基本信息
源码名称:html5,canvas波浪滚动百分比动画
源码大小:0.04M
文件格式:.rar
开发语言:js
更新时间:2018-01-02
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   源码介绍

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title>HTML5波浪滚动动画</title>
	<style>
	*{margin:0;padding:0;list-style:none;}
	.wave{width:200px;height:200px;overflow:hidden;border-radius:50%;background:rgba(255,203,103,.6);margin:100px auto;position:relative;text-align:center;display:table-cell;vertical-align:middle;}
	.wave span{display:inline-block;color:#fff;font-size:20px;position:relative;z-index:2;}
	.wave canvas{position:absolute;left:0;top:0;z-index:1;}
	</style>
</head>
<body>
	<!-- 代码部分 begin -->
	<div id="wave" class="wave"><span>60%</span></div>
	<script>
	var wave = (function () {
	    var ctx;
	    var waveImage;
	    var canvasWidth;
	    var canvasHeight;
	    var needAnimate = false;

	    function init (callback) {
	        var wave = document.getElementById('wave');
	        var canvas = document.createElement('canvas');
	        if (!canvas.getContext) return;
	        ctx = canvas.getContext('2d');
	        canvasWidth = wave.offsetWidth;
	        canvasHeight = wave.offsetHeight;
	        canvas.setAttribute('width', canvasWidth);
	        canvas.setAttribute('height', canvasHeight);
	        wave.appendChild(canvas);
	        waveImage = new Image();
	        waveImage.onload = function () {
	            waveImage.onload = null;
	            callback();
	        }
	        waveImage.src = 'images/wave.png';
	    }

	    function animate () {
	        var waveX = 0;
	        var waveY = 0;
	        var waveX_min = -203;
	        var waveY_max = canvasHeight * 0.7;
	        var requestAnimationFrame = 
	            window.requestAnimationFrame || 
	            window.mozRequestAnimationFrame || 
	            window.webkitRequestAnimationFrame || 
	            window.msRequestAnimationFrame ||
	            function (callback) { window.setTimeout(callback, 1000 / 60); };
	        function loop () {
	            ctx.clearRect(0, 0, canvasWidth, canvasHeight);
	            if (!needAnimate) return;
	            if (waveY < waveY_max) waveY  = 1.5;
	            if (waveX < waveX_min) waveX = 0; else waveX -= 3;
	            
	            ctx.globalCompositeOperation = 'source-over';
	            ctx.beginPath();
	            ctx.arc(canvasWidth/2, canvasHeight/2, canvasHeight/2, 0, Math.PI*2, true);
	            ctx.closePath();
	            ctx.fill();

	            ctx.globalCompositeOperation = 'source-in';
	            ctx.drawImage(waveImage, waveX, canvasHeight - waveY);
	            
	            requestAnimationFrame(loop);
	        }
	        loop();
	    }

	    function start () {
	        if (!ctx) return init(start);
	        needAnimate = true;
	        setTimeout(function () {
	            if (needAnimate) animate();
	        }, 500);
	    }
	    function stop () {
	        needAnimate = false;
	    }
	    return {start: start, stop: stop};
	}());
	wave.start();
	</script>
	<!-- 代码部分 end -->
</body>
</html>