基本信息
源码名称:html5 拼图游戏源码下载
源码大小:0.74M
文件格式:.zip
开发语言:CSS
更新时间:2017-05-13
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   源码介绍

<!DOCTYPE html>
<html lang="en">
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1">
    <meta content="yes" name="apple-mobile-web-app-capable">
    <meta content="yes" name="apple-touch-fullscreen">
    <meta content="black" name="apple-mobile-web-app-status-bar-style">
    <meta name="keywords" content="html5, 拼图, 游戏">
    <meta name="description" content="疯狂动物城呢,去看看吧!">
    <title>拼图小游戏</title>
    <link rel="shortcut icon" type="image/x-icon" href="http://static.yangbai.me/images/favicon.ico">
    <link rel="stylesheet" href="index.css">
    <link rel="stylesheet" href="rem.css">
</head>
<body>
    <div class="page1">
        <img src="tuzi.jpg" alt="兔子" style="opacity: 0;width: 0;height: 0;">
        <!--<h2 class="page1-tit" id="pageTitle"></h2>-->
        <button id="reset" class="game-reset-btn" disabled>重新开始</button>
        <div class="game-box">
            <div class="game-pop-box ui-center play" id="layer">
                <div class="game-warp">
                    <div class="game-pop-hd">
                        <h2>挑战失败!</h2>
                        <p>再接再厉!</p>
                    </div>
                    <a href="javascript:;" class="game-start-btn play-btn" id="start">开始</a>
                </div>
            </div>
            <ul id="gameBox">
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
                <li><img src="" alt=""></li>
            </ul>
        </div>
        <span class="play-time" id="timing">?</span>
        <p class="pages">
            第&nbsp;<strong id="level">?</strong>&nbsp;/&nbsp;<span id="levels">?</span> 关,
            本关限时<span id="time">?</span>秒
        </p>
    </div>
    <canvas id="canvas" style="display: none" width="300" height="300"></canvas>
    <script type="text/javascript" src="zepto.js"></script>
    <script type="text/javascript">
        var doc = document;
        var canvas = doc.getElementById('canvas');
        var ctx = canvas.getContext('2d');
        var $gameBox = $('#gameBox');
        var $lis = $gameBox.find('li');
        var image = new Image();
        var oriArr = [1, 2, 3, 4, 5, 6, 7, 8, 9];
        var imgArr = [1, 2, 3, 4, 5, 6, 7, 8, 9];
        var App = {
            timeHandle: null,
            isComplete: false,
            level: 0,
            levels: [
                {time: "60.00", image: "shulan.jpg"},
                {time: "40.00", image: "tuzi.jpg"},
                {time: "30.00", image: "together.jpg"}
            ],
            bind: function() {
                //阻止手机上浏览器的弹性下拉。。。
                $('body').on('touchstart', function(e) {
                    e.preventDefault();
                });
                $lis.on('swipeLeft', function(e) {
                    e.preventDefault();
                    var $this = $(this);
                    var index = $this.index();
                    var html = $this.html();
                    var $prev = $this.prev();
                    if ($.inArray(index, [3, 6]) > -1 || $prev.size() <= 0) {
                        return false;
                    }
                    $this.html($prev.html());
                    $prev.html(html);
                    App.check();
                });
                $lis.on('swipeRight', function(e) {
                    e.preventDefault();
                    var $this = $(this);
                    var index = $this.index();
                    var html = $this.html();
                    var $next = $this.next();
                    if ($.inArray(index, [2, 5]) > -1 || $next.size() <= 0) {
                        return false;
                    }
                    $this.html($next.html());
                    $next.html(html);
                    App.check();
                });
                $lis.on('swipeUp', function(e) {
                    e.preventDefault();
                    var $this = $(this);
                    var html = $this.html();
                    var index = $this.index() - 3;
                    var $up = $lis.eq(index);
                    if (index >= 0 && $up.size() > 0) {
                        $this.html($up.html());
                        $up.html(html);
                        App.check();
                    }
                });
                $lis.on('swipeDown', function(e) {
                    e.preventDefault();
                    var $this = $(this);
                    var html = $this.html();
                    var index = $this.index()   3;
                    var $down = $lis.eq(index);
                    if (index < 9 && $down.size() > 0) {
                        $this.html($down.html());
                        $down.html(html);
                        App.check();
                    }
                });
                $('#start').on('tap', function() {
                    $('#reset').prop('disabled', false);
                    //再来一次的时候 顺序不变哦
                    if ($(this).html() !== '再来一次') {
                        App.randomImage(true);
                    } else {
                        App.randomImage();
                    }
                    App.resetData();
                    App.countdown();
                    $('#layer').hide();
                });
                $('#reset').on('tap', function() {
                    App.resetData();
                    App.countdown();
                    App.randomImage(true);
                });
            },
            countdown: function() {
                clearInterval(this.timeHandle);
                this.timeHandle = setInterval(function() {
                    var $time = $('#timing');
                    var time = parseFloat($time.text());
                    var currTime = (time - 0.01).toFixed(2);
                    if (currTime < 0) {
                        clearInterval(App.timeHandle);
                        $time.text(parseInt(currTime).toFixed(2));
                        App.update();
                    } else {
                        $time.text(currTime);
                    }
                }, 10);
            },
            resetData: function() {
                var time = this.levels[this.level].time;
                $('#timing').text(time);
                $('#time').text(time);
                $('#level').text(this.level 1);
                $('#levels').text(this.levels.length);
            },
            init: function() {
                $('#reset').prop('disabled', true);
                this.resetData();
                imgArr = [1, 2, 3, 4, 5, 6, 7, 8, 9];
                this.render();
            },
            render: function() {
                image.onload = function() {
                    App.randomImage();
                }
                image.src = this.levels[this.level].image;
            },
            randomImage: function(flag) {
                flag = flag || false;
                if (flag) {
                    imgArr.sort(function(a, b) {
                        return Math.random() - Math.random();
                    });
                }
                var index = 1;
                for (var i=0; i<3; i  ) {
                    for (var j=0; j<3; j  ) {
                        ctx.drawImage(image, 300*j, 300*i, 300, 300, 0, 0, 300, 300);
                        $lis.eq(imgArr[index-1]-1).find('img').data('seq', index).attr('src', canvas.toDataURL('image/jpeg'));
                        index  ;
                    }
                }
            },
            check: function() {
                var resArr = [];
                $('#gameBox img').each(function(k, v) {
                    resArr.push(v.getAttribute("data-seq"));
                });
                if (resArr.join("") === oriArr.join("")) {
                    setTimeout(function() {
                        //App.isComplete = true;
                        window.clearInterval(App.timeHandle);
                        if (App.level >= App.levels.length-1) {
                            alert("哇塞,你居然通关了,好棒!");
                            App.destory();
                        } else {
                            if (confirm("恭喜过关,是否继续挑战?")) {
                                App.level  ;
                                $('#layer').show();
                                App.init();
                            }
                        }
                    }, 300);
                }
            },
            update: function() {
                if (this.isComplete === false) {
                    alert("时间到,游戏结束!");
                    $('#layer').show();
                    $('#start').html("再来一次");
                    $('#reset').prop('disabled', true);
                }
            },
            destory: function() {
                $('#reset').prop('disabled', true);
                $lis.off("swipeLeft");
                $lis.off("swipeRight");
                $lis.off("swipeUp");
                $lis.off("swipeDown");
                $lis.css('border', 0);
                $gameBox.css('border', 0);
            },
            start: function() {
                this.init();
                this.render();
                this.bind();
            },
        };
        App.start();
    </script>
</body>
</html>