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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Live input record and playback</title>
<style type='text/css'>
ul { list-style: none; }
#recordingslist audio { display: block; margin-bottom: 10px; }
</style>
</head>
<body>
<button onclick="startRecording(this);">record</button>
<button onclick="stopRecording(this);" disabled>stop</button>
<h2>Recordings</h2>
<ul id="recordingslist"></ul>
<h2>Log</h2>
<pre id="log"></pre>
<script>
function __log(e, data) {
log.innerHTML = "\n" e " " (data || '');
}
var audio_context;
var recorder;
function startUserMedia(stream) {
var input = audio_context.createMediaStreamSource(stream);
__log('Media stream created.');
// Uncomment if you want the audio to feedback directly
//input.connect(audio_context.destination);
//__log('Input connected to audio context destination.');
recorder = new Recorder(input);
__log('Recorder initialised.');
}
function startRecording(button) {
recorder && recorder.record();
button.disabled = true;
button.nextElementSibling.disabled = false;
__log('Recording...');
}
function stopRecording(button) {
recorder && recorder.stop();
button.disabled = true;
button.previousElementSibling.disabled = false;
__log('Stopped recording.');
// create WAV download link using audio data blob
createDownloadLink();
recorder.clear();
}
function createDownloadLink() {
recorder && recorder.exportWAV(function(blob) {
var url = URL.createObjectURL(blob);
var li = document.createElement('li');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = new Date().toISOString() '.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(hf);
recordingslist.appendChild(li);
});
}
window.onload = function init() {
try {
// webkit shim
window.AudioContext = window.AudioContext || window.webkitAudioContext;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia;
window.URL = window.URL || window.webkitURL;
audio_context = new AudioContext;
__log('Audio context set up.');
__log('navigator.getUserMedia ' (navigator.getUserMedia ? 'available.' : 'not present!'));
} catch (e) {
alert('No web audio support in this browser!');
}
navigator.getUserMedia({audio: true}, startUserMedia, function(e) {
__log('No live audio input: ' e);
});
};
</script>
<script src="../dist/recorder.js"></script>
</body>
</html>