基本信息
源码名称:简单实现圆形ImageView双层边框
源码大小:4.50M
文件格式:.zip
开发语言:Java
更新时间:2019-04-17
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
简单实现圆形ImageView双层边框
简单实现圆形ImageView双层边框
package com.example.test; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.RectF; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.widget.ImageView; public class RoundImageView extends ImageView { private Paint paint; private Bitmap bmp; public RoundImageView(Context context) { super(context); // TODO Auto-generated constructor stub init(); } public RoundImageView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(); } public RoundImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public void init() { paint = new Paint(); paint.setAntiAlias(true); paint.setDither(true); paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); } @Override protected void onDraw(Canvas canvas) { int w = getWidth(); int h = getHeight(); Drawable drawable = getDrawable(); int i = canvas.saveLayer(0.0F, 0.0F, w, h, null, 31); int j = getWidth(); int k = getHeight(); drawable.setBounds(0, 0, j, k); drawable.draw(canvas); if (bmp == null){ bmp = createMask(); } canvas.drawBitmap(bmp, 0.0F, 0.0F, paint); canvas.restoreToCount(i); } public Bitmap createMask() { int i = getWidth(); int j = getHeight(); Bitmap.Config localConfig = Bitmap.Config.ARGB_8888; Bitmap localBitmap = Bitmap.createBitmap(i, j, localConfig); Canvas localCanvas = new Canvas(localBitmap); Paint localPaint = new Paint(1); localPaint.setColor(-16777216); float f1 = getWidth(); float f2 = getHeight(); RectF localRectF = new RectF(0.0F, 0.0F, f1, f2); localCanvas.drawOval(localRectF, localPaint); return localBitmap; } }