, n, r), this }, strokeText: function(e, t, r, i) { return s.font = i || n.canvas.defaultFont, s.strokeText(e, t, r), this }, setColor: function(e, t, n) { return n == null ? (u.fillColor = e, u.strokeColor = t ? t: e) : (u.fillColor = "rgb(" e ", " t ", " n ")", u.strokeColor = u.fillColor), this.fillStyle(u.fillColor).strokeStyle(u.strokeColor) }, drawImage: function(e, t, r, u, a, f, l, c, h, p) { var d = m.getImage(e); if (d.refreshed) this.drawCache(e, t, r, u, a, f, l, c, h, p); else if (d.src != null) c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null && (u = u <= 0 ? .1 : t u <= d.width ? u: d.width - t), a != null && h != null && (a = a <= 0 ? .1 : r a <= d.height ? a: d.height - r), d.loaded && (u ? a ? p ? (o = i.getAnchor(f, l, c, h, p), s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) : (o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)); else { var v = n.image.asyncImgObjs[e]; v && !v.inited && (i.setImage(v.id, v.src, v.benchId, v.bench, v.cache), v.inited = !0), v = null } return d = null, this }, drawRotate: function(e, t, r, i, o, u, a, f, l, c) { var h = parseInt(f >> 1), p = parseInt(l >> 1), d = m.getImage(e), v = d.src ? d: n.canvas.cavansDoms[e]; return u -= h, a -= p, s.save(), s.translate(u h, a p), s.rotate(c * Math.PI / 180), s.translate( - (u h), -(a p)), s.drawImage(v, t, r, i, o, u, a, f, l), s.restore(), v = null, d = null, p = null, h = null, this }, drawCache: function(e, t, r, u, a, f, l, c, h, p) { var d = n.canvas.cavansDoms[e]; return d && (c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null && (u = u <= 0 ? .1 : t u <= d.width ? u: d.width - t), a != null && h != null && (a = a <= 0 ? .1 : r a <= d.height ? a: d.height - r), u ? a ? p ? (o = i.getAnchor(f, l, c, h, p), s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) : (o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)), d = null, this }, drawRegion: function(e, t, n, i, o, u, a, f, l) { switch (u) { case r.canvas.trans.TRANS_NONE: default: s.transform(1, 0, 0, 1, a, f); break; case r.canvas.trans.TRANS_ROT90: s.transform(0, 1, -1, 0, o a, f); break; case r.canvas.trans.TRANS_ROT180: s.transform( - 1, 0, 0, -1, i a, o f); break; case r.canvas.trans.TRANS_ROT270: s.transform(0, -1, 1, 0, a, i f); break; case r.canvas.trans.TRANS_MIRROR: s.transform( - 1, 0, 0, 1, i a, f); break; case r.canvas.trans.TRANS_MIRROR_ROT90: s.transform(0, -1, -1, 0, o a, i f); break; case r.canvas.trans.TRANS_MIRROR_ROT180: s.transform(1, 0, 0, -1, a, o f); break; case r.canvas.trans.TRANS_MIRROR_ROT270: s.transform(0, 1, 1, 0, a, f) } var c = m.getImage(e), h = c.cache ? this.drawCache: this.drawImage; return h(e, t, n, i, o, 0, 0, i, o), s.setTransform(1, 0, 0, 1, 0, 0), h = null, c = null, this }, drawRegionAndZoom: function(e, t, n, i, o, u, a, f, l, c, h) { switch (u) { case r.canvas.trans.TRANS_NONE: default: s.transform(1, 0, 0, 1, a, f); break; case r.canvas.trans.TRANS_ROT90: s.transform(0, 1, -1, 0, h a, f); break; case r.canvas.trans.TRANS_ROT180: s.transform( - 1, 0, 0, -1, c a, h f); break; case r.canvas.trans.TRANS_ROT270: s.transform(0, -1, 1, 0, a, c f); break; case r.canvas.trans.TRANS_MIRROR: s.transform( - 1, 0, 0, 1, c a, f); break; case r.canvas.trans.TRANS_MIRROR_ROT90: s.transform(0, -1, -1, 0, h a, c f); break; case r.canvas.trans.TRANS_MIRROR_ROT180: s.transform(1, 0, 0, -1, a, h f); break; case r.canvas.trans.TRANS_MIRROR_ROT270: s.transform(0, 1, 1, 0, a, f) } var p = m.getImage(e), d = p.cache ? this.drawCache: this.drawImage; return d(e, t, n, i, o, 0, 0, c, h), s.setTransform(1, 0, 0, 1, 0, 0), d = null, p = null, this }, drawNumber: function(e, t, n, r, i, s, o, u, a) { var f = e.toString(), l = f.length, c = u ? u: n, h = a ? a: r; if (o == "center") { var d = i parseInt(p - c * l >> 1); for (var v = 0; v < l; v ) this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, d v * c, s, c, h); d = null } else if (o == 1) for (var v = 0; v < l; v ) this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i v * c, s, c, h); else if (o == 0) for (var v = l - 1; v >= 0; v--) this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i - (l - 1 - v) * c, s, c, h, m.graphics.ANCHOR_RT); return h = null, c = null, l = null, f = null, this }, moveTo: function(e, t) { return s.moveTo(e, t), this }, lineTo: function(e, t) { return s.lineTo(e, t), this }, stroke: function() { return s.stroke(), this }, fill: function() { return s.fill(), this }, beginPath: function() { return s.beginPath(), this }, closePath: function() { return s.closePath(), this }, arc: function(e, t, n, r, i, o) { return s.arc(e, t, n, r, i, o), this }, quadraticCurveTo: function(e, t, n, r) { return s.quadraticCurveTo(e, t, n, r), this }, bezierCurveTo: function(e, t, n, r, i, o) { return s.bezierCurveTo(e, t, n, r, i, o), this }, measureText: function(e) { var t = s.measureText(e), n = t.width, r = t.height ? t.height: parseInt(s.font); return { width: this.screen.getDevice() == "j2me" ? s.measureText(e) : n, height: r } }, translate: function(e, t) { return s.translate(e, t), this }, drawLine: function(e, t, n, r) { return this.beginPath().moveTo(e, t).lineTo(n, r).closePath().stroke() }, drawRect: function(e, t, n, r, i) { return this.strokeRect(e, t, n, r, i) }, drawString: function(e, t, i, o, u, a, f, c) { l.x = t, l.y = i, s.font = c || n.canvas.defaultFont; if (o) switch (o) { case r.canvas.graphics.LEFT: l.x = 0; break; case r.canvas.graphics.VCENTER: l.x = parseInt(this.screen.getWidth() - this.measureText(e).width >> 1); break; case r.canvas.graphics.RIGHT: l.x = this.screen.getWidth() - this.measureText(e).width; break; default: } return u && (a ? l.fillStyle = a: l.fillStyle = "#000000", f ? l.strokeStyle = f: l.strokeStyle = "#CCCCCC", this.fillStyle(l.strokeStyle).fillText(e, l.x 1, l.y 1, c).fillStyle(l.fillStyle)), this.fillText(e, l.x, l.y, c).fillStyle(n.canvas.defaultColor) }, drawSubstring: function(e, t, n, r, i, s, o, u, a, f) { return this.drawString(e.substring(t, t n), r, i, s, o, u, a, f) }, clip: function() { return s.clip(), this }, save: function() { return s.save(), this }, restore: function() { return s.restore(), this }, rect: function(e, t, n, r) { return s.rect(e, t, n, r), this }, rotate: function(e) { return s.rotate(e), this }, setTransform: function(e, t, n, r, i, o) { return s.setTransform(e, t, n, r, i, o), this }, scale: function(e, t) { return s.scale(e, t), this }, globalAlpha: function(e) { return s.globalAlpha = e, this }, getContext: function() { return s }, base: function() { return m } }, pushImage: function(e, t) { if (n.image.inited) return this; var r; for (var i = 0, s = e.length; i < s; i ) r = e[i], r && !n.image.initImgs[r.id] && (n.image.initImgs[r.id] = !0, n.image.imgObjs.push(e[i])); return this.loadingEndCallBack(t), r = null, this }, loadImage: function(e, t) { if (n.system.gameFlow != r.system.gameFlowType.loadImage && e.length > 0) { n.system.loadedImageToGameFlow = n.system.gameFlow, n.system.gameFlow = r.system.gameFlowType.loadImage, n.image.imgObjs = e, n.image.imgCount = n.image.imgObjs.length, n.image.countLoaded = 0; for (var s = 0, o; o = n.image.imgObjs[s]; s ) n.image.imgs[o.id] ? 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this.currentTime = this.__from__: this.pause()) }, !1), i.__from__ = t == null ? 0 : t, i.__to__ = r == null ? i.duration: r, this.setCurrentTime(i.id, i.__from__).play(i.id) } catch(s) {} return i = null, this }, pause: function(e) { if (n.audio.audios[e]) try { n.audio.audios[e].pause() } catch(t) {} return this }, pauseAll: function() { for (var e in n.audio.audios) this.pause(e); return this }, mute: function(e, t) { if (n.audio.audios[e]) try { n.audio.audios[e].muted = t } catch(r) {} }, vol: function(e, t) { if (n.audio.audios[e]) try { n.audio.audios[e].volume = t } catch(r) {} return this }, loop: function(e, t) { if (n.audio.audios[e]) try { n.audio.audios[e].loop = t } catch(r) {} return this }, replay: function(e) { return this.setCurrentTime(e, 0).play(e), this }, setCurrentTime: function(e, t) { var r = n.audio.audios[e]; if (r) try { t < 0 ? t = 0 : t > r.duration && (t = r.duration), r.currentTime = t || 0 } catch(i) {} return r = null, this }, getAudio: function(e) { return n.audio.audios[e] }, del: function(e) { var t = n.audio.audios[e]; return t && t.__timeupdateCallBack__ && (t.pause(), t.removeEventListener("timeupdate", t.__timeupdateCallBack__, !1), n.audio.audios[e] = null, delete n.audio.audios[e]), t = null, this }, base: function() { return m } }, initAudio: function(e) { if (!window.Audio) return this; if (e.length > 0) { n.audio.audios = {}; var t, r, s, o, u; for (var a = 0; a < e.length; a ) t = e[a], t && i.setAudio(t.id, t.src, t.loop, t.autoplay, t.preload, t.autobuffer); t = r = s = o = u = null } return this }, events: { keyDown: function(e) { return n.event.keyDownGo || (n.event.keyDownGo = !0), n.event.keyUpGo || (n.event.keyUpGo = !0), n.event.keyPressedGo || (n.event.keyPressedGo = !0), n.event.keyDownCallBack = e, this }, keyUp: function(e) { return n.event.keyDownGo || (n.event.keyDownGo = !0), n.event.keyUpGo || (n.event.keyUpGo = !0), n.event.keyPressedGo || (n.event.keyPressedGo = !0), n.event.keyUpCallBack = e, this }, orientationChange: function(e) { return n.event.orientationChange = e, this }, touchStart: function(e) { return n.event.touchStart = e, this }, touchEnd: function(e) { return n.event.touchEnd = e, this }, touchMove: function(e) { return n.event.touchMove = e, this }, touchCancel: function(e) { return n.event.touchCancel = e, this }, click: function(e) { return n.event.clickCallBack = e, this }, mouseDown: function(e) { return n.event.mouseDownCallBack = e, this }, mouseUp: function(e) { return n.event.mouseUpCallBack = e, this }, mouseMove: function(e) { return n.event.mouseMoveCallBack = e, this }, createEvent: function(e, t) { var n = document.getElementById(e); if (n) { var r = document.createEvent("HTMLEvents"); r.initEvent(t, !1, !0), n.dispatchEvent(r), r = null } n = null }, pageFocus: function(e) { return n.event.pageFocusCallBack = e, this }, pageUnFocus: function(e) { return n.event.pageUnFocusCallBack = e, this }, swipe: function(e, t, r) { n.event.swipeCallBack = e, t != null && (n.event.swipeTimeout = t), r != null && (n.event.swipeRange = r) }, base: function() { return m } }, ui: {}, graphics: { HCENTER: r.canvas.graphics.HCENTER, VCENTER: r.canvas.graphics.VCENTER, LEFT: r.canvas.graphics.LEFT, RIGHT: r.canvas.graphics.RIGHT, TOP: r.canvas.graphics.TOP, BOTTOM: r.canvas.graphics.BOTTOM }, trans: { TRANS_NONE: r.canvas.trans.TRANS_NONE, TRANS_ROT90: r.canvas.trans.TRANS_ROT90, TRANS_ROT180: r.canvas.trans.TRANS_ROT180, TRANS_ROT270: r.canvas.trans.TRANS_ROT270, TRANS_MIRROR: r.canvas.trans.TRANS_MIRROR, TRANS_MIRROR_ROT90: r.canvas.trans.TRANS_MIRROR_ROT90, TRANS_MIRROR_ROT180: r.canvas.trans.TRANS_MIRROR_ROT180, TRANS_MIRROR_ROT270: r.canvas.trans.TRANS_MIRROR_ROT270 }, request: { init: function() { i.initUrlParams(location.href) }, get: function(e) { return n.request.gets[e] ? n.request.gets[e] : "" } }, buttonLayout: { create: function(e) { var t = this.base().objExtend({ id: "", value: "", x: 0, y: 0, width: 60, height: 30, bgColor: "#000", bgStroke: "#FFF", stroke: "#000", font: "12px Arial", imageId: "", sx: 0, sy: 0, color: "#FFF", hx: 0, hy: 0, hColor: "#0FF", dex: 0, dey: 0, deColor: "#CCC", hided: !1, disabled: !1, path: [] }, e || {}); return this.get(t.id) || n.buttonLayout.buttons.push(new n.buttonLayout.Button(t)), t = null, this }, clear: function() { var e = n.buttonLayout.buttons, t; for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.disposed(), e.splice(r, 1); return e = t = null, this }, gone: function(e, t, n) { var r = this.get(e); if (r) { var i = t || []; r.gone(i, n), i = null } return r = null, this }, get: function(e) { var t = n.buttonLayout.buttons; return t[t.indexOfAttr("id", e)] }, show: function(e) { var t = this.get(e); return t && t.show(), t = null, this }, hide: function(e) { var t = this.get(e); return t && t.hide(), t = null, this }, disable: function(e, t) { var n = this.get(e); return n && n.disable(t), n = null, this }, repeated: function(e) { var t = this.get(e); if (t) return t.repeated }, pressed: function(e) { var t = this.get(e); if (t) { var n = t.pressed; return t.pressed = !1, n } }, released: function(e) { var t = this.get(e); if (t) { var n = t.released; return t.released = !1, n } }, base: function() { return m } } }.init(); var m = jsGame = link, g = document.getElementsByTagName("head")[0], y = null, b = null, w = null, E = null, S = function() { b && (clearTimeout(b), b = null) }; link.getScript = function(e) { if (!g || y) return ! 1; var t = m.objExtend({ url: "", before: function() {}, success: function() {}, error: function(e) {}, timeout: 5e3, contentType: "text/javascript", destroyed: !0 }, e || {}); return t.url != "" && (t.before(), y = document.createElement("script"), y.type = t.contentType, y.async = !0, y.src = t.url, y.destroyed = t.destroyed, w = t.success, E = t.error, y.onload = function() { S(), w && (w(), w = null), this.destroyed && g.removeChild(this), y = null }, g.appendChild(y), S(), b = setTimeout(function() { S(), E && (E("timeout"), E = null), y && y.destroyed && g.removeChild(y), y = null }, t.timeout)), t = null, m }; var x = function() { return ((1 Math.random()) * 65536 | 0).toString(16).substring(1) }; link.getNewGuid = function() { return x() x() "-" x() "-" x() "-" x() "-" x() x() x() }, link.classes.Observer = function() { this.group = [] }, link.classes.Observer.prototype.register = function(e) { if (e == null) return this; var t = m.comm.inArray(e, this.group); return t == -1 && this.group.push(e), this }, link.classes.Observer.prototype.unregister = function(e) { if (e == null) return this; var t = m.commandFuns.inArray(e, this.group); return t > -1 && this.group.splice(t, 1), this }, link.classes.Observer.prototype.notify = function(e) { for (var t = 0; t < this.group.length; t ) this.group[t] != null && this.group[t](e); return this }, link.classes.Observer.prototype.clear = function() { return this.group.length > 0 && this.group.splice(0, this.group.length), this }, link.classes.Timer = function(e, t, n, r, i) { this.id = e, this._initTime = t, this._dateTime = Date.now(), this.time = this._initTime, this.callBack = n, this.millisec = r || 1e3, this.data = i, this.timeout = null }, link.classes.Timer.prototype.stop = function() { this.timeout && (clearTimeout(this.timeout), this.timeout = null) }, link.classes.Timer.prototype.start = function(e) { e && (this.time = this._initTime, this._dateTime = Date.now()), this.stop(), this.timeout = setTimeout(function(e) { var t = Date.now(), n = parseInt(Math.round((t - e._dateTime) / e.millisec)); e._dateTime = t, e.time -= n, e.callBack ? e.callBack(e) : e.stop(), e.time >= 0 ? e.start() : (e.stop(), e.time = 0), t = n = null }, this.millisec, this) }, link.classes.WebSocket = function(e, t, n, r, i) { this.ipPort = e || "", this.socket = new WebSocket(this.ipPort), this.socket.onopen = t, this.socket.onmessage = n, this.socket.onclose = r, this.socket.onerror = i }, link.classes.WebSocket.prototype.send = function(e) { this.socket.send(e) }, link.classes.WebSocket.prototype.close = function() { this.socket.close() }, link.classes.observer = link.classes.Observer, link.classes.timer = link.classes.Timer, link.classes.webSocket = link.classes.websocket = link.classes.WebSocket, link.commandFuns = link.comm, link.commandFuns.collisionCheck = link.commandFuns.collision, link.commandFuns.circleCollisionCheck = link.commandFuns.circleCollision, link.initImage = link.pushImage, typeof define == "function" && define("lib/link", [], function() { return link }) })(), define("lib/action", ["lib/link"], function(e) { var t = function(e, t) { return e == 0 && t == 0 ? 0 : e > 0 && t < 0 ? 1 : e > 0 && t == 0 ? 2 : e > 0 && t > 0 ? 3 : e == 0 && t > 0 ? 4 : e < 0 && t > 0 ? 5 : e < 0 && t == 0 ? 6 : e < 0 && t < 0 ? 7 : 0 }, n = function(t, n, r, i, s) { var o = []; if (s.length > 0) { var i, u; for (var a = 0; a < s.length; a ) { i = [], u = s[a].frames; for (var f = 0; f < u.length; f ) i.push({ args: [u[f][0], u[f][1], u[f][2]], step: u[f][3] }); o.push(new e.action.sprite(i, s[a].loop, 0)) } return i = u = null, o } return t }; e.action = {}, e.action.Role = function(e, t, r, i, s, o, u, a) { this.imageNames = s || [], this.rects = o || [], this.frames = u || [], this.actions = a || [], this.sprites = n(e, this.imageNames, this.rects, this.frames, this.actions) || [], this.x = t || 0, this.y = r || 0, this.dx = 0, this.dy = 0, this.step = 0, this.id = "", this.mapOffx = this.x, this.mapOffy = this.y, this.svx = null, this.svy = null, this.current = i || 0, this._cr = this.current, this.zoom = 1, this.angle = 0, this._zooms = [], this._angles = [], this._moveDs = [4, 7, 5, 5, 6, -5, -5, -7], this._stopDs = [0, -3, 1, 1, 2, -1, -1, -3], this.dsIndex = 4, this._path = []; var f = this.getSprite(), l = f.getFrame(), c = this.frames[l.args[0]]; this._fA = c.fA, this.aR = c.aR, this.bR = c.bR, this._skipMoveDs = !1, this._stopedAction = null, c = l = f = null, this.onend = null, this.onstart = null, this._locked = !1, this.speed = 5, this.links = [], this.polyAR = [[0, 0], [0, 0], [0, 0], [0, 0]], this.aabbAR = [[0, 0], [0, 0], [0, 0], [0, 0]], this.polyBR = [[0, 0], [0, 0], [0, 0], [0, 0]], this.aabbBR = [[0, 0], [0, 0], [0, 0], [0, 0]] }, e.action.Role.prototype.setSprite = function(t, n, r) { if (this._locked) return this; var i = t != undefined ? t: 0, s = i >= 0 ? e.trans.TRANS_NONE: e.trans.TRANS_MIRROR, o, u; this._cr != i && (this._cr = i, i < 0 && (i = Math.abs(i)), this.current = i >= this.sprites.length ? this.sprites.length - 1 : i, this.sprites.length > 1 && this.setTrans(s), o = this.getSprite(), u = o.getFrame(), n || o.setFrame(0), r && (this._stopedAction = this._cr), this.updateFrameParam()); for (var a = 0, f; f = this.links[a]; a ) f.setSprite(t, n, r); return i = trans = o = u = null, this }, e.action.Role.prototype.addLinks = function(t) { this.links = t || []; for (var n = 0, r; r = this.links[n]; n ) r.setSprite(this.getSprite().trans == e.trans.TRANS_NONE ? this.current: -this.current).setStep(this.step); return this }, e.action.Role.prototype.clearLinks = function() { return this.links = [], this }, e.action.Role.prototype.lockSprite = function() { return this._locked = !0, this }, e.action.Role.prototype.unlockSprite = function() { return this._locked = !1, this }, e.action.Role.prototype.setTrans = function(e) { return this.getSprite().trans = e, this }, e.action.Role.prototype.getSprite = function(e) { return this.sprites[e == null ? this.current: e] }, e.action.Role.prototype.getFrame = function(e) { return this.frames[e == null ? this.getSprite().getFrame().args[0] : e] }, e.action.Role.prototype.updateFrameParam = function(t) { var n = this.getSprite(); if (!n) return n = null, this; var r = n.getFrame(), i; if (r && r.args) if (i = this.frames[r.args[0]]) { this._fA = i.fA, this.aR = i.aR, this.bR = i.bR; var s = this.getAttackRect(), o = this.getBodyRect(), u = 0, a = 0, f = 0, l = 0; this.polyAR[0][0] = s.x, this.polyAR[0][1] = s.y, this.polyAR[1][0] = s.x s.width, this.polyAR[1][1] = s.y, this.polyAR[2][0] = s.x s.width, this.polyAR[2][1] = s.y s.height, this.polyAR[3][0] = s.x, this.polyAR[3][1] = s.y s.height, this.polyBR[0][0] = o.x, this.polyBR[0][1] = o.y, this.polyBR[1][0] = o.x o.width, this.polyBR[1][1] = o.y, this.polyBR[2][0] = o.x o.width, this.polyBR[2][1] = o.y o.height, this.polyBR[3][0] = o.x, this.polyBR[3][1] = o.y o.height, this.angle != 0 && e.comm.setMatrixRotate(this.polyAR, this.angle).setMatrixRotate(this.polyBR, this.angle); var c = 0, h = this.polyAR, p = this.aabbAR; while (c <2) { for (var d = 0, v; v = h[d]; d ) v[0] > a && (a = v[0]), v[0] < u && (u = v[0]), v[1] > l && (l = v[1]), v[1] < f && (f = v[1]); p[0][0] = u, p[0][1] = f, p[1][0] = a, p[1][1] = f, p[2][0] = a, p[2][1] = l, p[3][0] = u, p[3][1] = l, h = this.polyBR, p = this.aabbBR } s = o = u = a = f = l = null } return n = r = i = null, this }, e.action.Role.prototype.action = function() { var e = this.getSprite(); if (!e) return this; var n = e.getFrame(), r = 0, i = 0; if (n) { this.updateFrameParam(); if (this._path.length > 0) { var s = this._path.shift(); r = s[0] || 0, i = s[1] || 0, s = null, this._skipMoveDs || this.setSprite(this._moveDs[this.dsIndex = t(r, i)], !0), this.svx = r, this.svy = i, this.mapOffx = this.svx, this.mapOffy = this.svy } else this.svx != null && this.svy != null && (this._skipMoveDs || (this.setSprite(this._stopedAction || this._stopDs[this.dsIndex = t(this.svx, this.svy)]), this._stopedAction = null), this.onend && this.onend(this), this._skipMoveDs = !1, this.svx = null, this.svy = null); if (this._zooms.length > 0) { var o = this._zooms.shift(); typeof~~o == "number" && this.setZoom(o), o = null } if (this._angles.length > 0) { var u = this._angles.shift(); typeof~~u == "number" && this.setRotate(u), o = null } this.x = n.args[1] r, this.y = n.args[2] i; var a; for (var f = 0, l; l = this.links[f]; f ) l.x = this.x (l.dx || 0), l.y = this.y (l.dy || 0), l.getSprite().setFrame(e.current), l.updateFrameParam(); a = null } return e.nextFrame(), e = r = i = n = null, this }, e.action.Role.prototype.render = function(t) { var n = this.getSprite(); if (n && this._fA) { var r = this._fA, i = r.length, s = e.canvas, o = n.trans, u, a, f; if (this.angle > 0) { var l = r[0], c = this.x, h = this.y; e.canvas.save().translate(c, h).rotate(this.angle * Math.PI / 180).translate( - c, -h), l = c = h = null } for (var p = 0; p < i; p ) u = this.rects[r[p][0]][r[p][1]], a = this.imageNames[r[p][0]], f = e.getImage(a), o == e.trans.TRANS_NONE ? s.drawImage(a, u[0], u[1], u[2], u[3], this.zoom == 1 ? ~~ (this.x this.dx r[p][2] * this.zoom) : this.x this.dx r[p][2] * this.zoom, this.zoom == 1 ? ~~ (this.y this.dy r[p][3] * this.zoom) : this.y this.dy r[p][3] * this.zoom, u[2] * this.zoom, u[3] * this.zoom) : this.zoom == 1 ? s.drawRegion(a, u[0], u[1], u[2], u[3], o, ~~ (this.x this.dx - (r[p][2] u[2])), ~~ (this.y this.dy r[p][3])) : s.drawRegionAndZoom(a, u[0], u[1], u[2], u[3], o, this.x this.dx - (r[p][2] u[2]) * this.zoom, this.y this.dy r[p][3] * this.zoom, null, u[2] * this.zoom, u[3] * this.zoom), !f.loaded && f.bench && s.drawImage(f.bench.id || f.benchId, f.bench.sx || 0, f.bench.sy || 0, f.bench.sw || f.bench.w, f.bench.sh || f.bench.h, ~~ (this.x this.dx - (f.bench.w * this.zoom >> 1)), ~~ (this.y this.dy - f.bench.h * this.zoom), f.bench.w * this.zoom, f.bench.h * this.zoom); this.angle > 0 && e.canvas.restore(); for (var d = 0, v; v = this.links[d]; d ) v.render(); s = i = r = o = u = a = f = null } return n = null, this }, e.action.Role.prototype.setZoom = function(e) { return this.zoom = e, this }, e.action.Role.prototype.setZoomTransition = function(e) { return e && e.length > 0 && (this._zooms = e), this }, e.action.Role.prototype.endZoomTransition = function() { return this._zooms.length == 0 }, e.action.Role.prototype.getBodyRect = function(t, n) { var r = this.getSprite(t != null ? Math.abs(t) : null); if (!r) return null; var i = r.getFrame(n); if (!i) return null; var s = this.frames[i.args[0]].bR; return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? { x: -(s[0] s[2] * this.zoom), y: s[1] * this.zoom, width: s[2] * this.zoom, height: s[3] * this.zoom }: { x: s[0] * this.zoom, y: s[1] * this.zoom, width: s[2] * this.zoom, height: s[3] * this.zoom } }, e.action.Role.prototype.getAttackRect = function(t, n) { var r = this.getSprite(t != null ? Math.abs(t) : null); if (!r) return null; var i = r.getFrame(n); if (!i) return null; var s = this.frames[i.args[0]].aR; return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? { id: this.id, x: -(s[0] s[2] * this.zoom), y: s[1] * this.zoom, width: s[2] * this.zoom, height: s[3] * this.zoom }: { id: this.id, x: s[0] * this.zoom, y: s[1] * this.zoom, width: s[2] * this.zoom, height: s[3] * this.zoom } }, e.action.Role.prototype.getAABBBodyRect = function() { return { id: this.id, x: this.aabbBR[0][0], y: this.aabbBR[0][1], width: Math.abs(this.aabbBR[1][0] - this.aabbBR[0][0]), height: Math.abs(this.aabbBR[2][1] - this.aabbBR[1][1]) } }, e.action.Role.prototype.getAABBAttackRect = function() { return { id: this.id, x: this.aabbAR[0][0], y: this.aabbAR[0][1], width: Math.abs(this.aabbAR[1][0] - this.aabbAR[0][0]), height: Math.abs(this.aabbAR[2][1] - this.aabbAR[1][1]) } }, e.action.Role.prototype.setStep = function(e) { this.step = e || 0; for (var t = 0, n = this.sprites.length; t < n; t ) this.sprites[t].setStep(e); for (var r = 0, i; i = this.links[r]; r ) i.setStep(this.step); return this }, e.action.Role.prototype.collision = function(t, n, r) { if (!t) return ! 1; var i = n || "aR", s = r || "aR", o, u; return i == "aR" ? o = this.getAttackRect() : i == "bR" && (o = this.getBodyRect()), s == "aR" ? u = t.getAttackRect() : s == "bR" && (u = t.getBodyRect()), o && u ? e.comm.collision(~~ (this.x this.dx o.x), ~~ (this.y this.dy o.y), ~~o.width, ~~o.height, ~~ (t.x t.dx u.x), ~~ (t.y t.dy u.y), ~~u.width, ~~u.height) : !1 }, e.action.Role.prototype.collisionInput = function(t, n, r, i, s) { var o = s || "aR", u; return o == "aR" ? u = this.getAttackRect() : o == "bR" && (u = this.getBodyRect()), u ? e.comm.collision(~~ (this.x this.dx u.x), ~~ (this.y this.dy u.y), ~~u.width, ~~u.height, t, n, r, i) : !1 }, e.action.Role.prototype.circleCollisionInput = function(t, n, r, i) { var s = i || "aR", o; return s == "aR" ? o = this.getAttackRect() : s == "bR" && (o = this.getBodyRect()), o ? e.comm.rect2CircleCollision(~~ (this.x this.dx o.x), ~~ (this.y this.dy o.y), ~~o.width, ~~o.height, t, n, r) : !1 }, e.action.Role.prototype.polygonSATCollision = function(t, n, r) { if (!t) return ! 1; var i = n || "aR", s = r || "aR", o, u; return i == "aR" ? o = this.polyAR: i == "bR" && (o = this.polyBR), s == "aR" ? u = t.polyAR: s == "bR" && (u = t.polyBR), o && u ? e.comm.polygonCollision(o, u, this.x this.dx, this.y this.dy, t.x t.dx, t.y t.dy) : !1 }, e.action.Role.prototype.setLoop = function(e) { for (var t = 0, n = this.sprites.length; t < n; t ) this.sprites[t].setLoop(e); return this }, e.action.Role.prototype.setPath = function(e, t) { return this._path = e || [], this._path.length > 0 && this.onstart && this.onstart(this), t && (this._skipMoveDs = !0), this }, e.action.Role.prototype.concatPath = function(e) { return this._path = this._path.concat(e || []), this }, e.action.Role.prototype.endPath = function() { return this._path.length == 0 }, e.action.Role.prototype.clearPath = function() { return this._path = [], this }, e.action.Role.prototype.getPathCount = function() { return this._path.length }, e.action.Role.prototype.getFirstPath = function() { return this._path.length > 0 ? this._path[0] : [0, 0] }, e.action.Role.prototype.moveTo = function(t, n, r) { return r && (this.speed = Math.abs(r)), this.setPath(e.comm.createPath(this.mapOffx, this.mapOffy, t, n, this.speed)), this }, e.action.Role.prototype.setMoveDs = function(e) { return this._moveDs = e || [4, 7, 5, 5, 6, -5, -5, -7], this }, e.action.Role.prototype.setStopDs = function(e) { return this._stopDs = e || [0, -3, 1, 1, 2, -1, -1, -3], this }, e.action.Role.prototype.doMoveDs = function(e) { return e != null && e >= 0 && e < 8 && (this.dsIndex = e), this.setSprite(this._moveDs[this.dsIndex]), this }, e.action.Role.prototype.doStopDs = function(e) { return e != null && e >= 0 && e < 8 && (this.dsIndex = e), this.setSprite(this._stopDs[this.dsIndex]), this }, e.action.Role.prototype.mark = function(e, t, n, r) { return e != null && (this.x = e), t != null && (this.y = t), n != null && (this.mapOffx = n), r != null && (this.mapOffy = r), this }, e.action.Role.prototype.setSpeed = function(e, t) { return e && (this.speed = Math.abs(e)), this.nodeXStep = e, this.nodeYStep = t, this }, e.action.Role.prototype.setRotate = function(e) { return e != this.angle && (Math.abs(e) > 360 && (e %= 360), this.angle = e < 0 ? 360 e: e), this }, e.action.Role.prototype.setRotateTransition = function(e) { return e && e.length > 0 && (this._angles = e), this }, e.action.Role.prototype.endRotateTransition = function() { return this._angles.length == 0 }, e.action.Role.prototype.move = function(e, t) { return e != null && (this.x = e), t != null && (this.y = t), this }, e.action.Role.prototype.rotate = function(e) { return e != null && this.setRotate(this.angle e), this }, e.action.Role.prototype.stoped = function() { return this.svx == null }, e.action.Role.prototype.getCurrent = function() { return this.current * (this.getSprite().trans == e.trans.TRANS_NONE ? 1 : -1) }, e.action.Sprite = function(t, n, r, i) { this.frames = t || [], this.loop = n, this.current = r || 0, this.step = i || 0, this.trans = e.trans.TRANS_NONE, this.setFrame(r), this.runStep = this.getFrame().step || this.step }, e.action.Sprite.prototype.setFrame = function(e) { return this.current = e >= this.frames.length ? this.frames.length - 1 : e > 0 ? e: 0, this.getFrame().step && (this.runStep = this.getFrame().step), this }, e.action.Sprite.prototype.getFrame = function(e) { return this.frames[e == null ? this.current: e] }, e.action.Sprite.prototype.nextFrame = function() { return ! this.loop && this.endFrame() ? this: (this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current , this.current %= this.frames.length) : this.current < this.frames.length - 1 && this.current , this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--), this) }, e.action.Sprite.prototype.preFrame = function() { return this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current--, this.current < 0 && (this.current = this.frames.length - 1)) : this.current > 0 && this.current--, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--), this }, e.action.Sprite.prototype.endFrame = function(e) { var t = this.frames.length - 1; return e != null && e >= 0 && e <= this.frames.length - 1 && (t = e), this.current >= t && this.runStep == 0 }, e.action.Sprite.prototype.firstFrame = function() { return this.current == 0 && this.runStep == 0 }, e.action.Sprite.prototype.setStep = function(e) { return this.step = e || 0, this.runStep = this.getFrame().step || this.step, this }, e.action.Sprite.prototype.setLoop = function(e) { return this.loop = e, this }; var r, i = function(e) { return e.sprites.length > 0 ? e.sprites[0].frames.length > 0 && (e.sprites[0].runStep <= 0 ? (e.sprites[0].runStep = e.sprites[0].step, r = e.sprites[0].frames.shift(), e.sprites[0].frames.length == 0 && e.sprites.shift()) : (r = e.sprites[0].getFrame(), e.sprites[0].runStep--)) : r = null, r }; return e.action.Fragment = function(e) { this.sprites = e || [] }, e.action.Fragment.prototype.queue = function() { return i(this) }, e.action.role = e.action.Role, e.action.sprite = e.action.Sprite, e.action.fragment = e.action.Fragment, link.action }), define("host", ["lib/link"], function(e) { e.asyncImage([{ id: "host", src: "images/xiaoren.png" }]); var t = ["host"], n = [[[0, 0, 26, 37], [27, 0, 19, 36], [46, 0, 22, 38]]], r = [{ aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 0, -14, -37, 0]] }, { aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 1, -9, -36, 0]] }, { aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 2, -12, -37, 0]] }], i = [{ loop: !0, frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [1, 0, 0, 0]] }]; return { get: function(s, o) { var u = s >= 0 && i[s] ? [i[s]] : i; return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i) } } }), define("shine", ["lib/link"], function(e) { e.asyncImage([{ id: "shine", src: "images/wu.png" }]); var t = ["shine"], n = [[[0, 20, 101, 64], [119, 19, 112, 66], [238, 13, 140, 80], [391, 0, 103, 100]]], r = [{ aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 0, -51, -34, 0]] }, { aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 1, -54, -34, 0]] }, { aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 2, -58, -35, 0]] }, { aR: [ - 15, -30, 30, 30], bR: [ - 10, -25, 20, 20], fA: [[0, 3, -49, -45, 0]] }], i = [{ loop: !1, frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [3, 0, 0, 0]] }]; return { get: function(s, o) { var u = s >= 0 && i[s] ? [i[s]] : i; return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i) } } }), define("index", ["lib/link", "lib/action", "host", "shine"], function(e, t, n, r) { return { init: function() { var t = Date.now(), i, s, o = 640, u; e.canvas.screen.getTouch() ? (i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1) : (window.onresize = function() { i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1 }, window.onresize()); var a = function(e, t) { var n = ~~ (e / 1e3 % 1 * 1e3); return n == 0 ? n = "000": n < 100 && (n = "0"), ~~ (e / 1e3) "." n (t || '"') }; e.run(function() { var t = Date.now(); e.canvas.fillStyle("#FFF").fillScreen(); var n = ~~ (o / l.scenes.length); if (!l.died) { l.time = t - l.date; for (var s = 0, f; f = l.scenes[s]; s ) { f.action(0, u (s 1) * n, i, n, -8).render(); if (f.hostDied) { l.died = !0, l.dieDate = Date.now(), l.shine = r.get(0).mark(f.host.x, f.host.y - 20).setStep(2); break } } } else { for (var s = 0, f; f = l.scenes[s]; s ) f.host.action(), f.render(); l.shine && (l.shine.action().render(), l.shine.getSprite().endFrame() && (l.shine = null)), t - l.dieDate >= l.dieTimeout && (l.dieDate = null, h()) } var c = a(l.time); e.canvas.fillStyle("#000").font("30px Arial").fillText(c, i - e.canvas.measureText(c).width - 20, 50), t = null }).menu(function() { e.canvas.fillStyle("#FFF").fillScreen().drawImage("logo", i - 480 >> 1, u).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u 140, 480, 7).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u 555, 480, 7), e.buttonLayout.released("difficulty1") ? (l.moduleName = "我的成绩", hideAd(), c(2)) : e.buttonLayout.released("difficulty2") ? (l.moduleName = "噩梦模式", c(3)) : e.buttonLayout.released("difficulty3") ? (l.moduleName = "地狱模式", c(4)) : e.buttonLayout.released("difficulty4") ? (l.moduleName = "炼狱模式", c(5)) : e.buttonLayout.released("rank") && dp_Ranking() }).zone(function() { e.canvas.fillStyle("#90EE90").fillScreen().fillStyle("#FFF").drawString(l.moduleName, 0, u 110, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑").drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u 140, 480, 7).drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u 555, 480, 7).fillStyle("#000").drawString(a(l.time, "秒"), 0, u 340, e.graphics.VCENTER, !1, null, null, "60px 微软雅黑").fillStyle("#000").drawString("最佳:" a(l.bestTime, "秒"), 0, u 400, e.graphics.VCENTER, !1, null, null, "30px 微软雅黑"), l.time > l.bestTime && e.canvas.fillStyle("#FF0").drawString("新纪录", 0, u 240, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑"), e.buttonLayout.released("return") ? f() : e.buttonLayout.released("restart") && dp_share2(l.time) }).events.mouseDown(function(e, t, n) { if (l.died) return ! 1; for (var r = 0, i; i = l.scenes[r]; r ) i.touchStart(t, n) }).touchStart(function(e, t, n) { if (l.died) return ! 1; for (var r = 0, i; i = l.scenes[r]; r ) i.touchStart(t, n) }); var f = function() { showAd(); e.buttonLayout.clear().create({ id: "difficulty1", value: "开始游戏", x: i - 272 >> 1, y: u 180, width: 272, height: 80, font: "36px 微软雅黑", imageId: "btns1", sx: 0, sy: 0, color: "#FFF", hx: 272, hy: 0, hColor: "#FFF", dex: 272, dey: 0, deColor: "#000" }).create({ id: "difficulty2", value: "噩梦模式", x: i - 272 >> 1, y: u 160 120, width: 272, height: 80, font: "36px 微软雅黑", imageId: "btns1", sx: 0, sy: 0, color: "#FFF", hx: 272, hy: 0, hColor: "#FFF", dex: 272, dey: 0, deColor: "#000" }).create({ id: "difficulty3", value: "地狱模式", x: i - 272 >> 1, y: u 160 120 100, width: 272, height: 80, font: "36px 微软雅黑", imageId: "btns1", sx: 0, sy: 0, color: "#FFF", hx: 272, hy: 0, hColor: "#FFF", dex: 272, dey: 0, deColor: "#000" }).create({ id: "difficulty4", value: "炼狱模式", x: i - 272 >> 1, y: u 160 120 200, width: 272, height: 80, font: "36px 微软雅黑", imageId: "btns1", sx: 0, sy: 0, color: "#FFF", hx: 272, hy: 0, hColor: "#FFF", dex: 272, dey: 0, deColor: "#000" }).base().gameFlow.menu() }; f(); var l = { moduleName: "", module: 0, time: 0, bestTime: 0, date: null, died: !1, dieTimeout: 1e3, dieDate: null, scenes: [], shine: null, Scene: e.extend(function(t) { this.id = t, this.x = 0, this.baseY = 0, this.width = 0, this.height = 0, this.host = n.get().setStep(2), this.hostDied = !1, this.boxes = [], this.displayDate = Date.now(), this.displayTimeout = e.comm.getRandom(1e3, 2e3) }, null, { render: function() { e.canvas.fillStyle("#000").fillRect(this.x, this.baseY - 5, this.width, 5); for (var t = this.boxes.length - 1, n; n = this.boxes[t]; t--) e.canvas.fillRect(n.x, n.y, n.width, n.height); return this.host.render(), this }, action: function(t, n, r, i, s) { this.x = t, this.baseY = n, this.width = r, this.height = i; if (!this.hostDied) { this.host.endPath() && this.host.mark(this.x 100, this.baseY - 5); var o = Date.now(); if (o - this.displayDate >= this.displayTimeout) { this.displayDate = o; var u = e.comm.getRandom(5, 30), a = e.comm.getRandom(10, 50); this.boxes.unshift({ x: this.width, y: 0, width: u, height: a }), this.displayTimeout = e.comm.getRandom(1e3, 3e3), u = a = null } for (var f = this.boxes.length - 1, l; l = this.boxes[f]; f--) l.x = s, l.y = this.baseY - 5 - l.height, this.host.collisionInput(l.x, l.y, l.width, l.height, "bR") && (this.hostDied = !0, this.host.clearPath()), (l.x <= -l.width || l.x >= this.width) && this.boxes.splice(f, 1); o = null } return this.host.action(), this }, touchStart: function(t, n) { return this.host.endPath() ? (e.comm.collision(t, n, 1, 1, this.x, this.baseY - this.height, this.width, this.height) && this.host.setPath([[0, -20], [0, -20], [0, -20], [0, -10], [0, -10], [0, -10], [0, -5], [0, -5], [0, -5], [0, 5], [0, 5], [0, 5], [0, 10], [0, 10], [0, 10], [0, 20], [0, 20], [0, 20]]), this) : this } }) }, c = function(t) { e.buttonLayout.clear().base().gameFlow.run(), l.died = !1, l.scenes = [], l.time = 0, l.date = Date.now(), l.shine = null, l.module = t; for (var n = 0; n < t; n ) l.scenes.push(new l.Scene(n)) }, h = function() { var t = i - 480 >> 1; if (l.time > 10000) { dp_share(l.time); alert("强!你居然坚持了" l.time / 1000 "秒!") }; e.buttonLayout.clear().create({ id: "return", value: "返回游戏主界面", bgColor: "", bgStroke: "", stroke: "", x: t 100, y: u 580, width: 300, height: 80, font: "36px 微软雅黑", imageId: "", sx: 0, sy: 0, color: "#FFF", hx: 272, hy: 0, hColor: "#AAA", dex: 272, dey: 0, deColor: "#CCC" }).base().gameFlow.zone(); var n = e.localStorage.getItem("NotDieAnyoneBestTime" l.module); n == null && (n = "0"), l.bestTime = parseInt(n), l.time > l.bestTime && e.localStorage.setItem("NotDieAnyoneBestTime" l.module, l.time.toString()), dp_submitScore(l.module, l.time * (l.module - 1)) } } } }), require.config({ baseUrl: "js" }), require(["lib/link", "index"], function(e, t) { e.init(window.innerWidth, window.innerHeight).pushImage([{ id: "logo", src: "images/ygdbns.jpg" }, { id: "btns1", src: "images/gdyx.png" }], function(e, t, n) {}).initAudio([{ id: "1", src: "", preload: !0 }]).loadingCallBack(function(e, t) {}).main(function() { t.init() }) }), define("main", function() {}); function dp_submitScore(m,t){} function dp_share(t){} function dp_share2(t){} function showAd(){} function hideAd(){}