基本信息
源码名称:android 数字拼图源代码
源码大小:1.25M
文件格式:.zip
开发语言:Java
更新时间:2019-04-26
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源码介绍
适合新手学习的数字拼图的源代码文件,欢迎大家来借鉴
适合新手学习的数字拼图的源代码文件,欢迎大家来借鉴
package com.example.mygame;
import android.os.Bundle;
import android.os.Vibrator;
import android.app.Activity;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends Activity {
private LinearLayout ll;
private TextView[][] tv_group;
private int number[]=new int[9] ;
Vibrator mVibrator;
private TextView tv_socer;
private Button btnrestart;
private int socer = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
for(int i=0;i<9;i ){
number[i]=DataHelper.number[i];
}
initView();
initGame();
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
ll.setOnTouchListener(new OnTouchListener() {
private int x1, x2;
private int y1, y2;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x1 = (int) event.getX();
y1 = (int) event.getY();
break;
case MotionEvent.ACTION_UP:
x2 = (int) event.getX();
y2 = (int) event.getY();
if (y2 - y1 > 20 && y2 - y1 > Math.abs(x2 - x1)) {// 判断手势方向
System.out.println("下");
down();
overGame();
initGame();
} else if (y1 - y2 > 20 && y1 - y2 > Math.abs(x2 - x1)) {
System.out.println("上");
up();
overGame();
initGame();
} else if (x2 - x1 > 20 && x2 - x1 > Math.abs(y2 - y1)) {
System.out.println("左");
left();
overGame();
initGame();
} else if (x1 - x2 > 20 && x1 - x2 > Math.abs(y2 - y1)) {
System.out.println("右");
right();
overGame();
initGame();
}
break;
}
return true;
}
});
btnrestart.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
for(int i=0;i<9;i ){
number[i]=DataHelper.number[i];
}
initGame();
socer = 0 ;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
}
});
}
protected void left() {
int numzero = FindZero();
int exchanged;
if(numzero%3==0){
//定义震动
mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}else{
exchanged = number[numzero];
number[numzero]=number[numzero-1];
number[numzero-1]=exchanged;
socer = socer 1;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
}
}
protected void right() {
int numzero = FindZero();
int exchanged;
if(numzero%3==2){
//定义震动
mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}else{
exchanged = number[numzero];
number[numzero]=number[numzero 1];
number[numzero 1]=exchanged;
socer = socer 1;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
}
}
protected void up() {
int numzero = FindZero();
int exchanged;
if(numzero>5){
//定义震动
mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}else{
exchanged = number[numzero];
number[numzero]=number[numzero 3];
number[numzero 3]=exchanged;
socer = socer 1;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
}
}
public void down() {
int numzero = FindZero();
int exchanged;
if(numzero<3){
//定义震动
mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}else{
exchanged = number[numzero];
number[numzero]=number[numzero-3];
number[numzero-3]=exchanged;
socer = socer 1;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
}
}
public int FindZero(){
for(int i=0;i<9;i ){
if(number[i]==0){
return i;
}
}
return 0;
}
private void initView() {
tv_group = new TextView[3][3];
ll= (LinearLayout)findViewById(R.id.ll);
tv_group[0][0] =(TextView) findViewById(R.id.tv_1);
tv_group[0][1] = (TextView)findViewById(R.id.tv_2);
tv_group[0][2] = (TextView)findViewById(R.id.tv_3);
tv_group[1][0] = (TextView)findViewById(R.id.tv_4);
tv_group[1][1] = (TextView)findViewById(R.id.tv_5);
tv_group[1][2] = (TextView)findViewById(R.id.tv_6);
tv_group[2][0] = (TextView)findViewById(R.id.tv_7);
tv_group[2][1] = (TextView)findViewById(R.id.tv_8);
tv_group[2][2] = (TextView)findViewById(R.id.tv_9);
tv_socer = (TextView)findViewById(R.id.tv_socer);
btnrestart=(Button)findViewById(R.id.btn_restart);
}
public void initGame(){
for(int i=0 ;i<3;i ){
for(int j=0;j<3;j ){
if(number[i*3 j]==0){
tv_group[i][j].setText(" ");
}else{
tv_group[i][j].setText(String.valueOf(number[i*3 j]));
}
}
}
}
public void overGame(){
int total=0;
for(int i = 0;i<7;i ){
if(number[i 1]-number[i]==1){
total=total 1;
}
}
if(total==7&&number[8]==0){
Toast.makeText(MainActivity.this, "GameOver", 0).show();
for(int i=0;i<9;i ){
number[i]=DataHelper.number[i];
}
socer = 0 ;
tv_socer.setText("移动了 " String.valueOf(socer) " 步");
System.out.println("GameOver");
}
}
}