基本信息
源码名称:c++ 简易贪吃蛇源码
源码大小:7.72M
文件格式:.zip
开发语言:C/C++
更新时间:2020-08-30
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源码介绍
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <conio.h> #define GAMESIZE 20 int snake_land[GAMESIZE][GAMESIZE]={0}; int x=GAMESIZE/2 1,y=GAMESIZE/2-1,length=3,score; clock_t start_time=clock(),mid_time=1000,speed_time=clock(),food_time=clock(); void Snake_round() //打印 { int i,j; system("cls"); for(i=0;i<=GAMESIZE;i ) printf("__"); printf("\n"); for(i=0;i<GAMESIZE;i ) { printf("|"); for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==0) printf(" "); else if(snake_land[i][j]>0) printf("⊙"); else if(snake_land[i][j]<0) printf("▇"); //printf("%d ",snake_land[i][j]) ; } printf("|"); if(i==3) printf(" snake_length: %d",length); if(i==4) printf(" snake_speed: %d",11-mid_time/100); printf("\n"); } for(i=0;i<=GAMESIZE;i ) printf(" ̄"); } void Snake_body() //身体标记 { snake_land[y][x]=1; snake_land[y][x-1]=2; snake_land[y][x-2]=3; } void Snake_control() // { int i,j,k,l; char a; for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) if(snake_land[i][j]==2) break; if(snake_land[i][j]==2) break; } if(kbhit()) { a=getch(); if(a=='w'&&y==i) { for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==length) {k=i;l=j;} if(snake_land[i][j]>0) snake_land[i][j]; } } --y; if(snake_land[y][x]==0) snake_land[k][l]=0; else if(snake_land[y][x]<0) length; else if(snake_land[y][x]>0) { score=length;length=0;} snake_land[y][x]=1; } else if(a=='s'&&y==i) { for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==length) {k=i;l=j;} if(snake_land[i][j]>0) snake_land[i][j]; } } y; if(snake_land[y][x]==0) snake_land[k][l]=0; else if(snake_land[y][x]<0) length; else if(snake_land[y][x]>0) { score=length;length=0;} snake_land[y][x]=1; } else if(a=='a'&&x==j) { for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==length) {k=i;l=j;} if(snake_land[i][j]>0) snake_land[i][j]; } } --x; if(snake_land[y][x]==0) snake_land[k][l]=0; else if(snake_land[y][x]<0) length; else if(snake_land[y][x]>0) { score=length;length=0;} snake_land[y][x]=1; } else if(a=='d'&&x==j) { for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==length) {k=i;l=j;} if(snake_land[i][j]>0) snake_land[i][j]; } } x; if(snake_land[y][x]==0) snake_land[k][l]=0; else if(snake_land[y][x]<0) length; else if(snake_land[y][x]>0) { score=length;length=0;} snake_land[y][x]=1; } } } void Snake_speed() { int i,j,k,l; clock_t end_time=clock() ; if(end_time-speed_time>10000&&mid_time>400) { mid_time-=100; speed_time=end_time; } if(end_time-start_time>mid_time) { start_time=end_time; for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) { if(snake_land[i][j]==length) {k=i;l=j;} if(snake_land[i][j]>0) snake_land[i][j]; } } for(i=0;i<GAMESIZE;i ) { for(j=0;j<GAMESIZE;j ) if(snake_land[i][j]==3) break; if(snake_land[i][j]==3) break; } if(i>y&&x==j) --y; else if(i<y&&x==j) y; else if(j>x&&y==i) --x; else if(j<x&&y==i) x; if(snake_land[y][x]==0) snake_land[k][l]=0; else if(snake_land[y][x]<0) length; else if(snake_land[y][x]>0) { score=length;length=0;} snake_land[y][x]=1; } } void Snake_food() // { int i,j; clock_t a=clock() ; if(a-food_time>3000) { food_time=a; srand((unsigned)time(NULL)); i=rand()%GAMESIZE; j=rand()%GAMESIZE; if(snake_land[i][j]==0) snake_land[i][j]=-1; } } int main() { int i,j; Snake_round(); Snake_body(); for(i=0;i<GAMESIZE;i ) for(j=0;j<GAMESIZE;j ) snake_land[i][16]=-1; for(;;) { Snake_speed(); Snake_control(); Snake_food(); if(length==0) break; Snake_round(); } system("cls"); printf("\ngame over!\nyour score:%d",score); return 0; }