基本信息
源码名称:java超级玛丽(带背景音乐)
源码大小:33.57M
文件格式:.zip
开发语言:Java
更新时间:2020-06-21
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源码介绍
package com.softeem.game;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
/**
* 游戏画板
* @author Mr.Zhou
*
*/
public class GameFrame extends JFrame implements KeyListener,Runnable{
private List<BackGround> allBG = new ArrayList<BackGround>();
private Mario mario = null;
private BackGround nowBG = null;
private Thread t = null;
//是否已经开始游戏
private boolean isStart = false;
public static void main(String[] args){
GameFrame frame = new GameFrame();
frame.setTitle("超级玛丽v1.0~周哥");
MP3Player mp3 = new MP3Player("music/bg.mp3");
mp3.play();
}
//初始化
public GameFrame(){
// this.setTitle("玛丽奥");
this.setSize(900, 600);
// int width = Toolkit.getDefaultToolkit().getScreenSize().width;
// int height = Toolkit.getDefaultToolkit().getScreenSize().height;
// this.setLocation((width-900)/2, (height-600)/2);
this.setLocationRelativeTo(null);
this.setResizable(false);
//初始化图片
StaticValue.init();
//创建全部场景
for(int i=1;i<=7;i ){
this.allBG.add(new BackGround(i, i==7?true:false));
}
//将第一个场景设置为当前场景
this.nowBG = this.allBG.get(0);
//初始化玛丽奥
this.mario = new Mario(0);
//将玛丽奥放入场景中
this.mario.setBg(nowBG);
this.repaint();
this.addKeyListener(this);
this.t = new Thread(this);
t.start();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
//设置游戏标题
public void setTitle(String title){
super.setTitle(title);
}
//设置游戏窗体尺寸
public void setSize(int width,int height){
super.setSize(width, height);
}
//将玛丽奥添加到游戏中
public void setRole(Mario mario){
mario.setBg(nowBG);
}
public void paint(Graphics g) {
//双缓存
BufferedImage image = new BufferedImage(900, 600, BufferedImage.TYPE_3BYTE_BGR);
Graphics g2 = image.getGraphics();
Font font = new Font("楷体",Font.BOLD,25);
if(this.isStart){
//绘制背景
g2.drawImage(this.nowBG.getBgImage(), 0, 0, this);
//绘制生命
g2.setFont(font);
g2.drawString("生命:" this.mario.getLife(), 620, 50);
//绘制分数
g2.drawString("分数:" this.mario.getScore(), 750, 50);
//绘制怪物敌人
Iterator<Enemy> iterEnemy = this.nowBG.getAllEnemy().iterator();
while(iterEnemy.hasNext()){
Enemy e = iterEnemy.next();
g2.drawImage(e.getShowImage(), e.getX(), e.getY(), this);
}
//绘制障碍物
Iterator<Obstruction> iter = this.nowBG.getAllObstruction().iterator();
while(iter.hasNext()){
Obstruction ob = iter.next();
g2.drawImage(ob.getShowImage(), ob.getX(), ob.getY(), this);
}
//绘制玛丽奥
g2.drawImage(this.mario.getShowImage(), this.mario.getX(), this.mario.getY(), this);
}else{
g2.drawImage(StaticValue.startImage, 0, 0, this);
}
//把缓存图片绘制进去
g.drawImage(image, 0, 0, this);
}
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
if(this.isStart){
//玛丽奥的移动控制
if(e.getKeyCode()==39){
this.mario.rightMove();
}
if(e.getKeyCode()==37){
this.mario.leftMove();
}
//跳跃控制
if(e.getKeyCode()==38){
this.mario.jump();
}
}else if(e.getKeyCode()==32){
this.isStart = true;
this.nowBG.enemyStartMove();
this.mario.setScore(0);
this.mario.setLife(3);
}
}
public void keyReleased(KeyEvent e) {
if(this.isStart){
//控制玛丽奥的停止
if(e.getKeyCode()==39){
this.mario.rightStop();;
}
if(e.getKeyCode()==37){
this.mario.leftStop();;
}
}
}
public void run() {
while(true){
this.repaint();
try {
Thread.sleep(50);
if(this.mario.getX() >= 840){
//切换场景
this.nowBG = this.allBG.get(this.nowBG.getSort());
//将场景放入玛丽奥中
this.mario.setBg(nowBG);
this.nowBG.enemyStartMove();
//修改马里奥坐标
this.mario.setX(0);
}
if(this.mario.isDead()){
JOptionPane.showMessageDialog(this, "游戏结束");
System.exit(0);
}
if(this.mario.isClear()){
JOptionPane.showMessageDialog(this, "恭喜游戏通关!");
System.exit(0);
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}