基本信息
源码名称:three.js 绘制一个立方体和一个网格线
源码大小:0.30M
文件格式:.zip
开发语言:js
更新时间:2018-05-17
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源码介绍
<!DOCTYPE html> <html> <head> <!-- 移动相机的位置--> <meta charset="UTF-8"> <title>WebGL中文网</title> <script src="js/Three.js"></script> <script src="js/Stats.js"></script> <script src="js/tween.min.js"></script> <script src="js/loaders/OBJLoader.js"></script> <style type="text/css"> div#canvas-frame { border: none; cursor: pointer; width: 100%; height: 600px; background-color: #EEEEEE; } </style> <script> /* * 围绕某个 x,y,z轴测试 */ var renderer; var stats; function initThree() { width = document.getElementById('canvas-frame').clientWidth; height = document.getElementById('canvas-frame').clientHeight; renderer = new THREE.WebGLRenderer({ antialias : true }); renderer.setSize(width, height); document.getElementById('canvas-frame').appendChild(renderer.domElement); renderer.setClearColor(0xFFFFFF, 1.0); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById('canvas-frame').appendChild(stats.domElement); } var camera; function initCamera() { camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000); camera.position.x = 100; camera.position.y = 300; camera.position.z = 600; camera.up.x = 0; camera.up.y = 1; camera.up.z = 0; camera.lookAt({ x : 0, y : 0, z : 0 }); } var scene; function initScene() { scene = new THREE.Scene(); } var light; function initLight() { light = new THREE.AmbientLight(0xFF0000); light.position.set(100, 100, 200); scene.add(light); } var cube; var boxMesh,objMesh = undefined; var pivot = undefined; var axis1,axis2,axis3; function initObject() { var manager = new THREE.LoadingManager(); var loader = new THREE.OBJLoader( manager ); loader.load( 'model.obj', function ( object ) { //scene.add( object ); objMesh = object; pivot = new THREE.Group(); box = new THREE.Box3().setFromObject( objMesh ); pivot.add( objMesh ); box.center( objMesh.position ); objMesh.position.multiplyScalar( - 1 ); scene.add( pivot ); box.center( pivot.position ); // 辅助坐标 axis1 = new THREE.AxisHelper(100); axis1.position.copy( pivot.position ); scene.add( axis1 ); axis2 = new THREE.AxisHelper(100); axis2.position.copy( objMesh.position ); scene.add( axis2 ); }); // 立方体 var geometry = new THREE.BoxGeometry( 30, 30, 30 ); for ( var i = 0; i < geometry.faces.length; i = 2 ) { var hex = Math.random() * 0xffffff; geometry.faces[ i ].color.setHex( hex ); geometry.faces[ i 1 ].color.setHex( hex ); } var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors} ); boxMesh = new THREE.Mesh( geometry,material); boxMesh.position = new THREE.Vector3(0,0,0); scene.add(boxMesh); } function initGrid(){ var helper = new THREE.GridHelper( 1000, 50 ); helper.setColors( 0x0000ff, 0x808080 ); scene.add( helper ); } function threeStart() { initThree(); initCamera(); initScene(); initLight(); initObject(); initGrid(); animation(); } // 帧循环、游戏循环 function animation() { //mesh.rotation.y =0.01; boxMesh.rotateY(0.01); if(pivot != undefined){ pivot.rotateY(0.01); } renderer.render(scene, camera); requestAnimationFrame(animation); } </script> </head> <body onload="threeStart();"> <div style="margin-left:150px;"> <p>课前准备,绘制一个立方体和一个网格线</p> </div> <div id="canvas-frame"></div> </body> </html>