基本信息
源码名称:android 刮刮卡 例子源码下载
源码大小:1.43M
文件格式:.rar
开发语言:Java
更新时间:2014-12-01
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   源码介绍


package com.duowei.jifenapp.game;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ViewGroup.LayoutParams;
import android.widget.TextView;

public class RubblerShow extends TextView {

    private float TOUCH_TOLERANCE; // 填充距离,使线条更自然,柔和,值越小,越柔和。

    // private final int bgColor;

    private Bitmap mBitmap;
    private Canvas mCanvas;
    private Paint mPaint;
    private Path mPath;
    private float mX, mY;

    private boolean isDraw = false;
    
    Handler handler;
    int time=0;
    
    public RubblerShow(Context context, Handler handler) {
        super(context);
        this.handler=handler;
        // bgColor =
        // attrs.getAttributeIntValue("http://schemas.android.com/apk/res/android",
        // "textColor", 0xFFFFFF);
        // System.out.println(bgColor);
        // System.out.println(attrs.getAttributeValue("http://schemas.android.com/apk/res/android",
        // "layout_width"));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (isDraw) {
            mCanvas.drawPath(mPath, mPaint);
            // mCanvas.drawPoint(mX, mY, mPaint);
            canvas.drawBitmap(mBitmap, 0, 0, null);
        }
    }

    /**
     * 开启檫除功能
     * 
     * @param bgColor
     *            覆盖的背景颜色
     * @param paintStrokeWidth
     *            触点(橡皮)宽度
     * @param touchTolerance
     *            填充距离,值越小,越柔和。
     */
    public void beginRubbler(final int bgColor, final int paintStrokeWidth,
            float touchTolerance) {
        TOUCH_TOLERANCE = touchTolerance;
        // 设置画笔
        mPaint = new Paint();
        // mPaint.setAlpha(0);
        // 画笔划过的痕迹就变成透明色了
        mPaint.setColor(Color.BLACK); // 此处不能为透明色
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
        // 或者
        // mPaint.setAlpha(0);
        // mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));

        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND); // 前圆角
        mPaint.setStrokeCap(Paint.Cap.ROUND); // 后圆角
        mPaint.setStrokeWidth(paintStrokeWidth); // 笔宽

        // 痕迹
        mPath = new Path();
        // 覆盖
        LayoutParams layoutParams = getLayoutParams();
        int height = layoutParams.height;
        int width;
        if (getLayoutParams().width == LayoutParams.MATCH_PARENT) {
            width = 700;
        } else {
            width = layoutParams.width;
        }

        mBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);

        mCanvas.drawColor(bgColor);
        isDraw = true;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (!isDraw) {
            return true;
        }
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN: // 触点按下
            // touchDown(event.getRawX(),event.getRawY());
            touchDown(event.getX(), event.getY());
            invalidate();
            break;
        case MotionEvent.ACTION_MOVE: // 触点移动
            touchMove(event.getX(), event.getY());
            invalidate();
            if(time >10&&handler!=null){
                handler.sendEmptyMessage(200);
            }
            break;
        case MotionEvent.ACTION_UP: // 触点弹起
            touchUp(event.getX(), event.getY());
            invalidate();
            break;
        default:
            break;
        }
        return true;
    }

    private void touchDown(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }

    private void touchMove(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mPath.quadTo(mX, mY, (x mX) / 2, (y mY) / 2);
            mX = x;
            mY = y;
        }

    }

    private void touchUp(float x, float y) {
        mPath.lineTo(x, y);
        mCanvas.drawPath(mPath, mPaint);
        mPath.reset();
    }

}