基本信息
源码名称:JavaSE贪吃蛇源码
源码大小:0.53M
文件格式:.rar
开发语言:Java
更新时间:2018-10-27
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 3 元×
微信扫码支付:3 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
该程序使用JavaSE技术完成,IDE工具为Eclipse,可运行,运行类为Yard
下载后请阅读先阅读readme文件
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
/*
* 作为一个内部类,必须先new出包装类,才能new其内部的类
* 蛇移动时就相当于将蛇尾部节点去掉,在头部加一个新的节点
*
* */
public class Snake {
Node head = null;
Node tail = null;
int size = 0;
Node n = new Node(20, 30, Direction.UP); //初始节点
Yard y;
/*
public Snake(Node node) {
head = node;
tail = node;
size = 1;
}
*/
public Snake(Yard y) { //初始化该蛇
head = n;
tail = n;
size = 1;
this.y = y; //指定是哪个Yard对象
}
//蛇的尾部添加方法,未使用
public void addToTail() {
Node node = null;
switch(tail.dir) {
case UP :
node = new Node(tail.x, tail.y 1, tail.dir);
break;
case RIGHT :
node = new Node(tail.x - 1, tail.y, tail.dir);
break;
case DOWN :
node = new Node(tail.x, tail.y - 1, tail.dir);
break;
case LEFT :
node = new Node(tail.x 1, tail.y, tail.dir);
break;
//default :;break;
}
tail.next = node; //构成双向回环
node.prev = tail; //构建双向回环列表
tail = node;
//size ;
}
//蛇的头部添加方法
public void addToHead() {
Node node = null;
switch(head.dir) {
case UP :
node = new Node(head.x, head.y - 1,head.dir);
break;
case RIGHT :
node = new Node(head.x 1, head.y, head.dir);
break;
case DOWN :
node = new Node(head.x, head.y 1, head.dir);
break;
case LEFT :
node = new Node(head.x - 1, head.y, head.dir);
break;
//default :;break;
}
node.next = head; //把这个新的节点放在头的上面
head.prev = node; //构建双向回环列表
head = node; //把这个新的节点变成新的头节点
//size ;
}
//蛇的尾部节点删除方法
private void deleteFromTail() {
// TODO Auto-generated method stub&
//if (tail == null) return; 判断蛇是否存在
if(size == 0) return;
tail = tail.prev;
tail.next = null;
}
//蛇的移动方法
private void move() {
// TODO Auto-generated method stub&
addToHead();
deleteFromTail();
isDead();
}
//判断死亡
public boolean isDead() {
if (head.x < 1 || head.x > Yard.COLS - 1 || head.y < 3 || head.y > Yard.ROWS - 1) { //判断蛇是否出界
return false;
}
if (size > 1) {
if (this.getRect(head).intersects(this.getRect(tail))) { //在蛇身大于1的情况下,蛇身是否与蛇尾相撞
return false;
}
}
for(Node node = head.next;node != null;node = node.next) { //判断蛇与身体是否相撞
if (head.x == node.x && head.y == node.y)
return false;
}
return true;
}
//画出这条蛇
public void draw(Graphics g) {
if (size <=0) return;
move(); //调用蛇的移动方法,最好放在前面,否则运行时可能不太灵敏
for(Node node = head; node != null; node = node.next) { //画出该蛇的各个节点
node.draw(g);
}
}
//节点类,使用内部类构建
private class Node {
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
int x,y; // x应为列数cols,y应为行数rows
Direction dir = Direction.LEFT;
Node next = null;
Node prev = null;
public Node(int x, int y, Direction dir) {
//super();&
this.x = x;
this.y = y;
this.dir = dir;
}
void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillRect(x * Yard.BLOCK_SIZE, y * Yard.BLOCK_SIZE, w, h);
g.setColor(c);
}
}//结束内部类
//获取节点所在位置
private Rectangle getRect(Node obj) {
return new Rectangle(Yard.BLOCK_SIZE * obj.x, Yard.BLOCK_SIZE * obj.y, obj.w, obj.h);
}
//检测蛇头与蛋碰撞
public void eat(Egg e) {
if(this.getRect(head).intersects(e.getRect())) { //相交,Rectangle类中的一个方法,判断矩形是否相交
e.reApear();
this.addToHead();
this.size ;
y.score = 5;
}
}
//检测键盘事件
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub&
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_UP:
if (head.dir != Direction.DOWN) //阻止蛇向相反方向变向
head.dir = Direction.UP;
break;
case KeyEvent.VK_RIGHT:
if (head.dir != Direction.LEFT)
head.dir = Direction.RIGHT;
break;
case KeyEvent.VK_DOWN:
if (head.dir != Direction.UP)
head.dir = Direction.DOWN;
break;
case KeyEvent.VK_LEFT:
if (head.dir != Direction.RIGHT)
head.dir = Direction.LEFT;
break;
}
}
}