基本信息
源码名称:html5,canvas波浪滚动百分比动画
源码大小:0.04M
文件格式:.rar
开发语言:js
更新时间:2018-01-02
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 3 元×
微信扫码支付:3 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>HTML5波浪滚动动画</title> <style> *{margin:0;padding:0;list-style:none;} .wave{width:200px;height:200px;overflow:hidden;border-radius:50%;background:rgba(255,203,103,.6);margin:100px auto;position:relative;text-align:center;display:table-cell;vertical-align:middle;} .wave span{display:inline-block;color:#fff;font-size:20px;position:relative;z-index:2;} .wave canvas{position:absolute;left:0;top:0;z-index:1;} </style> </head> <body> <!-- 代码部分 begin --> <div id="wave" class="wave"><span>60%</span></div> <script> var wave = (function () { var ctx; var waveImage; var canvasWidth; var canvasHeight; var needAnimate = false; function init (callback) { var wave = document.getElementById('wave'); var canvas = document.createElement('canvas'); if (!canvas.getContext) return; ctx = canvas.getContext('2d'); canvasWidth = wave.offsetWidth; canvasHeight = wave.offsetHeight; canvas.setAttribute('width', canvasWidth); canvas.setAttribute('height', canvasHeight); wave.appendChild(canvas); waveImage = new Image(); waveImage.onload = function () { waveImage.onload = null; callback(); } waveImage.src = 'images/wave.png'; } function animate () { var waveX = 0; var waveY = 0; var waveX_min = -203; var waveY_max = canvasHeight * 0.7; var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; function loop () { ctx.clearRect(0, 0, canvasWidth, canvasHeight); if (!needAnimate) return; if (waveY < waveY_max) waveY = 1.5; if (waveX < waveX_min) waveX = 0; else waveX -= 3; ctx.globalCompositeOperation = 'source-over'; ctx.beginPath(); ctx.arc(canvasWidth/2, canvasHeight/2, canvasHeight/2, 0, Math.PI*2, true); ctx.closePath(); ctx.fill(); ctx.globalCompositeOperation = 'source-in'; ctx.drawImage(waveImage, waveX, canvasHeight - waveY); requestAnimationFrame(loop); } loop(); } function start () { if (!ctx) return init(start); needAnimate = true; setTimeout(function () { if (needAnimate) animate(); }, 500); } function stop () { needAnimate = false; } return {start: start, stop: stop}; }()); wave.start(); </script> <!-- 代码部分 end --> </body> </html>