基本信息
源码名称:“欢乐五子棋”——C++程序设计
源码大小:0.01M
文件格式:.cpp
开发语言:C/C++
更新时间:2019-10-08
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源码介绍
“欢乐五子棋”——C 程序设计,使用a和b 代表 黑棋和白棋
“欢乐五子棋”——C 程序设计,使用a和b 代表 黑棋和白棋
#include<iostream> #include<cstdlib> #include<conio.h> #include<cstdio> #include<windows.h> //宏定义替换文本 #define X coord1<0||coord1>14||int(coord1)!=coord1 #define Y coord2<0||coord2>14||int(coord2)!=coord2 #define ENTWRONG cout<<"\n输入错误.\n"; system("pause"); continue; #define att pointer(x,y,i,1)==2&& using namespace std; void welcome(); void pvp();//玩家对战 void pve();//人机对战 int judge();//胜负判断 void display();//打印屏幕 int envaluate(int x,int y);//估值函数 int pointer(int x,int y,int face,int l);//获取指定点类型函数 int situation[15][15];//存棋数组 int coord1,coord2;//输入的坐标 int flag=0;//胜负标志变量 int main() { for(int st=0;st<15; st) for(int nd=0;nd<15; nd) situation[st][nd]=0;//数组初始化 welcome(); cout<<"游戏结束."; if(flag==1) cout<<"玩家1胜利\n"; else if(flag==2) cout<<"玩家2胜利\n"; else if(flag==3) cout<<"平局\n"; system("pause"); return 0; } void welcome() { char ch; cout<<"欢迎使用五子棋\n"<<"按0退出,按1玩家对战,按2人机对战\n"; do{ ch=getch(); if(ch=='0') exit(0); else if(ch=='1') pvp(); else if(ch=='2') pve(); else cout<<"请按下正确的按键\n"; }while(ch!='0'&&ch!='1'&&ch!='2'); } void pvp() { do{ for(;;){//死循环直到输入正确 display(); cout<<"\n请玩家1输入下棋点纵坐标:"; cin>>coord1; if(X){ENTWRONG} cout<<"\n请玩家1输入下棋点横坐标:"; cin>>coord2; if(Y){ENTWRONG} if(situation[coord1][coord2]!=0){ ENTWRONG } situation[coord1][coord2]=1; break; } if((flag=judge())!=0) break; for(;;){ display(); cout<<"\n请玩家2输入下棋点纵坐标:"; cin>>coord1; if(X){ENTWRONG} cout<<"\n请玩家2输入下棋点横坐标:"; cin>>coord2; if(Y){ENTWRONG} if(situation[coord1][coord2]!=0){ ENTWRONG } situation[coord1][coord2]=2; break; } }while((flag=judge())==0); } void pve()//AI为玩家2,用户为玩家1 { int bestcoord1,bestcoord2; int max,value; do{ for(;;){//死循环直到输入正确 display(); cout<<"\n请玩家输入下棋点纵坐标:"; cin>>coord1; if(X){ENTWRONG} cout<<"\n请玩家输入下棋点横坐标:"; cin>>coord2; if(Y){ENTWRONG} if(situation[coord1][coord2]!=0){ ENTWRONG } situation[coord1][coord2]=1; break; } for(int st=0;st<15; st){ for(int nd=0;nd<15; nd){ if(situation[st][nd]==0) value=envaluate(st,nd); if(value>max){ max=value; bestcoord1=st,bestcoord2=nd; } } } situation[bestcoord2][bestcoord1]=2; }while((flag=judge())==0); } void display() { system("cls");//清空屏幕 for(int st=0;st<15; st){ for(int nd=0;nd<15; nd){ if(situation[st][nd]==0) cout<<" "; else if(situation[st][nd]==1) cout<<'a'; else if(situation[st][nd]==2) cout<<'b'; } cout<<endl; }//遍历数组并打印棋盘 cout<<endl<<"左上角第一个点的坐标为(0,0)\n"; } /*int judge() { for(int i=1;i<=8; i){ for(int st=0;st<15; st){ for(int nd=0;nd<15; nd){ if(situation[st][nd]==pointer(st,nd,i,1)&&pointer(st,nd,i,1)==pointer(st,nd,i,2)&&pointer(st,nd,i,2)==pointer(st,nd,i,3)&&pointer(st,nd,i,3)==pointer(st,nd,i,4)) if(situation[st][nd]==1) return 1; else if(situation[st][nd]==2) return 2; } } } int sum; for(int st=0;st<15; st){ for(int nd=0;nd<15; nd){ sum =situation[st][nd]; } } if(sum==337) return 3;//棋盘下满,平局 return 0; }*/ int judge() { int a=0,b=0; for (int i=0;i<15; i) //横向判断 { for (int h=0;h<10; h) { if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==1) return 1; //1为玩家1胜利 else if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==2) return 2; //2为玩家2胜利 a ; //3为平局 } b ; } a=b=0; for (int i=0;i<15; i) //纵向判断 { for (int h=0;h<10; h) { if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==1) return 1; else if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==2) return 2; b ; } a ; } a=b=0; for (int i=0;i<15; i) //右下方判断 { for (int h=0;h<10; h) { if (a 1>15||a 2>15||a 3>15||a 4>15||b 1>15||b 2>15||b 3>15||b 4>15) break; if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==1) return 1; if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==2) return 2; b ; } a ; } a=b=0; for (int i=0;i<15; i) //左下方判断 { for (int h=0;h<10; h) { if (a-1>15||a-2>15||a-3>15||a-4>15||b-1>15||b-2>15||b-3>15||b-4>15) break; if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==1) return 1; if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==2) return 2; b ; } a ; } int sum; for(int st=0;st<15; st){ for(int nd=0;nd<15; nd){ sum =situation[st][nd]; } } if(sum==337) return 3;//棋盘下满,平局 return 0; } int pointer(int x,int y,int face,int l) {//x,y是中心点,l是离中心点的距离 //face=1为上 2为下 3为左 4为右 5为左上 6为右上 7为左下 8为右下 if(face==1&&(y-l)>=0) return situation[y-l][x]; else if(face==2&&(y l)<=14) return situation[y l][x]; else if(face==3&&(x-l)>=0) return situation[y][x-l]; else if(face==4&&(x l)<=14) return situation[y][x l]; else if(face==5&&(x-l)>=0&&(y-l)>=0) return situation[y-l][x-l]; else if(face==6&&(x l)<=14&&(y-l)<=14) return situation[y-l][x l]; else if(face==7&&(x-l)>=0&&(y l)<=14) return situation[y l][x-l]; else if(face==8&&(x l)<=14&&(y l)<=14) return situation[y 1][x 1]; else return 0; } int envaluate(int x,int y) { int value;//权重 //进攻 for(int i=1;i<=8; i){ //活四 if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==0) value =8; //冲四 else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =7; else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)) value =7; else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)) value =7; //活三 else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0) value =6; else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,2)==0&&pointer(x,y,i,5)==0) value =6; else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,-2)==0&&pointer(x,y,i,3)==0) value =6; else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==0) value =6; //眠三 else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==1) value =5; else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==1) value =5; else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,2)==0&&pointer(x,y,i,-3)==0) value =5; else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =5; else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==1) value =5; else if(att pointer(x,y,i,-1)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0&&pointer(x,y,i,5)==1) value =5; else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,-2)) value =5; else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,-2)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==pointer(x,y,i,-3)) value =5; else if(att pointer(x,y,i,1)==pointer(x,y,i,-1)&&pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0) value =5; //活二 else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==pointer(x,y,i,5)&&pointer(x,y,i,4)==0) value =4; else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==0) value =4; else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==0) value =4; else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0) value =4; else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==0) value =4; else if(pointer(x,y,i,1)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0) value =4; //眠二 else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3; else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3; else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3; else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3; else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3; else if(pointer(x,y,i,-3)==0&&pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==1) value =3; else if(pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3; else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3; else if(pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2) value =3; else if(pointer(x,y,i,-2)==2&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2) value =3; else value =2;//不属于这几种棋型的 return value; //防守略,思路相同 } }