基本信息
源码名称:HTML5-JavaScript动画基础.pdf
源码大小:9.10M
文件格式:.pdf
开发语言:js
更新时间:2021-01-29
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源码介绍
JavaScript HTML5动画基础一书包括了你需要知道如何使用HTML5 canvas创建动态脚本动画的一切。它提供了所有相关的数学信息,你需要,在物理概念加速,速度,放松,弹簧,碰撞检测,动量守恒,三维,和向前和逆运动学。
JavaScript HTML5动画基础一书包括了你需要知道如何使用HTML5 canvas创建动态脚本动画的一切。它提供了所有相关的数学信息,你需要,在物理概念加速,速度,放松,弹簧,碰撞检测,动量守恒,三维,和向前和逆运动学。
Contents at a Glance Contents ...................................................................................................................... vi About the Author ....................................................................................................... xv About the Technical Reviewers ............................................................................... xvi About the the Cover Image Artist ........................................................................... xvii Acknowledgments .................................................................................................. xviii Introduction ............................................................................................................... xix Part I:JavaScript Animation Basics Chapter 1 :Basic Animation Concepts ....................................................................... 3 Chapter 2: Basics of JavaScript for Animation ......................................................... 9 Chapter 3: Trigonometry for Animation ................................................................... 35 Chapter 4: Trigonometry for Animation ................................................................... 69 Part II:Basic Motion Chapter 5: Velocity and Acceleration .................................................................... 105 Chapter 6: Boundaries and Friction ....................................................................... 131 Chapter 7: User Interaction: Moving Objects Around .......................................... 153 Part III: Advanced Motion Chapter 8: Easing and Springing ........................................................................... 169 Chapter 9:Collision Detection ................................................................................. 201 Chapter 10: Coordinate Rotation and Bouncing Off Angles ............................... 225 Chapter 11: Billiard Ball Physics ............................................................................ 247 Chapter 12: Particle Attraction and Gravity .......................................................... 275 Chapter 13:Forward Kinematics: Making Things Walk ........................................ 291 Chapter 14: Inverse Kinematics: Dragging and Reaching ................................... 319 Part IV: 3D Animation Chapter 15:3D Basics .............................................................................................. 343 Chapter 16:3D Lines and Fills ................................................................................. 383 Chapter 17:Backface Culling and 3D Lighting ...................................................... 413 Part V:Additional Techniques Chapter 18: Matrix Math .......................................................................................... 431 Chapter 19:Tips and Tricks ..................................................................................... 443 Appendix ................................................................................................................... 467 Index .......................................................................................................................... 475