基本信息
源码名称:python 五子棋 游戏源码(python 2.7入门级)
源码大小:0.09M
文件格式:.rar
开发语言:Python
更新时间:2019-03-10
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   源码介绍


from Tkinter import *
from tkMessageBox import *
class Game:
    def __init__(self):
        self.A=[]
        self.B=[]
        self.record=set()
        self.recor=set()
        self.rec=self.record|self.recor
        self.root=Tk()
        self.root.geometry("180x250")
        self.root.title("Wu Zi Qi Game")
        self.r=Canvas(self.root,width=180,height=210,bg="purple")
        pic=PhotoImage(file="beijing.gif")
        self.r.create_image(90,100,image=pic)
        self.r.place(x=0,y=15)
        Label(self.root,text="***Wu Zi Qi Game***",fg="red").place(x=20,y=0)
        Button(self.root,text="start",command=self.start).place(x=30,y=230)
        Button(self.root,text="quit ",command=self.root.destroy).place(x=100,y=230)
        self.r.mainloop()

    def start(self):
        self.root.destroy()
        self.top=Tk()
        self.top.title("Game Start")
        self.c=Canvas(self.top,width=480,height=480,bg="white")
        self.c.pack()
        self.c.create_rectangle(25,25,455,455,fill="gray")
        for i in range(30,451,30):
            for j in range(30,451,30):
                self.c.create_oval(i-2,j-2,i 2,j 2,fill="blue")
        for i in range(1,16):
            self.c.create_line(30,30*i,450,30*i)
            self.c.create_line(30*i,30,30*i,450)
        self.c.create_oval(234,234,246,246,fill="black")
        self.c.create_oval(115,115,125,125,fill="black")
        self.c.create_oval(355,115,365,125,fill="black")
        self.c.create_oval(115,355,125,365,fill="black")
        self.c.create_oval(355,355,365,365,fill="black")
        self.c.bind("<Button-1>",self.callback1)
        self.c.bind("<Button-3>",self.callback2)
        self.c.mainloop()     
    
    def callback1(self,event):
        u,v=event.x,event.y
        
        s=u/15
        if s%2==1:
            self.x=(s 1)/2
        else:
            self.x=s/2

        l=v/15
        if l%2==1:
            self.y=(l 1)/2
        else:
            self.y=l/2
        g=(self.y-1)*15 self.x
        while g not in self.rec:
            self.c.create_oval(self.x*30-12,self.y*30-12,self.x*30 12,self.y*30 12,fill="black")
            self.A.append(g)
            self.record=set(self.A)
            self.rec=self.record|self.recor
            judge=panduan(g,self.record)
            if judge==1:
                answer=showinfo("Game over","Black wins!")
                self.top.destroy()
                
    def callback2(self,event):
        u,v=event.x,event.y
        
        s=u/15
        if s%2==1:
            self.m=(s 1)/2
        else:
            self.m=s/2

        l=v/15
        if l%2==1:
            self.n=(l 1)/2
        else:
            self.n=l/2
        
        k=(self.n-1)*15 self.m
        while k not in self.rec:
            self.c.create_oval(self.m*30-12,self.n*30-12,self.m*30 12,self.n*30 12,fill="white")
            self.B.append(k)
            self.recor=set(self.B)
            self.rec=self.record|self.recor
            judge=panduan(k,self.recor)
            if judge==1:
                answer=showinfo("Game over","White wins!")
                self.top.destroy()
                
           
def panduan(g,record):
    #判断横排是否出现赢的情况
    if {g-4,g-3,g-2,g-1}<=record:
        return 1
    elif {g-3,g-2,g-1,g 1}<=record:
        return 1
    elif {g-2,g-1,g 1,g 2}<=record:
        return 1        
    elif {g-1,g 1,g 2,g 3}<=record:
        return 1        
    elif {g 1,g 2,g 3,g 4}<=record:
        return 1       
    #判断竖列是否出现赢的情况
    elif {g-60,g-45,g-30,g-15}<=record:
        return 1        
    elif {g-45,g-30,g-15,g 15}<=record:
        return 1        
    elif {g-30,g-15,g 15,g 30}<=record:
        return 1        
    elif {g-15,g 15,g 30,g 45}<=record:
        return 1        
    elif {g 15,g 30,g 45,g 60}<=record:
        return 1
    #判断\列是否出现赢的情况
    elif {g-16,g-32,g-48,g-64}<=record:
        return 1        
    elif {g-48,g-32,g-16,g 16}<=record:
        return 1        
    elif {g-32,g-16,g 16,g 32}<=record:
        return 1                
    elif {g-16,g 16,g 32,g 48}<=record:
        return 1        
    elif {g 16,g 32,g 48,g 60}<=record:
        return 1
    #判断/列是否出现赢的情况
    elif {g-14,g-28,g-42,g-56}<=record:
        return 1        
    elif {g-14,g-28,g-42,g 14}<=record:
        return 1
    elif {g-14,g-28,g 14,g 28}<=record:
        return 1
    elif {g-14,g 14,g 28,g 42}<=record:
        return 1
    elif {g 14,g 28,g 42,g 56}<=record:
        return 1
    else:
        return 0
      
def main():
    print "欢迎来到五子棋战场!黑方用左键,白方用右键,谁先下都可以,落子无悔,不要在棋盘周围空地点击。Are you ready?"
    game=Game()
main()