基本信息
源码名称:c++ 简易贪吃蛇源码
源码大小:7.72M
文件格式:.zip
开发语言:C/C++
更新时间:2020-08-30
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源码介绍
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#define GAMESIZE 20
int snake_land[GAMESIZE][GAMESIZE]={0};
int x=GAMESIZE/2 1,y=GAMESIZE/2-1,length=3,score;
clock_t start_time=clock(),mid_time=1000,speed_time=clock(),food_time=clock();
void Snake_round() //打印
{
int i,j;
system("cls");
for(i=0;i<=GAMESIZE;i )
printf("__");
printf("\n");
for(i=0;i<GAMESIZE;i )
{
printf("|");
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==0) printf(" ");
else if(snake_land[i][j]>0) printf("⊙");
else if(snake_land[i][j]<0) printf("▇");
//printf("%d ",snake_land[i][j]) ;
}
printf("|");
if(i==3) printf(" snake_length: %d",length);
if(i==4) printf(" snake_speed: %d",11-mid_time/100);
printf("\n");
}
for(i=0;i<=GAMESIZE;i )
printf(" ̄");
}
void Snake_body() //身体标记
{
snake_land[y][x]=1;
snake_land[y][x-1]=2;
snake_land[y][x-2]=3;
}
void Snake_control() //
{
int i,j,k,l;
char a;
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
if(snake_land[i][j]==2) break;
if(snake_land[i][j]==2) break;
}
if(kbhit())
{
a=getch();
if(a=='w'&&y==i)
{
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==length) {k=i;l=j;}
if(snake_land[i][j]>0) snake_land[i][j];
}
}
--y;
if(snake_land[y][x]==0) snake_land[k][l]=0;
else if(snake_land[y][x]<0) length;
else if(snake_land[y][x]>0) { score=length;length=0;}
snake_land[y][x]=1;
}
else if(a=='s'&&y==i)
{
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==length) {k=i;l=j;}
if(snake_land[i][j]>0) snake_land[i][j];
}
}
y;
if(snake_land[y][x]==0) snake_land[k][l]=0;
else if(snake_land[y][x]<0) length;
else if(snake_land[y][x]>0) { score=length;length=0;}
snake_land[y][x]=1;
}
else if(a=='a'&&x==j)
{
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==length) {k=i;l=j;}
if(snake_land[i][j]>0) snake_land[i][j];
}
}
--x;
if(snake_land[y][x]==0) snake_land[k][l]=0;
else if(snake_land[y][x]<0) length;
else if(snake_land[y][x]>0) { score=length;length=0;}
snake_land[y][x]=1;
}
else if(a=='d'&&x==j)
{
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==length) {k=i;l=j;}
if(snake_land[i][j]>0) snake_land[i][j];
}
}
x;
if(snake_land[y][x]==0) snake_land[k][l]=0;
else if(snake_land[y][x]<0) length;
else if(snake_land[y][x]>0) { score=length;length=0;}
snake_land[y][x]=1;
}
}
}
void Snake_speed()
{
int i,j,k,l;
clock_t end_time=clock() ;
if(end_time-speed_time>10000&&mid_time>400)
{
mid_time-=100;
speed_time=end_time;
}
if(end_time-start_time>mid_time)
{
start_time=end_time;
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j )
{
if(snake_land[i][j]==length) {k=i;l=j;}
if(snake_land[i][j]>0) snake_land[i][j];
}
}
for(i=0;i<GAMESIZE;i )
{
for(j=0;j<GAMESIZE;j ) if(snake_land[i][j]==3) break;
if(snake_land[i][j]==3) break;
}
if(i>y&&x==j) --y;
else if(i<y&&x==j) y;
else if(j>x&&y==i) --x;
else if(j<x&&y==i) x;
if(snake_land[y][x]==0) snake_land[k][l]=0;
else if(snake_land[y][x]<0) length;
else if(snake_land[y][x]>0) { score=length;length=0;}
snake_land[y][x]=1;
}
}
void Snake_food() //
{
int i,j;
clock_t a=clock() ;
if(a-food_time>3000)
{
food_time=a;
srand((unsigned)time(NULL));
i=rand()%GAMESIZE;
j=rand()%GAMESIZE;
if(snake_land[i][j]==0) snake_land[i][j]=-1;
}
}
int main()
{
int i,j;
Snake_round();
Snake_body();
for(i=0;i<GAMESIZE;i ) for(j=0;j<GAMESIZE;j ) snake_land[i][16]=-1;
for(;;)
{
Snake_speed();
Snake_control();
Snake_food();
if(length==0) break;
Snake_round();
}
system("cls");
printf("\ngame over!\nyour score:%d",score);
return 0;
}