基本信息
源码名称:python 五子棋 游戏源码(python 2.7入门级)
源码大小:0.09M
文件格式:.rar
开发语言:Python
更新时间:2019-03-10
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源码介绍
from Tkinter import * from tkMessageBox import * class Game: def __init__(self): self.A=[] self.B=[] self.record=set() self.recor=set() self.rec=self.record|self.recor self.root=Tk() self.root.geometry("180x250") self.root.title("Wu Zi Qi Game") self.r=Canvas(self.root,width=180,height=210,bg="purple") pic=PhotoImage(file="beijing.gif") self.r.create_image(90,100,image=pic) self.r.place(x=0,y=15) Label(self.root,text="***Wu Zi Qi Game***",fg="red").place(x=20,y=0) Button(self.root,text="start",command=self.start).place(x=30,y=230) Button(self.root,text="quit ",command=self.root.destroy).place(x=100,y=230) self.r.mainloop() def start(self): self.root.destroy() self.top=Tk() self.top.title("Game Start") self.c=Canvas(self.top,width=480,height=480,bg="white") self.c.pack() self.c.create_rectangle(25,25,455,455,fill="gray") for i in range(30,451,30): for j in range(30,451,30): self.c.create_oval(i-2,j-2,i 2,j 2,fill="blue") for i in range(1,16): self.c.create_line(30,30*i,450,30*i) self.c.create_line(30*i,30,30*i,450) self.c.create_oval(234,234,246,246,fill="black") self.c.create_oval(115,115,125,125,fill="black") self.c.create_oval(355,115,365,125,fill="black") self.c.create_oval(115,355,125,365,fill="black") self.c.create_oval(355,355,365,365,fill="black") self.c.bind("<Button-1>",self.callback1) self.c.bind("<Button-3>",self.callback2) self.c.mainloop() def callback1(self,event): u,v=event.x,event.y s=u/15 if s%2==1: self.x=(s 1)/2 else: self.x=s/2 l=v/15 if l%2==1: self.y=(l 1)/2 else: self.y=l/2 g=(self.y-1)*15 self.x while g not in self.rec: self.c.create_oval(self.x*30-12,self.y*30-12,self.x*30 12,self.y*30 12,fill="black") self.A.append(g) self.record=set(self.A) self.rec=self.record|self.recor judge=panduan(g,self.record) if judge==1: answer=showinfo("Game over","Black wins!") self.top.destroy() def callback2(self,event): u,v=event.x,event.y s=u/15 if s%2==1: self.m=(s 1)/2 else: self.m=s/2 l=v/15 if l%2==1: self.n=(l 1)/2 else: self.n=l/2 k=(self.n-1)*15 self.m while k not in self.rec: self.c.create_oval(self.m*30-12,self.n*30-12,self.m*30 12,self.n*30 12,fill="white") self.B.append(k) self.recor=set(self.B) self.rec=self.record|self.recor judge=panduan(k,self.recor) if judge==1: answer=showinfo("Game over","White wins!") self.top.destroy() def panduan(g,record): #判断横排是否出现赢的情况 if {g-4,g-3,g-2,g-1}<=record: return 1 elif {g-3,g-2,g-1,g 1}<=record: return 1 elif {g-2,g-1,g 1,g 2}<=record: return 1 elif {g-1,g 1,g 2,g 3}<=record: return 1 elif {g 1,g 2,g 3,g 4}<=record: return 1 #判断竖列是否出现赢的情况 elif {g-60,g-45,g-30,g-15}<=record: return 1 elif {g-45,g-30,g-15,g 15}<=record: return 1 elif {g-30,g-15,g 15,g 30}<=record: return 1 elif {g-15,g 15,g 30,g 45}<=record: return 1 elif {g 15,g 30,g 45,g 60}<=record: return 1 #判断\列是否出现赢的情况 elif {g-16,g-32,g-48,g-64}<=record: return 1 elif {g-48,g-32,g-16,g 16}<=record: return 1 elif {g-32,g-16,g 16,g 32}<=record: return 1 elif {g-16,g 16,g 32,g 48}<=record: return 1 elif {g 16,g 32,g 48,g 60}<=record: return 1 #判断/列是否出现赢的情况 elif {g-14,g-28,g-42,g-56}<=record: return 1 elif {g-14,g-28,g-42,g 14}<=record: return 1 elif {g-14,g-28,g 14,g 28}<=record: return 1 elif {g-14,g 14,g 28,g 42}<=record: return 1 elif {g 14,g 28,g 42,g 56}<=record: return 1 else: return 0 def main(): print "欢迎来到五子棋战场!黑方用左键,白方用右键,谁先下都可以,落子无悔,不要在棋盘周围空地点击。Are you ready?" game=Game() main()