基本信息
源码名称:pygame飞机大战
源码大小:1.72M
文件格式:.rar
开发语言:Python
更新时间:2020-07-19
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源码介绍
def __init__(self):
self.main_window = pygame.display.set_mode(SCREEN_RECT.size)
pygame.display.set_caption(GAME_NAME)
self.is_game_over = False
self.is_game_pause = False
self.all_group = pygame.sprite.Group()
self.enemies_group = pygame.sprite.Group()
self.supplies_group = pygame.sprite.Group()
self.all_group.add(Background(False),Background(True))
self.hud_panel = HUDPanel(self.all_group)
self.hero_sprite = Hero(self.all_group)
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
self.create_enemies()
self.create_supply()
self.player = MusicPlayer('game_music.ogg')
self.player.play_music()
def reset_game(self):
self.is_game_over = False
self.is_game_pause = False
self.hud_panel.reset_panel()
self.hero_sprite.rect.midbottom = HERO_DEFAULT_MID_BOTTOM
for enemy in self.enemies_group:
enemy.kill()
for bullet in self.hero_sprite.bullets_group:
bullet.kill()
self.create_enemies()
def start(self):
clock = pygame.time.Clock()
frame_count = 0
while True:
self.is_game_over = self.hud_panel.lives_count == 0
if self.event_handler():
self.hud_panel.save_best_score()
return
if self.is_game_over:
self.hud_panel.panel_paused(True, self.all_group)
elif self.is_game_pause:
self.hud_panel.panel_paused(False, self.all_group)
else:
self.hud_panel.panel_resume(self.all_group)
keys = pygame.key.get_pressed()
move_hor = keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]
move_ver = keys[pygame.K_DOWN] - keys[pygame.K_UP]
self.check_collide()
frame_count = (frame_count 1) % FRAME_INTERVAL
self.all_group.update(frame_count == 0, move_hor, move_ver)
self.all_group.draw(self.main_window)
pygame.display.update()
clock.tick(60)
def event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
if self.is_game_over:
self.reset_game()
else:
self.is_game_pause = not self.is_game_pause
self.player.pause_music(self.is_game_pause)
if not self.is_game_over and not self.is_game_pause:
if event.type == pygame.KEYDOWN and event.key == pygame.K_b:
if self.hero_sprite.hp > 0 and self.hero_sprite.bomb_count > 0:
self.player.play_sound('use_bomb.wav')
score = self.hero_sprite.blowup(self.enemies_group)
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
if self.hud_panel.increase_score(score):
print('升级到 %d 级了,继续加油!'% self.hud_panel.level)
self.player.play_sound('upgrade.wav')
self.create_enemies()
elif event.type == HERO_DEAD_EVENT:
self.hud_panel.lives_count -= 1
self.hud_panel.show_lives()
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
elif event.type == HERO_POWER_OFF_EVENT:
self.hero_sprite.is_power = False
pygame.time.set_timer(HERO_POWER_OFF_EVENT, 0)
elif event.type == HERO_FIRE_EVENT:
self.player.play_sound('bullet.wav')
self.hero_sprite.fire(self.all_group)
elif event.type == THROW_SUPPLY_EVENT:
self.player.play_sound('supply.wav')
supply = random.choice(self.supplies_group.sprites())
supply.throw_supply()
elif event.type == BULLET_ENHANCED_OFF_EVENT:
self.hero_sprite.bullets_group = 0
pygame.time.set_timer(BULLET_ENHANCED_OFF_EVENT, 0)
return False
自己开发的pygame飞机大战游戏(包含素材)
python需要pygame模块才能运行,主程序是game.py(整理了一些数据,在game_date.py里,可以自己改了测试,相当于走游戏后门)
class Game(object):
def __init__(self):
self.main_window = pygame.display.set_mode(SCREEN_RECT.size)
pygame.display.set_caption(GAME_NAME)
self.is_game_over = False
self.is_game_pause = False
self.all_group = pygame.sprite.Group()
self.enemies_group = pygame.sprite.Group()
self.supplies_group = pygame.sprite.Group()
self.all_group.add(Background(False),Background(True))
self.hud_panel = HUDPanel(self.all_group)
self.hero_sprite = Hero(self.all_group)
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
self.create_enemies()
self.create_supply()
self.player = MusicPlayer('game_music.ogg')
self.player.play_music()
def reset_game(self):
self.is_game_over = False
self.is_game_pause = False
self.hud_panel.reset_panel()
self.hero_sprite.rect.midbottom = HERO_DEFAULT_MID_BOTTOM
for enemy in self.enemies_group:
enemy.kill()
for bullet in self.hero_sprite.bullets_group:
bullet.kill()
self.create_enemies()
def start(self):
clock = pygame.time.Clock()
frame_count = 0
while True:
self.is_game_over = self.hud_panel.lives_count == 0
if self.event_handler():
self.hud_panel.save_best_score()
return
if self.is_game_over:
self.hud_panel.panel_paused(True, self.all_group)
elif self.is_game_pause:
self.hud_panel.panel_paused(False, self.all_group)
else:
self.hud_panel.panel_resume(self.all_group)
keys = pygame.key.get_pressed()
move_hor = keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]
move_ver = keys[pygame.K_DOWN] - keys[pygame.K_UP]
self.check_collide()
frame_count = (frame_count 1) % FRAME_INTERVAL
self.all_group.update(frame_count == 0, move_hor, move_ver)
self.all_group.draw(self.main_window)
pygame.display.update()
clock.tick(60)
def event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
if self.is_game_over:
self.reset_game()
else:
self.is_game_pause = not self.is_game_pause
self.player.pause_music(self.is_game_pause)
if not self.is_game_over and not self.is_game_pause:
if event.type == pygame.KEYDOWN and event.key == pygame.K_b:
if self.hero_sprite.hp > 0 and self.hero_sprite.bomb_count > 0:
self.player.play_sound('use_bomb.wav')
score = self.hero_sprite.blowup(self.enemies_group)
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
if self.hud_panel.increase_score(score):
print('升级到 %d 级了,继续加油!'% self.hud_panel.level)
self.player.play_sound('upgrade.wav')
self.create_enemies()
elif event.type == HERO_DEAD_EVENT:
self.hud_panel.lives_count -= 1
self.hud_panel.show_lives()
self.hud_panel.show_bomb(self.hero_sprite.bomb_count)
elif event.type == HERO_POWER_OFF_EVENT:
self.hero_sprite.is_power = False
pygame.time.set_timer(HERO_POWER_OFF_EVENT, 0)
elif event.type == HERO_FIRE_EVENT:
self.player.play_sound('bullet.wav')
self.hero_sprite.fire(self.all_group)
elif event.type == THROW_SUPPLY_EVENT:
self.player.play_sound('supply.wav')
supply = random.choice(self.supplies_group.sprites())
supply.throw_supply()
elif event.type == BULLET_ENHANCED_OFF_EVENT:
self.hero_sprite.bullets_group = 0
pygame.time.set_timer(BULLET_ENHANCED_OFF_EVENT, 0)
return False