基本信息
源码名称:QT+OPENGL开发实例
源码大小:4.37KB
文件格式:.rar
开发语言:C/C++
更新时间:2020-03-11
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源码介绍
下载qt5.4.0版本之后打开工程文件即可显示
#include "widget.h"
#include <gl/GLU.h>
#include <QTimer>
myQtOpenglWindow::myQtOpenglWindow(QWidget* parent, bool fs)
:QGLWidget(parent)
{
rTri=0.0;
rQuad=0.0;
//保存窗口是否为全屏的状态。
fullScreen = fs;
//设置窗口的位置,即左上角为(0,0)点,大小为640*480。
setGeometry(20,30, 640, 480);
// 如果fullscreen为真,那么就全屏显示这个窗口。
if (fullScreen)
{
showFullScreen();
}
//通过定时来刷新GL图形显示
QTimer *timer = new QTimer(this);
QObject::connect(timer, SIGNAL(timeout()), this, SLOT(updateGL()));
timer->start(2);
}
void myQtOpenglWindow::initializeGL()
{
glShadeModel(GL_SMOOTH);//阴影平滑
glClearColor(0.5, 1.0, 1.0f, 0.0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void myQtOpenglWindow::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5, 0.0, -6.0);//绘制的坐标点
rTri =0.2;
glRotatef(rTri,11.0f,-50.0f,11.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0, 1.0, 0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-1.0, -1.0, 0.0);
glColor3f(1.0,0.0,1.0);
glVertex3f(1.0, -1.0, 0.0);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,1.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-1.0,-1.0,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,-1.0,-1.0);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,1.0,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(1.0,-1.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0,-1.0,-1.0);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,-1.0,-1.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(-1.0,-1.0,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(1.0,-1.0,0.0);
glEnd();
}
void myQtOpenglWindow::resizeGL(int width, int height)
{
//防止height为0
if (height == 0)
{
height = 1;
}
glShadeModel(GL_SMOOTH);
//重置当前的视口(Viewport)
glViewport(0, 0, (GLint)width, (GLint)height);
glClearColor(0.0f, 0.5f, 0.0f, 0.0f);
//选择投影矩阵。
glMatrixMode(GL_PROJECTION);
//重置投影矩阵
glLoadIdentity();
//建立透视投影矩阵
gluPerspective(45.0, (GLfloat)width / (GLfloat)height, 0.1, 100.0);
//gluPerspective(45.0,(GLfloat)width() / (GLfloat)height(),0.1,100.0);
// 选择模型观察矩阵
glMatrixMode(GL_MODELVIEW);
// 重置模型观察矩阵。
glLoadIdentity();
}
void myQtOpenglWindow::keyPressEvent(QKeyEvent * e)
{
switch (e->key())
{
//如果按下了F2键,那么屏幕是否全屏的状态就切换一次。然后再根据需要,显示所要的全屏窗口或者普通窗口。
case Qt::Key_F2:
fullScreen = !fullScreen;
if (fullScreen)
{
showFullScreen();
}
else
{
showNormal();
setGeometry(0, 0, 640, 480);
}
updateGL();
break;
//如果按下了Escape键,程序退出。
case Qt::Key_Escape:
close();
}
return;
}