基本信息
源码名称:wpf 五子棋游戏源码下载
源码大小:0.24M
文件格式:.rar
开发语言:ASP
更新时间:2015-12-08
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源码介绍
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SmartFive
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
//定义全局变量
private bool flag = true, begin_flag = false, again_exit = true;
private int[][] position = new int[15][];
private int X = 0, Y = 0;
/// <summary>
/// 初始化应用
/// </summary>
public MainWindow()
{
InitializeComponent();
this.Left = System.Windows.SystemParameters.PrimaryScreenWidth - this.Width - 10;
this.Top = System.Windows.SystemParameters.PrimaryScreenHeight - this.Height - 80;
this.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen;
PaintBoard();
Initialize();
}
private void Menu_Ground_MouseDown(object sender, MouseButtonEventArgs e)
{
try { this.DragMove(); }
catch { }
}
/// <summary>
/// 初始化棋局
/// </summary>
private void Initialize()
{
for (int i = 0; i < 15; i )
{
position[i] = new int[15];
for (int j = 0; j < 15; j )
{
position[i][j] = 0;
}
}
}
/// <summary>
/// 绘制棋盘
/// </summary>
private void PaintBoard()
{
Play_Ground.Background = new SolidColorBrush(Color.FromRgb(255, 147, 15));
for (int i = 0; i < 15; i )
{
Line xLine = new Line();
Line yLine = new Line();
xLine.Stroke = new SolidColorBrush(Color.FromRgb(0, 0, 0));
yLine.Stroke = new SolidColorBrush(Color.FromRgb(0, 0, 0));
xLine.X1 = 15;
xLine.X2 = 435;
yLine.Y1 = 15;
yLine.Y2 = 435;
xLine.Y1 = i * 30 15;
xLine.Y2 = i * 30 15;
yLine.X1 = i * 30 15;
yLine.X2 = i * 30 15;
Play_Ground.Children.Add(xLine);
Play_Ground.Children.Add(yLine);
}
Ellipse sky_point = new Ellipse();
sky_point.Height = 6;
sky_point.Width = 6;
sky_point.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0));
Canvas.SetLeft(sky_point, 222);
Canvas.SetTop(sky_point, 222);
Play_Ground.Children.Add(sky_point);
Ellipse star_point1 = new Ellipse();
star_point1.Height = 6;
star_point1.Width = 6;
star_point1.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0));
Canvas.SetLeft(star_point1, 102);
Canvas.SetTop(star_point1, 102);
Play_Ground.Children.Add(star_point1);
Ellipse star_point2 = new Ellipse();
star_point2.Height = 6;
star_point2.Width = 6;
star_point2.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0));
Canvas.SetLeft(star_point2, 342);
Canvas.SetTop(star_point2, 342);
Play_Ground.Children.Add(star_point2);
Ellipse star_point3 = new Ellipse();
star_point3.Height = 6;
star_point3.Width = 6;
star_point3.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0));
Canvas.SetLeft(star_point3, 342);
Canvas.SetTop(star_point3, 102);
Play_Ground.Children.Add(star_point3);
Ellipse star_point4 = new Ellipse();
star_point4.Height = 6;
star_point4.Width = 6;
star_point4.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 0));
Canvas.SetLeft(star_point4, 102);
Canvas.SetTop(star_point4, 342);
Play_Ground.Children.Add(star_point4);
}
/// <summary>
/// 重新绘制棋盘=新开一局
/// </summary>
private void RePaintBoard()
{
Play_Ground.Children.Clear();
PaintBoard();
Initialize();
}
/// <summary>
/// 点击棋盘事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Play_Ground_MouseDown(object sender, MouseButtonEventArgs e)
{
if (begin_flag == false)
{
MessageBox.Show("还没开始呢");
return;
}
//else if (again_exit == false)
//{ }
else if (begin_flag == true || again_exit == true)
{
Ellipse chess = new Ellipse();
Point point = e.GetPosition(Play_Ground);
if (point.X > 445 || point.Y > 445 || point.X < 5 || point.Y < 5)
{
MessageBox.Show("表乱点");
return;
}
chess.Width = 20;
chess.Height = 20;
X = (int)(point.X - 15) / 30;
double n = (point.X - 15) / 30 - Math.Truncate((point.X - 15) / 30);
if (n > 0.5)
{
X = 1;
Y = (int)(point.Y - 15) / 30;
n = (point.Y - 15) / 30 - Math.Truncate((point.Y - 15) / 30);
if (n > 0.5)
Y = 1;
}
else
{
Y = (int)(point.Y - 15) / 30;
n = (point.Y - 15) / 30 - Math.Truncate((point.Y - 15) / 30);
if (n > 0.5)
Y = 1;
}
if (position[X][Y] != 0)
{
MessageBox.Show("表乱点!");
}
else
{
if (flag)
{
chess.Fill = Brushes.Black;
position[X][Y] = 1;
flag = false;
lbl_Notice.Content = "提示:请放白棋!";
}
else
{
chess.Fill = Brushes.White;
position[X][Y] = 2;
flag = true;
lbl_Notice.Content = "提示:请放黑棋!";
}
Canvas.SetLeft(chess, X * 30 5);
Canvas.SetTop(chess, Y * 30 5);
Play_Ground.Children.Add(chess);
if (JudgeWinner() > 0)
{
MessageBox.Show("黑方胜~白方自觉点");
begin_flag = false;
}
if (JudgeWinner() < 0)
{
MessageBox.Show("白方胜~黑方自觉点");
begin_flag = false;
}
}
}
}
private void mu_reStar_Click(object sender, RoutedEventArgs e)
{
MessageBoxResult res = MessageBox.Show("是否重开一局?", "游戏提示", MessageBoxButton.YesNo);
if (res.ToString() == MessageBoxResult.Yes.ToString())
{
RePaintBoard();
mu_PiceStar_Click(sender, e);
}
}
private void mu_back_Click(object sender, RoutedEventArgs e)
{
//需验证是否已开局
if (Play_Ground.Children.Count <= 35)
{
return;
}
MessageBoxResult res = MessageBox.Show("是否悔棋?", "游戏提示", MessageBoxButton.YesNo);
if (res.ToString() == MessageBoxResult.Yes.ToString())
{
Back_Step();
}
}
/// <summary>
/// 悔棋一步
/// </summary>
private void Back_Step()
{
Point pre = new Point();
pre.X = Canvas.GetLeft(Play_Ground.Children[Play_Ground.Children.Count - 1]);
pre.Y = Canvas.GetTop(Play_Ground.Children[Play_Ground.Children.Count - 1]);
X = (int)(pre.X - 15) / 30;
double n = (pre.X - 15) / 30 - Math.Truncate((pre.X - 15) / 30);
if (n > 0.5)
{
X = 1;
Y = (int)(pre.Y - 15) / 30;
n = (pre.Y - 15) / 30 - Math.Truncate((pre.Y - 15) / 30);
if (n > 0.5)
Y = 1;
}
else
{
Y = (int)(pre.Y - 15) / 30;
n = (pre.Y - 15) / 30 - Math.Truncate((pre.Y - 15) / 30);
if (n > 0.5)
Y = 1;
}
if (position[X][Y] == 1)
{
flag = true;
}
if (position[X][Y] == 2)
{
flag = false;
}
position[X][Y] = 0;
Play_Ground.Children.Remove(Play_Ground.Children[Play_Ground.Children.Count - 1]);
}
/// <summary>
/// 判断获胜者=大于0:黑方胜;小于0:白方胜
/// </summary>
/// <returns></returns>
private int JudgeWinner()
{
int winner = 0;
int i;
for (i = 1; i <= 4 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X][Y i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X][Y - i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X i >= 0 && X i < 15 && position[X][Y] == position[X i][Y]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && position[X][Y] == position[X - i][Y]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X i >= 0 && X i < 15 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X i][Y i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X - i][Y - i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X - i >= 0 && X - i < 15 && Y i >= 0 && Y i < 15 && position[X][Y] == position[X - i][Y i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
for (i = 1; i <= 4 && X i >= 0 && X i < 15 && Y - i >= 0 && Y - i < 15 && position[X][Y] == position[X i][Y - i]; i )
{
if (i == 4)
{
if (flag == false)
{
winner = 1;
}
else
{
winner = -1;
}
}
}
return winner;
}
private void mu_close_Click(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown(0);
}
private void mu_PiceStar_Click(object sender, RoutedEventArgs e)
{
begin_flag = true;
if (flag == false)
lbl_Notice.Content = "提示:请放白棋!";
if (flag == true)
lbl_Notice.Content = "提示:请放黑棋!";
}
}
}