嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元微信扫码支付:2 元
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
目录如下:
│ index.html
│
├─images
│ │ background.jpg
│ │ blank.gif
│ │ developing.png
│ │ dojo.png
│ │ flash.png
│ │ fork.gif
│ │ game-over.png
│ │ home-desc.png
│ │ home-mask.png
│ │ index.css
│ │ logo.png
│ │ lose.png
│ │ new-game.png
│ │ new.png
│ │ ninja.png
│ │ quit.png
│ │ score.png
│ │ shadow.png
│ │ smoke.png
│ │ x.png
│ │ xf.png
│ │ xx.png
│ │ xxf.png
│ │ xxx.png
│ │ xxxf.png
│ │
│ └─fruit
│ apple-1.png
│ apple-2.png
│ apple.png
│ banana-1.png
│ banana-2.png
│ banana.png
│ basaha-1.png
│ basaha-2.png
│ basaha.png
│ boom.png
│ peach-1.png
│ peach-2.png
│ peach.png
│ sandia-1.png
│ sandia-2.png
│ sandia.png
│
├─scripts
│ │ all.js
│ │ collide.js
│ │ control.js
│ │ game.js
│ │ layer.js
│ │ main.js
│ │ message.js
│ │ sence.js
│ │ state.js
│ │ timeline.js
│ │ tools.js
│ │
│ ├─factory
│ │ displacement.js
│ │ fruit.js
│ │ juice.js
│ │ rotate.js
│ │
│ ├─lib
│ │ buzz.js
│ │ raphael.js
│ │ sound.js
│ │ tween.js
│ │ ucren.js
│ │
│ └─object
│ background.js
│ console.js
│ developing.js
│ dojo.js
│ flame.js
│ flash.js
│ fps.js
│ game-over.js
│ home-desc.js
│ home-mask.js
│ knife.js
│ light.js
│ logo.js
│ lose.js
│ new-game.js
│ new.js
│ ninja.js
│ quit.js
│ score.js
│
└─sound
boom.mp3
boom.ogg
menu.mp3
menu.ogg
over.mp3
over.ogg
splatter.mp3
splatter.ogg
start.mp3
start.ogg
throw.mp3
throw.ogg
代码如下:
var timeline = require( "timeline" );
var tools = require( "tools" );
var sence = require( "sence" );
var Ucren = require( "lib/ucren" );
var buzz = require( "lib/buzz" );
var control = require( "control" );
var csl = require( "object/console" );
var message = require( "message" );
var state = require( "state" );
var game = require( "game" );
var collide = require( "collide" );
var setTimeout = timeline.setTimeout.bind( timeline );
var log = function(){
var time = 1e3, add = 300, fn;
fn = function( text ){
setTimeout( function(){ csl.log( text ); }, time );
time += add;
};
fn.clear = function(){
setTimeout( csl.clear.bind( csl ), time );
time += add;
};
return fn;
}();
exports.start = function(){
[ timeline, sence, control ].invoke( "init" );
log( "正在加载鼠标控制脚本" );
log( "正在加载图像资源" );
log( "正在加载游戏脚本" );
log( "正在加载剧情" );
log( "正在初始化" );
log( "正在启动游戏..." );
log.clear();
setTimeout( sence.switchSence.saturate( sence, "home-menu" ), 3000 );
};
message.addEventListener("slice", function( knife ){
var fruits = collide.check( knife ), angle;
if( fruits.length )
angle = tools.getAngleByRadian( tools.pointToRadian( knife.slice(0, 2), knife.slice(2, 4) ) ),
fruits.forEach(function( fruit ){
message.postMessage( fruit, angle, "slice.at" );
});
});
message.addEventListener("slice.at", function( fruit, angle ){
if( state( "sence-state" ).isnot( "ready" ) )
return ;
if( state( "sence-name" ).is( "game-body" ) ){
game.sliceAt( fruit, angle );
return ;
}
if( state( "sence-name" ).is( "home-menu" ) ){
fruit.broken( angle );
if( fruit.isHomeMenu )
switch( 1 ){
case fruit.isDojoIcon:
sence.switchSence( "dojo-body" ); break;
case fruit.isNewGameIcon:
sence.switchSence( "game-body" ); break;
case fruit.isQuitIcon:
sence.switchSence( "quit-body" ); break;
}
return ;
}
});
var tip = "";
if( !Ucren.isChrome )
tip = "$为了获得最佳流畅度,推荐您使用 <span class='b'>Google Chrome</span> 体验本游戏";
if( !buzz.isSupported() )
tip = tip.replace( "$", "您的浏览器不支持 <audio> 播放声效,且" );
tip = tip.replace( "$", "" );
Ucren.Element( "browser" ).html( tip );