基本信息
源码名称:android 打地鼠 小游戏源码
源码大小:8.61M
文件格式:.zip
开发语言:Java
更新时间:2019-05-21
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源码介绍
package com.example.game.gamehit; import android.annotation.SuppressLint; import android.app.Activity; import android.app.AlertDialog.Builder; import android.content.Context; import android.content.DialogInterface; import android.media.AudioManager; import android.media.MediaPlayer; import android.media.SoundPool; import android.os.Bundle; import android.view.Gravity; import android.view.KeyEvent; import android.view.Window; import android.view.WindowManager; import android.widget.ImageView; import android.widget.TextView; import com.example.game.gamehit.common.Const; import com.example.game.gamehit.util.MUtils; @SuppressLint("ResourceAsColor") public class MainActivity extends Activity { private MediaPlayer mBgMediaPlayer; private boolean isMusic = true; private Context mContext; private static SoundPool mSoundPool = new SoundPool(1, AudioManager.STREAM_MUSIC, 0); /**0:打;1:打中;2死机*/ private int[] soundIds = {-1,-1,-1,-1,-1}; public boolean isPause; public GameView gameView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setContentView(R.layout.activity_main); requestWindowFeature(Window.FEATURE_NO_TITLE);//无标题 getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);//全屏 getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); //应用运行时,保持屏幕高亮,不锁屏 init(); gameView = new GameView(MainActivity.this); setContentView(gameView); // playBackgroundVoide(); } /** * */ private void init() { mContext = MainActivity.this; initGameMode(); mBgMediaPlayer = MediaPlayer.create(mContext, Const.voiceBackground); mBgMediaPlayer.setLooping(true);//循环 soundIds[Const.voiceShoot] = mSoundPool.load(mContext, R.raw.shoot, 1); soundIds[Const.voiceHit] = mSoundPool.load(mContext, R.raw.hit, 1); soundIds[Const.voiceNo] = mSoundPool.load(mContext, R.raw.no, 1); soundIds[Const.voiceNextlevel] = mSoundPool.load(mContext, R.raw.nextlevel, 1); soundIds[Const.voiceGameover] = mSoundPool.load(mContext, R.raw.gameover, 1); adMethod(); } /** * */ private void adMethod() { MUtils.getInstance(mContext); MUtils.showRight(); MUtils.getInstance(mContext); MUtils.showBtoom(); } /* (non-Javadoc) * @see android.app.Activity#onKeyDown(int, android.view.KeyEvent) */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (event.getKeyCode()) { case KeyEvent.KEYCODE_BACK: finish(); return true; } //super.onKeyDown(keyCode, event) return false; } /** * @return */ private boolean isGotomenu() { isPause = true; boolean flag = false; Builder gotoMenu = new Builder(mContext); TextView textView = new TextView(mContext); textView.setText("要返回菜单吗?"); textView.setTextSize(24); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); gotoMenu.setView(textView); gotoMenu.setPositiveButton("是", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); gotoMenu.setNegativeButton("否", null); gotoMenu.show(); return flag; } public void nextLevel(){ playVoice(Const.voiceNextlevel); TextView textView = new TextView(mContext); textView.setText("成功过关!你真棒!"); textView.setTextSize(24); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); Builder nextLevel = new Builder(mContext); nextLevel.setView(textView); nextLevel.setPositiveButton("下一关", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.startGame(); } }); nextLevel.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); nextLevel.setCancelable(false); nextLevel.show(); } public void gameOver(){ playVoice(Const.voiceGameover); ImageView imgView = new ImageView(mContext); imgView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); imgView.setBackgroundResource(R.drawable.gameover); Builder gameOver = new Builder(mContext); gameOver.setView(imgView); gameOver.setPositiveButton("重新挑战", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.initGameInfo(); } }); gameOver.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); gameOver.setCancelable(false); gameOver.show(); } @SuppressLint("ResourceAsColor") public void showTimerGrade(int grade, int killnum){ playVoice(Const.voiceNextlevel); Builder timerGrade = new Builder(mContext); TextView textView = new TextView(mContext); textView.setText("本次" Const.timeNum "秒计时\r\n击中:" killnum "个\r\n得分:" grade "分"); textView.setTextColor(getResources().getColor(R.color.fontColor)); textView.setTextSize(24); textView.setGravity(Gravity.CENTER); textView.setBackgroundColor(getResources().getColor(android.R.color.darker_gray)); timerGrade.setView(textView); timerGrade.setPositiveButton("重新挑战", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { gameView.initGameInfo(); } }); timerGrade.setNegativeButton("返回菜单", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { finish(); } }); timerGrade.setCancelable(false); timerGrade.show(); } public void initGameMode(){ switch (Const.gameMode) { case Const.gameMode_Level://闯关模式 // Const.backgroundImgResid = R.drawable.maplevel48_001; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_level; Const.voiceBackground = R.raw.level; break; case Const.gameMode_Random://随机模式 Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_001; Const.voiceBackground = R.raw.random; break; case Const.gameMode_Timer://计时模式 Const.voiceBackground = R.raw.time; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_level; break; case Const.gameMode_Super://无尽模式 Const.voiceBackground = R.raw.supers; Const.backgroundImgResid = R.drawable.mapds48_001; Const.gameArrayStrResid = R.string.didong_001; break; } } /**播放背景音乐*/ public void playBackgroundMusic(){ if(Const.backgroundMusicOn && mBgMediaPlayer!=null){ mBgMediaPlayer.start(); }else{ if(mBgMediaPlayer.isPlaying()){ mBgMediaPlayer.pause(); } } } // /**播放无效攻击音效*/ // public void playHitVoice(){ // if(Const.voiceMusicOn && soundIds[0]!=-1){ // mSoundPool.play(soundIds[0], 1.0f, 1.0f, 1, 0, 1.0f); // } // } // // /**播放击中音效*/ // public void playDishuDeadVoice(){ // if(Const.voiceMusicOn && soundIds[1]!=-1){ // mSoundPool.play(soundIds[1], 1.0f, 1.0f, 1, 0, 1.0f); // } // } /**播放指定音效*/ public void playVoice(int idx){ if(Const.voiceMusicOn && soundIds[idx]!=-1){ mSoundPool.play(soundIds[idx], 1.0f, 1.0f, 1, 0, 1.0f); } } /* (non-Javadoc) * @see android.app.Activity#onDestroy() */ @Override protected void onDestroy() { if (this.mBgMediaPlayer != null) { if (this.isMusic){ this.mBgMediaPlayer.stop(); this.mBgMediaPlayer.release(); this.mBgMediaPlayer = null; } } super.onDestroy(); } }