基本信息
源码名称:wpf 五子棋游戏源码下载
源码大小:0.24M
文件格式:.rar
开发语言:ASP
更新时间:2015-12-08
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源码介绍
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace SmartFive { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { //定义全局变量 private bool flag = true, begin_flag = false, again_exit = true; private int[][] position = new int[15][]; private int X = 0, Y = 0; /// <summary> /// 初始化应用 /// </summary> public MainWindow() { InitializeComponent(); this.Left = System.Windows.SystemParameters.PrimaryScreenWidth - this.Width - 10; this.Top = System.Windows.SystemParameters.PrimaryScreenHeight - this.Height - 80; this.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen; PaintBoard(); Initialize(); } private void Menu_Ground_MouseDown(object sender, MouseButtonEventArgs e) { try { this.DragMove(); } catch { } } /// <summary> /// 初始化棋局 /// </summary> private void Initialize() { for (int i = 0; i < 15; i ) { position[i] = new int[15]; for (int j = 0; j < 15; j ) { position[i][j] = 0; } } } /// <summary> /// 绘制棋盘 /// </summary> private void PaintBoard() { Play_Ground.Background = new SolidColorBrush(Color.FromRgb(255, 147, 15)); for (int i = 0; i < 15; i ) { Line xLine = new Line(); Line yLine = new Line(); xLine.Stroke = new SolidColorBrush(Color.FromRgb(0, 0, 0)); yLine.Stroke = new SolidColorBrush(Color.FromRgb(0, 0, 0)); xLine.X1 = 15; xLine.X2 = 435; yLine.Y1 = 15; yLine.Y2 = 435; xLine.Y1 = i * 30 15; xLine.Y2 = i * 30 15; yLine.X1 = i * 30 15; yLine.X2 = i * 30 15; Play_Ground.Children.Add(xLine); Play_Ground.Children.Add(yLine); } Ellipse sky_point = new Ellipse(); sky_point.Height = 6; sky_point.Width = 6; sky_point.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0)); Canvas.SetLeft(sky_point, 222); Canvas.SetTop(sky_point, 222); Play_Ground.Children.Add(sky_point); Ellipse star_point1 = new Ellipse(); star_point1.Height = 6; star_point1.Width = 6; star_point1.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0)); Canvas.SetLeft(star_point1, 102); Canvas.SetTop(star_point1, 102); Play_Ground.Children.Add(star_point1); Ellipse star_point2 = new Ellipse(); star_point2.Height = 6; star_point2.Width = 6; star_point2.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0)); Canvas.SetLeft(star_point2, 342); Canvas.SetTop(star_point2, 342); Play_Ground.Children.Add(star_point2); Ellipse star_point3 = new Ellipse(); star_point3.Height = 6; star_point3.Width = 6; star_point3.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0)); Canvas.SetLeft(star_point3, 342); Canvas.SetTop(star_point3, 102); Play_Ground.Children.Add(star_point3); Ellipse star_point4 = new Ellipse(); star_point4.Height = 6; star_point4.Width = 6; star_point4.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0)); Canvas.SetLeft(star_point4, 102); Canvas.SetTop(star_point4, 342); Play_Ground.Children.Add(star_point4); } /// <summary> /// 重新绘制棋盘=新开一局 /// </summary> private void RePaintBoard() { Play_Ground.Children.Clear(); PaintBoard(); Initialize(); } /// <summary> /// 点击棋盘事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Play_Ground_MouseDown(object sender, MouseButtonEventArgs e) { if (begin_flag == false) { MessageBox.Show("还没开始呢"); return; } //else if (again_exit == false) //{ } else if (begin_flag == true || again_exit == true) { Ellipse chess = new Ellipse(); Point point = e.GetPosition(Play_Ground); if (point.X > 445 || point.Y > 445 || point.X < 5 || point.Y < 5) { MessageBox.Show("表乱点"); return; } chess.Width = 20; chess.Height = 20; X = (int)(point.X - 15) / 30; double n = (point.X - 15) / 30 - Math.Truncate((point.X - 15) / 30); if (n > 0.5) { X = 1; Y = (int)(point.Y - 15) / 30; n = (point.Y - 15) / 30 - Math.Truncate((point.Y - 15) / 30); if (n > 0.5) Y = 1; } else { Y = (int)(point.Y - 15) / 30; n = (point.Y - 15) / 30 - Math.Truncate((point.Y - 15) / 30); if (n > 0.5) Y = 1; } if (position[X][Y] != 0) { MessageBox.Show("表乱点!"); } else { if (flag) { chess.Fill = Brushes.Black; position[X][Y] = 1; flag = false; lbl_Notice.Content = "提示:请放白棋!"; } else { chess.Fill = Brushes.White; position[X][Y] = 2; flag = true; lbl_Notice.Content = "提示:请放黑棋!"; } Canvas.SetLeft(chess, X * 30 5); Canvas.SetTop(chess, Y * 30 5); Play_Ground.Children.Add(chess); if (JudgeWinner() > 0) { MessageBox.Show("黑方胜~白方自觉点"); begin_flag = false; } if (JudgeWinner() < 0) { MessageBox.Show("白方胜~黑方自觉点"); begin_flag = false; } } } } private void mu_reStar_Click(object sender, RoutedEventArgs e) { MessageBoxResult res = MessageBox.Show("是否重开一局?", "游戏提示", MessageBoxButton.YesNo); if (res.ToString() == MessageBoxResult.Yes.ToString()) { RePaintBoard(); mu_PiceStar_Click(sender, e); } } private void mu_back_Click(object sender, RoutedEventArgs e) { //需验证是否已开局 if (Play_Ground.Children.Count <= 35) { return; } MessageBoxResult res = MessageBox.Show("是否悔棋?", "游戏提示", MessageBoxButton.YesNo); if (res.ToString() == MessageBoxResult.Yes.ToString()) { Back_Step(); } } /// <summary> /// 悔棋一步 /// </summary> private void Back_Step() { Point pre = new Point(); pre.X = Canvas.GetLeft(Play_Ground.Children[Play_Ground.Children.Count - 1]); pre.Y = Canvas.GetTop(Play_Ground.Children[Play_Ground.Children.Count - 1]); X = (int)(pre.X - 15) / 30; double n = (pre.X - 15) / 30 - Math.Truncate((pre.X - 15) / 30); if (n > 0.5) { X = 1; Y = (int)(pre.Y - 15) / 30; n = (pre.Y - 15) / 30 - Math.Truncate((pre.Y - 15) / 30); if (n > 0.5) Y = 1; } else { Y = (int)(pre.Y - 15) / 30; n = (pre.Y - 15) / 30 - Math.Truncate((pre.Y - 15) / 30); if (n > 0.5) Y = 1; } if (position[X][Y] == 1) { flag = true; } if (position[X][Y] == 2) { flag = false; } position[X][Y] = 0; Play_Ground.Children.Remove(Play_Ground.Children[Play_Ground.Children.Count - 1]); } /// <summary> /// 判断获胜者=大于0:黑方胜;小于0:白方胜 /// </summary> /// <returns></returns> private int JudgeWinner() { int winner = 0; int i; for (i = 1; i <= 4 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X][Y i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X][Y - i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X i >= 0 && X i < 15 && position[X][Y] == position[X i][Y]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && position[X][Y] == position[X - i][Y]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X i >= 0 && X i < 15 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X i][Y i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X - i][Y - i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X - i][Y i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } for (i = 1; i <= 4 && X i >= 0 && X i < 15 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X i][Y - i]; i ) { if (i == 4) { if (flag == false) { winner = 1; } else { winner = -1; } } } return winner; } private void mu_close_Click(object sender, RoutedEventArgs e) { Application.Current.Shutdown(0); } private void mu_PiceStar_Click(object sender, RoutedEventArgs e) { begin_flag = true; if (flag == false) lbl_Notice.Content = "提示:请放白棋!"; if (flag == true) lbl_Notice.Content = "提示:请放黑棋!"; } } }