基本信息
源码名称:QT+OPENGL开发实例
源码大小:4.37KB
文件格式:.rar
开发语言:C/C++
更新时间:2020-03-11
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源码介绍
下载qt5.4.0版本之后打开工程文件即可显示
#include "widget.h" #include <gl/GLU.h> #include <QTimer> myQtOpenglWindow::myQtOpenglWindow(QWidget* parent, bool fs) :QGLWidget(parent) { rTri=0.0; rQuad=0.0; //保存窗口是否为全屏的状态。 fullScreen = fs; //设置窗口的位置,即左上角为(0,0)点,大小为640*480。 setGeometry(20,30, 640, 480); // 如果fullscreen为真,那么就全屏显示这个窗口。 if (fullScreen) { showFullScreen(); } //通过定时来刷新GL图形显示 QTimer *timer = new QTimer(this); QObject::connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); timer->start(2); } void myQtOpenglWindow::initializeGL() { glShadeModel(GL_SMOOTH);//阴影平滑 glClearColor(0.5, 1.0, 1.0f, 0.0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } void myQtOpenglWindow::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(-1.5, 0.0, -6.0);//绘制的坐标点 rTri =0.2; glRotatef(rTri,11.0f,-50.0f,11.0f); glBegin(GL_TRIANGLES); glColor3f(1.0,0.0,0.0); glVertex3f(0.0, 1.0, 0.0); glColor3f(0.0,1.0,0.0); glVertex3f(-1.0, -1.0, 0.0); glColor3f(1.0,0.0,1.0); glVertex3f(1.0, -1.0, 0.0); glColor3f(1.0,0.0,0.0); glVertex3f(0.0,1.0,0.0); glColor3f(0.0,1.0,0.0); glVertex3f(-1.0,-1.0,0.0); glColor3f(0.0,0.0,1.0); glVertex3f(0.0,-1.0,-1.0); glColor3f(1.0,0.0,0.0); glVertex3f(0.0,1.0,0.0); glColor3f(0.0,0.0,1.0); glVertex3f(1.0,-1.0,0.0); glColor3f(0.0,1.0,0.0); glVertex3f(0.0,-1.0,-1.0); glColor3f(1.0,0.0,0.0); glVertex3f(0.0,-1.0,-1.0); glColor3f(0.0,0.0,1.0); glVertex3f(-1.0,-1.0,0.0); glColor3f(0.0,1.0,0.0); glVertex3f(1.0,-1.0,0.0); glEnd(); } void myQtOpenglWindow::resizeGL(int width, int height) { //防止height为0 if (height == 0) { height = 1; } glShadeModel(GL_SMOOTH); //重置当前的视口(Viewport) glViewport(0, 0, (GLint)width, (GLint)height); glClearColor(0.0f, 0.5f, 0.0f, 0.0f); //选择投影矩阵。 glMatrixMode(GL_PROJECTION); //重置投影矩阵 glLoadIdentity(); //建立透视投影矩阵 gluPerspective(45.0, (GLfloat)width / (GLfloat)height, 0.1, 100.0); //gluPerspective(45.0,(GLfloat)width() / (GLfloat)height(),0.1,100.0); // 选择模型观察矩阵 glMatrixMode(GL_MODELVIEW); // 重置模型观察矩阵。 glLoadIdentity(); } void myQtOpenglWindow::keyPressEvent(QKeyEvent * e) { switch (e->key()) { //如果按下了F2键,那么屏幕是否全屏的状态就切换一次。然后再根据需要,显示所要的全屏窗口或者普通窗口。 case Qt::Key_F2: fullScreen = !fullScreen; if (fullScreen) { showFullScreen(); } else { showNormal(); setGeometry(0, 0, 640, 480); } updateGL(); break; //如果按下了Escape键,程序退出。 case Qt::Key_Escape: close(); } return; }