基本信息
源码名称:pygame模块编钢琴
源码大小:11.88M
文件格式:.zip
开发语言:Python
更新时间:2021-05-31
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源码介绍
需要用到pygame模块
按电脑上的1-8按键即可按下钢琴上的某个按键
按esc或空格即可退出
背景音乐为我的世界主题曲(zip文件里的"Minecraft-c418.mp3")
import pygame,sys,time
pygame.init()
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption("钢琴模拟")
bgImg = pygame.image.load("piano.png")
bgImg0 = pygame.image.load("piano.png")
bgImg1 = pygame.image.load("piano1.png")
bgImg2 = pygame.image.load("piano2.png")
bgImg3 = pygame.image.load("piano3.png")
bgImg4 = pygame.image.load("piano4.png")
bgImg5 = pygame.image.load("piano5.png")
bgImg6 = pygame.image.load("piano6.png")
bgImg7 = pygame.image.load("piano7.png")
bgImg8 = pygame.image.load("piano8.png")
sound1 = pygame.mixer.Sound("1.wav")
sound2 = pygame.mixer.Sound("2.wav")
sound3 = pygame.mixer.Sound("3.wav")
sound4 = pygame.mixer.Sound("4.wav")
sound5 = pygame.mixer.Sound("5.wav")
sound6 = pygame.mixer.Sound("6.wav")
sound7 = pygame.mixer.Sound("7.wav")
sound8 = pygame.mixer.Sound("8.wav")
sound_big = 20
pygame.mixer.music.load("Minecraft-c418.mp3")
pygame.mixer.music.play(sound_big)
run_thing = True
while run_thing:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_q:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_ESCAPE:
run_thing = False
elif event.key == pygame.K_1:
bgImg = bgImg1
sound1.play()
elif event.key == pygame.K_2:
bgImg = bgImg2
sound2.play()
elif event.key == pygame.K_3:
bgImg = bgImg3
sound3.play()
elif event.key == pygame.K_4:
bgImg = bgImg4
sound4.play()
elif event.key == pygame.K_5:
bgImg = bgImg5
sound5.play()
elif event.key == pygame.K_6:
bgImg = bgImg6
sound6.play()
elif event.key == pygame.K_7:
bgImg = bgImg7
sound7.play()
elif event.key == pygame.K_8:
bgImg = bgImg8
sound8.play()
elif event.key == pygame.K_0:
sound_big -= 1
pygame.mixer.music.play(sound_big)
screen.fill((255, 255, 255))
screen.blit(bgImg, (0, 0))
pygame.display.update()
time.sleep(0.05)
bgImg = bgImg0
screen.blit(bgImg, (0, 0))
pygame.display.update()