基本信息
源码名称:html5 使用多线程绘图 示例源码下载
源码大小:0.01M
文件格式:.zip
开发语言:CSS
更新时间:2017-07-03
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   源码介绍


<html>
    <head>
        <title>Oliver's JS Raytracer</title>
        <script>
            var noImageData = false;
            var numWorkers = 4;
            var blockSize = 20;
            var canvasSize = 400;
            var goImmediately = false;
            var reuseWorkers = true;
            var vsync = true;
            if (Object.defineProperty)
                Object.defineProperty(window, "go", {get: function(){ goImmediately = true; }})
            else
                window.__defineGetter__("go", function(){ goImmediately = true; });
            (function(){
                try {             
                    eval(window.location.search.toString().substring(1));
                } catch (e) {}
            })();
            window.onload = function () {
                controls = document.getElementById("controls");
                workerCount = document.createElement("select");
                workerCount.id = "workerCount";
                if (window.Worker) {
                    for (var i = 1; i <= 16;   i) {
                        var opt = document.createElement("option");
                        opt.value = i;
                        opt.appendChild(document.createTextNode(i));
                        workerCount.appendChild(opt);
                    }
                    var opt = document.createElement("option");
                    opt.value = 0;
                    opt.appendChild(document.createTextNode("disabled"));
                    workerCount.appendChild(opt);
                    workerCount.value = numWorkers;
                } else {
                    workerCount.disabled = true;
                    var opt = document.createElement("option");
                    opt.value = 0;
                    opt.appendChild(document.createTextNode("no workers"));
                    workerCount.appendChild(opt);
                }
                var workerCountLabel = document.createElement("label");
                workerCountLabel.appendChild(document.createTextNode("Number of Workers:"));
                workerCountLabel.setAttribute("for", "workerCount");
                controls.insertBefore(workerCountLabel, document.getElementById("renderButton"));
                controls.insertBefore(workerCount, document.getElementById("renderButton"));
                useImageData = document.createElement("input");
                useImageData.type="checkbox";
                var supportsImageData = window.CanvasRenderingContext2D && CanvasRenderingContext2D.prototype.putImageData;
                useImageData.checked = supportsImageData;

                if (supportsImageData){
                    var useImageDataLabel = document.createElement("label");
                    useImageDataLabel.appendChild(document.createTextNode("Use ImageData API:"));
                    useImageDataLabel.setAttribute("for", "useImageData");
                    useImageData.id = "useImageData";
                    controls.insertBefore(useImageDataLabel, document.getElementById("renderButton"));
                    controls.insertBefore(useImageData, document.getElementById("renderButton"));
                }
                
                
                var canvas = document.getElementById("renderCanvas");
                canvas.width = canvasSize;
                canvas.height = canvasSize;
                if (goImmediately) render();
            }
        </script>
        <script src="jobqueue.js"></script>
        <script src="rtstructs.js"></script>
        <script src="renderer.js"></script>
        <script src="scene.js"></script>
        <style type="text/css">html*#canvasError { display: none; }</style>
    </head>
    <body>
        <canvas id="renderCanvas" width="400px" height="400px">
            <div id="canvasError">You need a browser that supports DOM Canvas to view this demo, such as Safari (or any other WebKit based browser), or more or less any other non-IE browser </div>
        </canvas><br />
        <div id="console"></div>
        <script>
            function log(str) {
               var console = document.getElementById("console");
               console.appendChild(document.createTextNode(str   '\n'));
            }
            var rendering = false;
            var angle = 0;
            var queue;
            var lastWorkerCount = -1;
            function render(profile) {
				if (rendering)
				    return;
				var renderButton = document.getElementById("renderButton");
				renderButton.innerText = "Cancel";
				renderButton.onclick = function() {
			        renderButton.disabled = true;
					renderButton.innerText = "Cancelling...";
				    queue.stop(function() {
    			        renderButton.disabled = false;
    					rendering = false;
    					renderButton.innerText = "Go!";
    					renderButton.onclick = render;
				    });
				};
				rendering = true;
				var startDate = new Date().getTime();
				var canvasElem = document.getElementById("renderCanvas");
				var _canvas = canvasElem.getContext("2d");
				var _camera = new Camera([-40*Math.sin(angle), 30   10 * Math.sin(angle*1.2), 40*Math.cos(angle)], [0, 0, 0], [0, 1, 0]);
				_camera.onFinished = function() {
					var deltaTime = new Date().getTime() - startDate;
					rendering = false;
					renderButton.onclick = render;
					if (!window.animate) {
    					log("Time taken: "   deltaTime/1000   "s");
    					renderButton.innerText = "Go!";
    				}  else {
    				    angle =0.1;
    				    setTimeout(render, 10);
				    }
    				    
				};
				queue = (workerCount.value === lastWorkerCount && reuseWorkers) ? queue : new JobQueue(workerCount.value);
				lastWorkerCount = workerCount.value;
				_camera.render(queue, createScene, _canvas, canvasElem.width, canvasElem.height,
				               useImageData.checked);
            }
        </script>
        <br />
        <div id="controls">
        <button id="renderButton" onclick="render()">Go!</button>
        </div>
    </body>
</html>