基本信息
源码名称:“欢乐五子棋”——C++程序设计
源码大小:0.01M
文件格式:.cpp
开发语言:C/C++
更新时间:2019-10-08
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源码介绍
“欢乐五子棋”——C 程序设计,使用a和b 代表 黑棋和白棋
“欢乐五子棋”——C 程序设计,使用a和b 代表 黑棋和白棋
#include<iostream>
#include<cstdlib>
#include<conio.h>
#include<cstdio>
#include<windows.h>
//宏定义替换文本
#define X coord1<0||coord1>14||int(coord1)!=coord1
#define Y coord2<0||coord2>14||int(coord2)!=coord2
#define ENTWRONG cout<<"\n输入错误.\n"; system("pause"); continue;
#define att pointer(x,y,i,1)==2&&
using namespace std;
void welcome();
void pvp();//玩家对战
void pve();//人机对战
int judge();//胜负判断
void display();//打印屏幕
int envaluate(int x,int y);//估值函数
int pointer(int x,int y,int face,int l);//获取指定点类型函数
int situation[15][15];//存棋数组
int coord1,coord2;//输入的坐标
int flag=0;//胜负标志变量
int main()
{
for(int st=0;st<15; st)
for(int nd=0;nd<15; nd)
situation[st][nd]=0;//数组初始化
welcome();
cout<<"游戏结束.";
if(flag==1) cout<<"玩家1胜利\n";
else if(flag==2) cout<<"玩家2胜利\n";
else if(flag==3) cout<<"平局\n";
system("pause");
return 0;
}
void welcome()
{
char ch;
cout<<"欢迎使用五子棋\n"<<"按0退出,按1玩家对战,按2人机对战\n";
do{
ch=getch();
if(ch=='0') exit(0);
else if(ch=='1') pvp();
else if(ch=='2') pve();
else cout<<"请按下正确的按键\n";
}while(ch!='0'&&ch!='1'&&ch!='2');
}
void pvp()
{
do{
for(;;){//死循环直到输入正确
display();
cout<<"\n请玩家1输入下棋点纵坐标:";
cin>>coord1;
if(X){ENTWRONG}
cout<<"\n请玩家1输入下棋点横坐标:";
cin>>coord2;
if(Y){ENTWRONG}
if(situation[coord1][coord2]!=0){
ENTWRONG
}
situation[coord1][coord2]=1;
break;
}
if((flag=judge())!=0) break;
for(;;){
display();
cout<<"\n请玩家2输入下棋点纵坐标:";
cin>>coord1;
if(X){ENTWRONG}
cout<<"\n请玩家2输入下棋点横坐标:";
cin>>coord2;
if(Y){ENTWRONG}
if(situation[coord1][coord2]!=0){
ENTWRONG
}
situation[coord1][coord2]=2;
break;
}
}while((flag=judge())==0);
}
void pve()//AI为玩家2,用户为玩家1
{
int bestcoord1,bestcoord2;
int max,value;
do{
for(;;){//死循环直到输入正确
display();
cout<<"\n请玩家输入下棋点纵坐标:";
cin>>coord1;
if(X){ENTWRONG}
cout<<"\n请玩家输入下棋点横坐标:";
cin>>coord2;
if(Y){ENTWRONG}
if(situation[coord1][coord2]!=0){
ENTWRONG
}
situation[coord1][coord2]=1;
break;
}
for(int st=0;st<15; st){
for(int nd=0;nd<15; nd){
if(situation[st][nd]==0) value=envaluate(st,nd);
if(value>max){
max=value;
bestcoord1=st,bestcoord2=nd;
}
}
}
situation[bestcoord2][bestcoord1]=2;
}while((flag=judge())==0);
}
void display()
{
system("cls");//清空屏幕
for(int st=0;st<15; st){
for(int nd=0;nd<15; nd){
if(situation[st][nd]==0) cout<<" ";
else if(situation[st][nd]==1) cout<<'a';
else if(situation[st][nd]==2) cout<<'b';
}
cout<<endl;
}//遍历数组并打印棋盘
cout<<endl<<"左上角第一个点的坐标为(0,0)\n";
}
/*int judge()
{
for(int i=1;i<=8; i){
for(int st=0;st<15; st){
for(int nd=0;nd<15; nd){
if(situation[st][nd]==pointer(st,nd,i,1)&&pointer(st,nd,i,1)==pointer(st,nd,i,2)&&pointer(st,nd,i,2)==pointer(st,nd,i,3)&&pointer(st,nd,i,3)==pointer(st,nd,i,4))
if(situation[st][nd]==1) return 1;
else if(situation[st][nd]==2) return 2;
}
}
}
int sum;
for(int st=0;st<15; st){
for(int nd=0;nd<15; nd){
sum =situation[st][nd];
}
}
if(sum==337) return 3;//棋盘下满,平局
return 0;
}*/
int judge()
{
int a=0,b=0;
for (int i=0;i<15; i) //横向判断
{
for (int h=0;h<10; h)
{
if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==1) return 1; //1为玩家1胜利
else if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==2) return 2; //2为玩家2胜利
a ; //3为平局
}
b ;
}
a=b=0;
for (int i=0;i<15; i) //纵向判断
{
for (int h=0;h<10; h)
{
if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==1) return 1;
else if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==2) return 2;
b ;
}
a ;
}
a=b=0;
for (int i=0;i<15; i) //右下方判断
{
for (int h=0;h<10; h)
{
if (a 1>15||a 2>15||a 3>15||a 4>15||b 1>15||b 2>15||b 3>15||b 4>15) break;
if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==1) return 1;
if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==2) return 2;
b ;
}
a ;
}
a=b=0;
for (int i=0;i<15; i) //左下方判断
{
for (int h=0;h<10; h)
{
if (a-1>15||a-2>15||a-3>15||a-4>15||b-1>15||b-2>15||b-3>15||b-4>15) break;
if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==1) return 1;
if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==2) return 2;
b ;
}
a ;
}
int sum;
for(int st=0;st<15; st){
for(int nd=0;nd<15; nd){
sum =situation[st][nd];
}
}
if(sum==337) return 3;//棋盘下满,平局
return 0;
}
int pointer(int x,int y,int face,int l)
{//x,y是中心点,l是离中心点的距离
//face=1为上 2为下 3为左 4为右 5为左上 6为右上 7为左下 8为右下
if(face==1&&(y-l)>=0) return situation[y-l][x];
else if(face==2&&(y l)<=14) return situation[y l][x];
else if(face==3&&(x-l)>=0) return situation[y][x-l];
else if(face==4&&(x l)<=14) return situation[y][x l];
else if(face==5&&(x-l)>=0&&(y-l)>=0) return situation[y-l][x-l];
else if(face==6&&(x l)<=14&&(y-l)<=14) return situation[y-l][x l];
else if(face==7&&(x-l)>=0&&(y l)<=14) return situation[y l][x-l];
else if(face==8&&(x l)<=14&&(y l)<=14) return situation[y 1][x 1];
else return 0;
}
int envaluate(int x,int y)
{
int value;//权重
//进攻
for(int i=1;i<=8; i){
//活四
if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==0) value =8;
//冲四
else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =7;
else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)) value =7;
else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)) value =7;
//活三
else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0) value =6;
else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,2)==0&&pointer(x,y,i,5)==0) value =6;
else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,-2)==0&&pointer(x,y,i,3)==0) value =6;
else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==0) value =6;
//眠三
else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==1) value =5;
else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==1) value =5;
else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,2)==0&&pointer(x,y,i,-3)==0) value =5;
else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =5;
else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==1) value =5;
else if(att pointer(x,y,i,-1)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0&&pointer(x,y,i,5)==1) value =5;
else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,-2)) value =5;
else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,-2)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==pointer(x,y,i,-3)) value =5;
else if(att pointer(x,y,i,1)==pointer(x,y,i,-1)&&pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0) value =5;
//活二
else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==pointer(x,y,i,5)&&pointer(x,y,i,4)==0) value =4;
else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==0) value =4;
else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==0) value =4;
else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0) value =4;
else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==0) value =4;
else if(pointer(x,y,i,1)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0) value =4;
//眠二
else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3;
else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3;
else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3;
else if(pointer(x,y,i,-3)==0&&pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==1) value =3;
else if(pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3;
else if(pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2) value =3;
else if(pointer(x,y,i,-2)==2&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2) value =3;
else value =2;//不属于这几种棋型的
return value;
//防守略,思路相同
}
}