基本信息
源码名称:HTML5 掷骰子游戏 源码下载
源码大小:5.07KB
文件格式:.html
开发语言:CSS
更新时间:2013-10-24
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源码介绍
<html>
<head>
<meta charset="utf-8">
<title>骰子游戏</title>
<style>
body{ text-align:center;}
#can{ border:1px solid black;}
</style>
</head>
<body>
<canvas id='can' width='500px' height='400px'></canvas>
<br>
<br>
<input type='button' id='btnStart' value='开始'>
</body>
</html>
<script>
//定时器变量
var tidck =null;
//存放图片的容器
var can;
//画布
var ctx;
//骰子每次的点数的数组
var SumArray = [];
//摇骰子点数的总次数
//var sum = 0;
//每次骰子点数的和
var ranSum = 0;
//骰子变化次数
var count = 0;
//圆点的坐标
var pointCoordinates = [[20,20],[[10,10],[30,30]],[[10,10],[20,20],[30,30]],[[10,10],[10,30],[30,10],[30,30]],[[10,10],[10,30],[20,20],[30,10],[30,30]],[[10,10],[10,20],[10,30],[30,10],[30,20],[30,30]]];
//骰子的坐标
var diceCoordinates = [[40,10],[120,10],[180,10],[250,10],[330,10],[400,10]];/**/
window.onload = function(){
can = document.getElementById('can');
ctx = can.getContext("2d");
/*初始化骰子*/
/*ctx.clearRect(0,0,can.width,can.height);
for(var i=0;i<diceCoordinates.length;i ){
ctx.fillStyle = 'orange';
ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);
draw(diceCoordinates[i],i,pointCoordinates[i]);
}*/
loadCoordinates();
/*初始化骰子*/
document.getElementById('btnStart').onclick = function(){
//alert(SumArray.length);
if(SumArray.length<=8){
//sum ;
count = 0;
tidck = setInterval(drawCoordinates,100);
}
else{
if(config("摇骰子的次数不能大于8次,是否清空重新摇骰子?")){
//sum = 0;
count = 0;
SumArray.splice(0,SumArray.length);
loadCoordinates();
tidck = setInterval(drawCoordinates,100);
}
}
};
}
//初始化骰子
function loadCoordinates(){
ctx.clearRect(0,0,can.width,can.height);
for(var i=0;i<diceCoordinates.length;i ){
ctx.fillStyle = 'orange';
ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);
draw(diceCoordinates[i],i,pointCoordinates[i]);
}
}
//开始摇骰子
function drawCoordinates()
{
//执行一定次数后放慢速度(使用修改定时执行的时间来达到效果)
if(count == 30){
//清除定时执行
window.clearInterval(tidck);
//给定时执行赋新的时间
tidck = setInterval(drawCoordinates,200);
}
else if(count == 45){
window.clearInterval(tidck);
tidck = setInterval(drawCoordinates,500);
}
else if(count == 48){
window.clearInterval(tidck);
tidck = setInterval(drawCoordinates,800);
}
else if(count >= 50){
window.clearInterval(tidck);
//alert("摇骰子完成");
//将每次的值放进数组
SumArray.push(ranSum);
drawText(ranSum);
}
else{
//每次的时候先把上一次的点数清零
ranSum = 0;
//清理画布
ctx.clearRect(0,0,can.width,60);
for(var i=0;i<diceCoordinates.length;i ){
//画笔颜色
ctx.fillStyle = 'orange';
//画正方形
ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);
//获取随机数
var ran = Math.floor(Math.random()*6);
ranSum =ran 1;
draw(diceCoordinates[i],ran,pointCoordinates[ran]);/**/
}
}
count ;
}
//画骰子的点
function draw(dice,ran,drowArray){
ctx.fillStyle = 'red';
for(var i = 0;i<=ran;i ){
var array = drowArray[i];
ctx.beginPath();
if(ran==0)
{
//alert(drowArray[0]);
ctx.arc(drowArray[0] dice[0],drowArray[1] dice[1],5,0,Math.PI*2,true);
}
else
{
ctx.arc(array[0] dice[0],array[1] dice[1],5,0,Math.PI*2,true);
}
ctx.closePath();
ctx.fill();
}
}
function drawText(ranSum){
ctx.font="30px Verdana";
ctx.fillText("第" (SumArray.length) "次摇的点数是:" SumArray[SumArray.length-1] " " (SumArray[SumArray.length-1]>18?"大":"小"),40,90 40*(SumArray.length-1));
}
</script>