基本信息
源码名称:android 2048游戏代码 下载
源码大小:3.06M
文件格式:.7z
开发语言:Java
更新时间:2014-05-23
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源码介绍
package com.example.l2048; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.ActionBar.LayoutParams; import android.app.Activity; import android.app.AlertDialog; import android.app.AlertDialog.Builder; import android.content.DialogInterface; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import android.view.Display; import android.view.GestureDetector; import android.view.GestureDetector.OnGestureListener; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.View.OnTouchListener; import android.view.WindowManager; import android.widget.LinearLayout; import android.widget.RelativeLayout; import android.widget.TableLayout; import android.widget.TableRow; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends Activity implements OnGestureListener { private int width; private int height; private int iwidth; private int iheight; private LinearLayout centerlayout; private List<ViewCell> lists = new ArrayList<ViewCell>(); private int[][] arrays = new int[4][4]; private Random random = new Random();// private GestureDetector gd; // private int testnumber=1;//测试数字方格分布情况 private boolean flag_move = false; private TextView tv_currenScore; private TextView tv_bestScore; private int current_score = 0; private BestScode record; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE); Display dp = wm.getDefaultDisplay(); width = dp.getWidth(); height = dp.getHeight(); iwidth=width/4; iheight=iwidth; LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(width, width); centerlayout = new LinearLayout(this); centerlayout.setLayoutParams(params); centerlayout.setOrientation(LinearLayout.VERTICAL); centerlayout.setBackgroundColor(Color.WHITE); centerlayout.addView(getMainLayout()); View scode =View.inflate(this, R.layout.main, null); centerlayout.addView(scode); setContentView(centerlayout); record = new BestScode(this); tv_currenScore = (TextView) findViewById(R.id.tv_currenScore); tv_bestScore = (TextView) findViewById(R.id.tv_bestScore); tv_bestScore.setText(record.getBestScode() ""); gd = new GestureDetector(this); random2Or4(); } //随机产生2或4 private void random2Or4() { if(!getFillAll()){//没充满非0数字 int row = random.nextInt(4); int col = random.nextInt(4); ViewCell randomview = lists.get(row*4 col); if(randomview.getNumber()==0){// int n2Or4 = (random.nextInt(2) 1)*2; randomview.setNumber(n2Or4); if(getFillAll()&¬Add()){ AlertDialog.Builder builder = new Builder(this); builder.setTitle("游戏结束!"); builder.setMessage("是否继续游戏?"); android.content.DialogInterface.OnClickListener listener = new MyOnclickListener(); builder.setPositiveButton("继续游戏", listener ); builder.setNegativeButton("退出游戏", listener); builder.setCancelable(false);//不能按退回键关闭 builder.create().show(); } }else{ random2Or4(); } } } /** * 对话框按钮事件监听器 * */ public class MyOnclickListener implements android.content.DialogInterface.OnClickListener { public void onClick(DialogInterface dialog, int which) { switch(which){ case AlertDialog.BUTTON_POSITIVE: //继续游戏 for(int x=0;x<arrays.length;x ){ for(int y=0;y<arrays[x].length;y ){ ViewCell view = lists.get(x*4 y); view.setNumber(0); } } //比较,写入最高分数 if(current_score>record.getBestScode()){ record.setBestScode(current_score); tv_bestScore.setText(current_score ""); } current_score = 0; tv_currenScore.setText(0 ""); random2Or4(); break; //退出游戏 case AlertDialog.BUTTON_NEGATIVE: //比较,写入最高分数 if(current_score>record.getBestScode()){ record.setBestScode(current_score); tv_bestScore.setText(current_score ""); } finish(); break; } } } //返回主布局 private View getMainLayout() { LinearLayout colLayout = new LinearLayout(this); colLayout.setOrientation(LinearLayout.VERTICAL); for(int i=0;i<4;i ){ colLayout.addView(getRowLayout()); } return colLayout; } //行 private View getRowLayout() { LinearLayout rowLayout = new LinearLayout(this); rowLayout.setOrientation(LinearLayout.HORIZONTAL); // rowLayout.setBackgroundColor(Color.GRAY); for(int i=0;i<4;i ){ ViewCell viewcell = new ViewCell(this,iwidth,iheight); rowLayout.addView(viewcell); //测试数字方格排列情况 // viewcell.setNumber((int) Math.pow(2, testnumber)); // testnumber ; lists.add(viewcell); } return rowLayout; } /** * 判断是否充满非0数字 * @return */ private boolean getFillAll(){ markNumber(); for(int i=0;i<4;i ){ for(int j=0;j<4;j ){ if(arrays[i][j]==0){ return false; } } } return true; } /** * 判断是否有相邻数字是否相等; * @return true :有(非0)相邻数字相等 */ private boolean notAdd(){ markNumber(); boolean notadd = true; for(int i=0;i<4;i ){ for(int j=0;j<3;j ){ if(arrays[i][j]==arrays[i][j 1]&&arrays[i][j]!=0){ notadd = false; }else if(arrays[j][i]==arrays[j 1][i]&&arrays[j][i]!=0){ notadd = false; } } } return notadd; } @Override public boolean onDown(MotionEvent e) { return false; } @Override public void onShowPress(MotionEvent e) { } @Override public boolean onSingleTapUp(MotionEvent e) { return false; } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { return false; } @Override public void onLongPress(MotionEvent e) { } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { float X=e2.getX()-e1.getX(); float Y=e2.getY()-e1.getY(); final int FLING_Min_DISTANCE =50; if(X>FLING_Min_DISTANCE&&Math.abs(velocityX)>Math.abs(velocityY)){ toRight(); // Toast.makeText(this, "右", 0).show(); }else if(X<-FLING_Min_DISTANCE&&Math.abs(velocityX)>Math.abs(velocityY)){ toLeft(); // Toast.makeText(this, "左", 0).show(); }else if(Y>FLING_Min_DISTANCE&&Math.abs(velocityX)<Math.abs(velocityY)){ toDown(); // Toast.makeText(this, "下", 0).show(); }else if(Y<-FLING_Min_DISTANCE&&Math.abs(velocityX)<Math.abs(velocityY)){ toUp(); // Toast.makeText(this, "上", 0).show(); } return false; } @Override public boolean onTouchEvent(MotionEvent event) { return gd.onTouchEvent(event); } /** * 向上划动 */ private void toUp() { markNumber(); orderUp(); //合并相同数据 int addscode = 0; for(int p =0;p<4;p ){ for(int q=0;q<3;q ){ if(arrays[q][p]==arrays[q 1][p]&&arrays[q][p]!=0){ flag_move = true; arrays[q][p] =arrays[q 1][p]; addscode =arrays[q][p]; arrays[q 1][p]=0; q ; } } } orderUp(); move2draw(); current_score =addscode; tv_currenScore.setText(current_score ""); } /** * 向下划动 */ private void toDown() { markNumber(); //逐一排列 orderDown(); //合并相同数据 int addscode = 0; for(int p=0;p<4;p ){ for(int q=3;q>0;q--){ if(arrays[q][p]==arrays[q-1][p]&&arrays[q][p]!=0){ flag_move = true; arrays[q][p] =arrays[q-1][p]; addscode =arrays[q][p]; arrays[q-1][p]=0; q--; } } } orderDown(); move2draw(); current_score =addscode; tv_currenScore.setText(current_score ""); } /** * 向左划动 */ private void toLeft() { markNumber(); orderLeft(); //合并相等数据 int addscode = 0; for(int p =0;p<4;p ){ for(int q=0;q<3;q ){ if(arrays[p][q]==arrays[p][q 1]&&arrays[p][q]!=0){ flag_move = true; arrays[p][q] =arrays[p][q 1]; addscode =arrays[p][q]; arrays[p][q 1]=0; q ; } } } orderLeft(); move2draw(); current_score =addscode; tv_currenScore.setText(current_score ""); } /** * 向右划动 */ private void toRight() { markNumber(); orderRight(); //合并相同数据 int addscode = 0; for(int p =0;p<4;p ){ for(int q=0;q<3;q ){ if(arrays[p][q]==arrays[p][q 1]&&arrays[p][q]!=0){ flag_move = true; arrays[p][q] =arrays[p][q 1]; addscode =arrays[p][q]; arrays[p][q 1]=0; q ; } } } orderRight(); move2draw(); current_score =addscode; tv_currenScore.setText(current_score ""); } /** * 向上划动,方格排列,非0靠前,0靠后,如0、2、0、4 ——>2、4、0、0 */ private void orderUp() { //逐一排列 for(int n=0;n<4;n ){ //冒泡排序法 for(int m=0;m<4;m ){ for(int i=m 1;i<4;i ){ if(arrays[m][n]==0&&arrays[i][n]!=0){ flag_move = true; arrays[m][n]=arrays[i][n]; arrays[i][n]=0; } } } } } /** * 向下划动,方格排列,非0靠前,0靠后,如0、2、0、4 ——>2、4、0、0 */ private void orderDown() { for(int n=0;n<4;n ){ //冒泡排序法 for(int m=3;m>=0;m--){ for(int i=m-1;i>=0;i--){ if(arrays[m][n]==0&&arrays[i][n]!=0){ flag_move = true; arrays[m][n]=arrays[i][n]; arrays[i][n]=0; } } } } } /** * 向左划动,方格排列,非0靠前,0靠后,如0、2、0、4 ——>2、4、0、0 */ private void orderLeft() { //逐一排列 for(int n=0;n<4;n ){ //冒泡排序法 for(int m=0;m<4;m ){ for(int i=m 1;i<4;i ){ if(arrays[n][m]==0&&arrays[n][i]!=0){ flag_move = true; arrays[n][m]=arrays[n][i]; arrays[n][i]=0; } } } } } /** * 向右划动,方格排列,非0靠前,0靠后,如0、2、0、4 ——>2、4、0、0 */ private void orderRight() { //逐一排列 for(int n=0;n<4;n ){ //冒泡排序法 for(int m=3;m>=0;m--){ for(int i=m-1;i>=0;i--){ if(arrays[n][m]==0&&arrays[n][i]!=0){ flag_move = true; arrays[n][m]=arrays[n][i]; arrays[n][i]=0; } } } } } /** * 记录数字方格表中的数字。 */ private void markNumber() { for(int i=0;i<4;i ){ for(int j=0;j<4;j ){ ViewCell view =lists.get(i*4 j); arrays[i][j] = view.getNumber(); } } } /** * /有移动数字方格就重画数字方格表并随机产生2或4数字方格,否则,不重画和产生数字方格。 */ private void move2draw() { if(flag_move){//判断是否有移动 //重画方格 for(int x=0;x<arrays.length;x ){ for(int y=0;y<arrays[x].length;y ){ ViewCell view = lists.get(x*4 y); view.setNumber(arrays[x][y]); } } random2Or4(); flag_move = false; } } }