基本信息
源码名称:基于Three.js的3D全景实现
源码大小:0.36M
文件格式:.rar
开发语言:js
更新时间:2017-07-01
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源码介绍
基于Three.js的3D全景实现
基于Three.js的3D全景实现
<!DOCTYPE html>
<!-- saved from url=(0072)http://mrdoob.github.com/three.js/examples/canvas_geometry_panorama.html -->
<html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>three.js canvas - panorama demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: rgb(200,200,200);
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"><canvas width="1024" height="34"></canvas></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>
<script src="./images/js/Three.js"></script>
<script>
var camera, scene, renderer;
var texture_placeholder,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 90, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0,
target = new THREE.Vector3();
init();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
scene = new THREE.Scene();
scene.add( camera );
texture_placeholder = document.createElement( 'canvas' );
texture_placeholder.width = 128;
texture_placeholder.height = 128;
var context = texture_placeholder.getContext( '2d' );
context.fillStyle = 'rgb( 200, 200, 200 )';
context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
var materials = [
loadTexture( 'images/textures/cube/skybox/px.jpg' ), // right
loadTexture( 'images/textures/cube/skybox/nx.jpg' ), // left
loadTexture( 'images/textures/cube/skybox/py.jpg' ), // top
loadTexture( 'images/textures/cube/skybox/ny.jpg' ), // bottom
loadTexture( 'images/textures/cube/skybox/pz.jpg' ), // back
loadTexture( 'images/textures/cube/skybox/nz.jpg' ) // front
];
mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() );
mesh.scale.x = - 1;
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
function loadTexture( path ) {
var texture = new THREE.Texture( texture_placeholder );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var image = new Image();
image.onload = function () {
texture.needsUpdate = true;
material.map.image = this;
render();
};
image.src = path;
return material;
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 onPointerDownLat;
render();
}
}
function onDocumentMouseUp( event ) {
isUserInteracting = false;
render();
}
function onDocumentMouseWheel( event ) {
camera.fov -= event.wheelDeltaY * 0.05;
camera.updateProjectionMatrix();
render();
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
onPointerDownPointerX = event.touches[ 0 ].pageX;
onPointerDownPointerY = event.touches[ 0 ].pageY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 onPointerDownLon;
lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 onPointerDownLat;
render();
}
}
function render() {
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = ( 90 - lat ) * Math.PI / 180;
theta = lon * Math.PI / 180;
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
target.y = 500 * Math.cos( phi );
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( target );
renderer.render( scene, camera );
}
</script>
</body></html>