基本信息
源码名称:HTML5-JavaScript动画基础.pdf
源码大小:9.10M
文件格式:.pdf
开发语言:js
更新时间:2021-01-29
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   源码介绍
JavaScript HTML5动画基础一书包括了你需要知道如何使用HTML5 canvas创建动态脚本动画的一切。它提供了所有相关的数学信息,你需要,在物理概念加速,速度,放松,弹簧,碰撞检测,动量守恒,三维,和向前和逆运动学。

Contents at a Glance
Contents ...................................................................................................................... vi
About the Author ....................................................................................................... xv
About the Technical Reviewers ............................................................................... xvi
About the the Cover Image Artist ........................................................................... xvii
Acknowledgments .................................................................................................. xviii
Introduction ............................................................................................................... xix
Part I:JavaScript Animation Basics
Chapter 1 :Basic Animation Concepts ....................................................................... 3
Chapter 2: Basics of JavaScript for Animation ......................................................... 9
Chapter 3: Trigonometry for Animation ................................................................... 35
Chapter 4: Trigonometry for Animation ................................................................... 69
Part II:Basic Motion
Chapter 5: Velocity and Acceleration .................................................................... 105
Chapter 6: Boundaries and Friction ....................................................................... 131
Chapter 7: User Interaction: Moving Objects Around .......................................... 153
Part III: Advanced Motion
Chapter 8: Easing and Springing ........................................................................... 169
Chapter 9:Collision Detection ................................................................................. 201
Chapter 10: Coordinate Rotation and Bouncing Off Angles ............................... 225
Chapter 11: Billiard Ball Physics ............................................................................ 247
Chapter 12: Particle Attraction and Gravity .......................................................... 275
Chapter 13:Forward Kinematics: Making Things Walk ........................................ 291
Chapter 14: Inverse Kinematics: Dragging and Reaching ................................... 319
Part IV: 3D Animation
Chapter 15:3D Basics .............................................................................................. 343
Chapter 16:3D Lines and Fills ................................................................................. 383
Chapter 17:Backface Culling and 3D Lighting ...................................................... 413
Part V:Additional Techniques
Chapter 18: Matrix Math .......................................................................................... 431
Chapter 19:Tips and Tricks ..................................................................................... 443
Appendix ................................................................................................................... 467
Index .......................................................................................................................... 475