基本信息
源码名称:html5 使用多线程绘图 示例源码下载
源码大小:0.01M
文件格式:.zip
开发语言:CSS
更新时间:2017-07-03
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源码介绍
<html> <head> <title>Oliver's JS Raytracer</title> <script> var noImageData = false; var numWorkers = 4; var blockSize = 20; var canvasSize = 400; var goImmediately = false; var reuseWorkers = true; var vsync = true; if (Object.defineProperty) Object.defineProperty(window, "go", {get: function(){ goImmediately = true; }}) else window.__defineGetter__("go", function(){ goImmediately = true; }); (function(){ try { eval(window.location.search.toString().substring(1)); } catch (e) {} })(); window.onload = function () { controls = document.getElementById("controls"); workerCount = document.createElement("select"); workerCount.id = "workerCount"; if (window.Worker) { for (var i = 1; i <= 16; i) { var opt = document.createElement("option"); opt.value = i; opt.appendChild(document.createTextNode(i)); workerCount.appendChild(opt); } var opt = document.createElement("option"); opt.value = 0; opt.appendChild(document.createTextNode("disabled")); workerCount.appendChild(opt); workerCount.value = numWorkers; } else { workerCount.disabled = true; var opt = document.createElement("option"); opt.value = 0; opt.appendChild(document.createTextNode("no workers")); workerCount.appendChild(opt); } var workerCountLabel = document.createElement("label"); workerCountLabel.appendChild(document.createTextNode("Number of Workers:")); workerCountLabel.setAttribute("for", "workerCount"); controls.insertBefore(workerCountLabel, document.getElementById("renderButton")); controls.insertBefore(workerCount, document.getElementById("renderButton")); useImageData = document.createElement("input"); useImageData.type="checkbox"; var supportsImageData = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype.putImageData; useImageData.checked = supportsImageData; if (supportsImageData){ var useImageDataLabel = document.createElement("label"); useImageDataLabel.appendChild(document.createTextNode("Use ImageData API:")); useImageDataLabel.setAttribute("for", "useImageData"); useImageData.id = "useImageData"; controls.insertBefore(useImageDataLabel, document.getElementById("renderButton")); controls.insertBefore(useImageData, document.getElementById("renderButton")); } var canvas = document.getElementById("renderCanvas"); canvas.width = canvasSize; canvas.height = canvasSize; if (goImmediately) render(); } </script> <script src="jobqueue.js"></script> <script src="rtstructs.js"></script> <script src="renderer.js"></script> <script src="scene.js"></script> <style type="text/css">html*#canvasError { display: none; }</style> </head> <body> <canvas id="renderCanvas" width="400px" height="400px"> <div id="canvasError">You need a browser that supports DOM Canvas to view this demo, such as Safari (or any other WebKit based browser), or more or less any other non-IE browser </div> </canvas><br /> <div id="console"></div> <script> function log(str) { var console = document.getElementById("console"); console.appendChild(document.createTextNode(str '\n')); } var rendering = false; var angle = 0; var queue; var lastWorkerCount = -1; function render(profile) { if (rendering) return; var renderButton = document.getElementById("renderButton"); renderButton.innerText = "Cancel"; renderButton.onclick = function() { renderButton.disabled = true; renderButton.innerText = "Cancelling..."; queue.stop(function() { renderButton.disabled = false; rendering = false; renderButton.innerText = "Go!"; renderButton.onclick = render; }); }; rendering = true; var startDate = new Date().getTime(); var canvasElem = document.getElementById("renderCanvas"); var _canvas = canvasElem.getContext("2d"); var _camera = new Camera([-40*Math.sin(angle), 30 10 * Math.sin(angle*1.2), 40*Math.cos(angle)], [0, 0, 0], [0, 1, 0]); _camera.onFinished = function() { var deltaTime = new Date().getTime() - startDate; rendering = false; renderButton.onclick = render; if (!window.animate) { log("Time taken: " deltaTime/1000 "s"); renderButton.innerText = "Go!"; } else { angle =0.1; setTimeout(render, 10); } }; queue = (workerCount.value === lastWorkerCount && reuseWorkers) ? queue : new JobQueue(workerCount.value); lastWorkerCount = workerCount.value; _camera.render(queue, createScene, _canvas, canvasElem.width, canvasElem.height, useImageData.checked); } </script> <br /> <div id="controls"> <button id="renderButton" onclick="render()">Go!</button> </div> </body> </html>