基本信息
源码名称:android 数字拼图源代码
源码大小:1.25M
文件格式:.zip
开发语言:Java
更新时间:2019-04-26
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
适合新手学习的数字拼图的源代码文件,欢迎大家来借鉴
适合新手学习的数字拼图的源代码文件,欢迎大家来借鉴
package com.example.mygame; import android.os.Bundle; import android.os.Vibrator; import android.app.Activity; import android.view.Menu; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.Button; import android.widget.LinearLayout; import android.widget.RelativeLayout; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity { private LinearLayout ll; private TextView[][] tv_group; private int number[]=new int[9] ; Vibrator mVibrator; private TextView tv_socer; private Button btnrestart; private int socer = 0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); for(int i=0;i<9;i ){ number[i]=DataHelper.number[i]; } initView(); initGame(); tv_socer.setText("移动了 " String.valueOf(socer) " 步"); mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE); ll.setOnTouchListener(new OnTouchListener() { private int x1, x2; private int y1, y2; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: x1 = (int) event.getX(); y1 = (int) event.getY(); break; case MotionEvent.ACTION_UP: x2 = (int) event.getX(); y2 = (int) event.getY(); if (y2 - y1 > 20 && y2 - y1 > Math.abs(x2 - x1)) {// 判断手势方向 System.out.println("下"); down(); overGame(); initGame(); } else if (y1 - y2 > 20 && y1 - y2 > Math.abs(x2 - x1)) { System.out.println("上"); up(); overGame(); initGame(); } else if (x2 - x1 > 20 && x2 - x1 > Math.abs(y2 - y1)) { System.out.println("左"); left(); overGame(); initGame(); } else if (x1 - x2 > 20 && x1 - x2 > Math.abs(y2 - y1)) { System.out.println("右"); right(); overGame(); initGame(); } break; } return true; } }); btnrestart.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { for(int i=0;i<9;i ){ number[i]=DataHelper.number[i]; } initGame(); socer = 0 ; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); } }); } protected void left() { int numzero = FindZero(); int exchanged; if(numzero%3==0){ //定义震动 mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 }else{ exchanged = number[numzero]; number[numzero]=number[numzero-1]; number[numzero-1]=exchanged; socer = socer 1; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); } } protected void right() { int numzero = FindZero(); int exchanged; if(numzero%3==2){ //定义震动 mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 }else{ exchanged = number[numzero]; number[numzero]=number[numzero 1]; number[numzero 1]=exchanged; socer = socer 1; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); } } protected void up() { int numzero = FindZero(); int exchanged; if(numzero>5){ //定义震动 mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 }else{ exchanged = number[numzero]; number[numzero]=number[numzero 3]; number[numzero 3]=exchanged; socer = socer 1; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); } } public void down() { int numzero = FindZero(); int exchanged; if(numzero<3){ //定义震动 mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复 }else{ exchanged = number[numzero]; number[numzero]=number[numzero-3]; number[numzero-3]=exchanged; socer = socer 1; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); } } public int FindZero(){ for(int i=0;i<9;i ){ if(number[i]==0){ return i; } } return 0; } private void initView() { tv_group = new TextView[3][3]; ll= (LinearLayout)findViewById(R.id.ll); tv_group[0][0] =(TextView) findViewById(R.id.tv_1); tv_group[0][1] = (TextView)findViewById(R.id.tv_2); tv_group[0][2] = (TextView)findViewById(R.id.tv_3); tv_group[1][0] = (TextView)findViewById(R.id.tv_4); tv_group[1][1] = (TextView)findViewById(R.id.tv_5); tv_group[1][2] = (TextView)findViewById(R.id.tv_6); tv_group[2][0] = (TextView)findViewById(R.id.tv_7); tv_group[2][1] = (TextView)findViewById(R.id.tv_8); tv_group[2][2] = (TextView)findViewById(R.id.tv_9); tv_socer = (TextView)findViewById(R.id.tv_socer); btnrestart=(Button)findViewById(R.id.btn_restart); } public void initGame(){ for(int i=0 ;i<3;i ){ for(int j=0;j<3;j ){ if(number[i*3 j]==0){ tv_group[i][j].setText(" "); }else{ tv_group[i][j].setText(String.valueOf(number[i*3 j])); } } } } public void overGame(){ int total=0; for(int i = 0;i<7;i ){ if(number[i 1]-number[i]==1){ total=total 1; } } if(total==7&&number[8]==0){ Toast.makeText(MainActivity.this, "GameOver", 0).show(); for(int i=0;i<9;i ){ number[i]=DataHelper.number[i]; } socer = 0 ; tv_socer.setText("移动了 " String.valueOf(socer) " 步"); System.out.println("GameOver"); } } }