基本信息
源码名称:android 防抢滩登陆游戏 源码
源码大小:7.38M
文件格式:.zip
开发语言:Java
更新时间:2018-05-22
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源码介绍
防做的是一款游戏软件,可以使用
生成的apk在bin文件夹下,可以将apk文件先取出来,再生成你想要的apk,本apk用AndioStudio
编辑而成,请导入时查看版本兼容问题
代码是基于Android 5.0版本开发的,最低的调试环境要求是Android 4.0。
package dfzy.QTDL;
import static dfzy.QTDL.Constant.*;
import java.util.HashMap;
import java.util.Map;
import dfzy.QTDL.R;
import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
public class Activity_GL extends Activity {
static int flag;//界面标志
//界面引用
private SurfaceTag tagView;
private SurfaceSound soundView;
private SurfaceMenu menuView;
GLGameView myView;
//消息处理器
Handler hd;
//背景音乐播放器
MediaPlayer bei;
//缓冲池
SoundPool soundPool;
Map<Integer,Integer> soundPoolMap;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
tagView=new SurfaceTag(this);//灰度闪屏
setContentView(tagView);
initSounds();//声音初始化
hd=new Handler()//消息处理器
{
@Override
public void handleMessage(Message msg)
{
super.handleMessage(msg);
switch(msg.what)
{
case GAME_SOUND:
flag=GAME_SOUND;
soundView=new SurfaceSound(Activity_GL.this);
setContentView(soundView);
break;
case GAME_MENU:
flag=GAME_MENU;
menuView=new SurfaceMenu(Activity_GL.this);
setContentView(menuView);
break;
case GAME_LOAD:
flag=GAME_LOAD;
setContentView(R.layout.load);
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(Exception e)
{
e.printStackTrace();
}
hd.sendEmptyMessage(GAME_START);
}
}.start();
break;
case GAME_START:
myView=new GLGameView(Activity_GL.this);
setContentView(myView);
myView.setFocusableInTouchMode(true); //在获得焦点之前触控
myView.requestFocus();
new Thread()
{
boolean flag=true;//标志位
public void run()
{
while(flag)
{
if(Count>=MAX_COUNT)
{
flag=false;
extracted();
}
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void extracted() {
{
myView.bgt.flag=false;
myView.gtlt.flag=false;
myView.gtwt.flag=false;
myView.tl.flag=false;//关闭光源旋转
myView.xk.flag=false;//关闭星空旋转
myView.tm.flag=false;//关闭月球公转
inGame=false;
bei.pause();//停止播放背景声音
Count=0;
hd.sendEmptyMessage(GAME_OVER);
}
}
}.start();
break;
case GAME_OVER:
flag=GAME_OVER;
SurfaceOver overView=new SurfaceOver(Activity_GL.this,myView);
setContentView(overView);
break;
case GAME_HELP:
flag=GAME_HELP;
Help helpView=new Help(Activity_GL.this);
setContentView(helpView);
break;
case GAME_ABOUT:
flag=GAME_ABOUT;
About aboutView=new About(Activity_GL.this);
setContentView(aboutView);
break;
}
}
};
}
@Override
public void onResume()
{
super.onResume();
if(B_FLAG&&inGame)//声音控制
{
bei.start();
}
pauseFlag=false;
}
public void onPause()
{
pauseFlag=true;
super.onPause();
if(B_FLAG)//声音控制
{
bei.pause();
}
}
public void initSounds()
{
bei=MediaPlayer.create(this,R.raw.seasound);
bei.setLooping(true);//循环播放
soundPool=new SoundPool
(
4,
AudioManager.STREAM_MUSIC,
100
);
soundPoolMap=new HashMap<Integer,Integer>();
soundPoolMap.put(1,soundPool.load(this, R.raw.bulletsound, 1));//发射炮弹音效
soundPoolMap.put(2,soundPool.load(this, R.raw.explode, 1));//炮弹爆炸音效
}
public void playSound(int soundId,int Loop)
{
if(pauseFlag)return;
AudioManager mgr=(AudioManager) this.getSystemService(AUDIO_SERVICE);
float volumnCurr=mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
float volumnMax=mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volumn=volumnCurr/volumnMax;
soundPool.play(soundPoolMap.get(soundId), volumn, volumn, 1, Loop, 0.5f);
}
public boolean onKeyDown(int keyCode,KeyEvent e)
{
if(keyCode==4)
{
switch(flag)
{
case GAME_ABOUT:
case GAME_HELP:
case GAME_OVER:
case GAME_SOUND:
this.hd.sendEmptyMessage(GAME_MENU);
break;
case GAME_MENU:
System.exit(0);
break;
}
return true;
}
return false;
}
}