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源码名称:Effective C++ 3rd Edition 55 Specific Ways to Improve Your Programs and Designs
源码大小:58.77M
文件格式:.pdf
开发语言:C/C++
更新时间:2022-03-15
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   源码介绍
Effective C 3rd Edition 55 Specific Ways to Improve Your Programs and Designs

Table of Contents  | Index
    Copyright
    Praise for Effective C , Third Edition
    Addison-Wesley Professional Computing Series
    Preface
    Acknowledgments
    Introduction
  
Terminology
     Chapter 1. Accustoming Yourself to C
  
Item 1: View C as a federation of languages
  
Item 2: Prefer consts, enums, and inlines to #defines
  
Item 3: Use const whenever possible
  
Item 4: Make sure that objects are initialized before they're used
     Chapter 2. Constructors, Destructors, and Assignment Operators
  
Item 5: Know what functions C silently writes and calls
  
Item 6: Explicitly disallow the use of compiler-generated functions you do not want
  
Item 7: Declare destructors virtual in polymorphic base classes
  
Item 8: Prevent exceptions from leaving destructors
  
Item 9: Never call virtual functions during construction or destruction
  
Item 10: Have assignment operators return a reference to *this
  
Item 11: Handle assignment to self in operator=
  
Item 12: Copy all parts of an object
     Chapter 3. Resource Management
  
Item 13: Use objects to manage resources.
  
Item 14: Think carefully about copying behavior in resource-managing classes.
  
Item 15: Provide access to raw resources in resource-managing classes.
  
Item 16: Use the same form in corresponding uses of new and delete.
  
Item 17: Store newed objects in smart pointers in standalone statements.
     Chapter 4. Designs and Declarations
  
Item 18: Make interfaces easy to use correctly and hard to use incorrectly
  
Item 19: Treat class design as type design
  
Item 20: Prefer pass-by-reference-to-const to pass-by-value
  
Item 21: Don't try to return a reference when you must return an object
  
Item 22: Declare data members private
  
Item 23: Prefer non-member non-friend functions to member functions
  
Item 24: Declare non-member functions when type conversions should apply to all parameters
  
Item 25: Consider support for a non-throwing swap
     Chapter 5. Implementations
  
Item 26: Postpone variable definitions as long as possible.
  
Item 27: Minimize casting.
  
Item 28: Avoid returning "handles" to object internals.
  
Item29: Strive for exception-safe code.
  
Item 30: Understand the ins and outs of inlining.
  
Item31: Minimize compilation dependencies between files.
     Chapter 6. Inheritance and Object-Oriented Design
  
Item 32: Make sure public inheritance models "is-a."
  
Item 33: Avoid hiding inherited names
  
Item 34: Differentiate between inheritance of interface and inheritance of implementation
  
Item 35: Consider alternatives to virtual functions
  
Item 36: Never redefine an inherited non-virtual function
  
Item 37: Never redefine a function's inherited default parameter value
  
Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition
  
Item 39: Use private inheritance judiciously
  
Item 40: Use multiple inheritance judiciously
     Chapter 7. Templates and Generic Programming
  
Item 41: Understand implicit interfaces and compile-time polymorphism
  
Item 42: Understand the two meanings of typename
  
Item 43: Know how to access names in templatized base classes
  
Item 44: Factor parameter-independent code out of templates
  
Item 45: Use member function templates to accept "all compatible types."
  
Item 46: Define non-member functions inside templates when type conversions are desired
  
Item 47: Use traits classes for information about types
  
Item 48: Be aware of template metaprogramming
     Chapter 8. Customizing new and delete
  
Item 49: Understand the behavior of the new-handler
  
Item 50: Understand when it makes sense to replace new and delete
  
Item 51: Adhere to convention when writing new and delete
  
Item 52: Write placement delete if you write placement new
     Chapter 9. Miscellany
  
Item 53: Pay attention to compiler warnings.
  
Item 54: Familiarize yourself with the standard library, including TR1
  
Item.55: Familiarize yourself with Boost.
     Appendix A. Beyond Effective C
     Appendix B. Item Mappings Between Second and Third Editions