基本信息
源码名称:“欢乐五子棋”——C++程序设计
源码大小:0.01M
文件格式:.cpp
开发语言:C/C++
更新时间:2019-10-08
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   源码介绍
“欢乐五子棋”——C 程序设计,使用a和b 代表 黑棋和白棋

#include<iostream>
#include<cstdlib>
#include<conio.h>
#include<cstdio>
#include<windows.h>
//宏定义替换文本 
#define X coord1<0||coord1>14||int(coord1)!=coord1
#define Y coord2<0||coord2>14||int(coord2)!=coord2
#define ENTWRONG cout<<"\n输入错误.\n"; system("pause"); continue;
#define att pointer(x,y,i,1)==2&&

using namespace std;

void welcome();
void pvp();//玩家对战 
void pve();//人机对战
int judge();//胜负判断
void display();//打印屏幕 
int envaluate(int x,int y);//估值函数
int pointer(int x,int y,int face,int l);//获取指定点类型函数 
int situation[15][15];//存棋数组 
int coord1,coord2;//输入的坐标 
int flag=0;//胜负标志变量 
int main() 
{
	for(int st=0;st<15;  st)
		for(int nd=0;nd<15;  nd) 
			situation[st][nd]=0;//数组初始化 
	welcome();
	cout<<"游戏结束.";
	if(flag==1) cout<<"玩家1胜利\n";
	else if(flag==2) cout<<"玩家2胜利\n";
	else if(flag==3) cout<<"平局\n";
	system("pause"); 
	return 0;
}

void welcome()
{
	char ch;
	cout<<"欢迎使用五子棋\n"<<"按0退出,按1玩家对战,按2人机对战\n";
	do{
	ch=getch();
	if(ch=='0') exit(0);
	else if(ch=='1') pvp();
	else if(ch=='2') pve();
	else cout<<"请按下正确的按键\n"; 
	}while(ch!='0'&&ch!='1'&&ch!='2');
}

void pvp()
{ 
	do{
		for(;;){//死循环直到输入正确 
			display();
			cout<<"\n请玩家1输入下棋点纵坐标:";
			cin>>coord1;
			if(X){ENTWRONG}
			cout<<"\n请玩家1输入下棋点横坐标:";
			cin>>coord2;
			if(Y){ENTWRONG}
			if(situation[coord1][coord2]!=0){
				ENTWRONG
			}
			situation[coord1][coord2]=1;
			break;
			}	
				if((flag=judge())!=0) break;
				for(;;){
					display();
					cout<<"\n请玩家2输入下棋点纵坐标:";
					cin>>coord1;
					if(X){ENTWRONG}
					cout<<"\n请玩家2输入下棋点横坐标:";
					cin>>coord2;
					if(Y){ENTWRONG}
					if(situation[coord1][coord2]!=0){
						ENTWRONG
					}
					situation[coord1][coord2]=2;
					break;
			}
	}while((flag=judge())==0);
}

void pve()//AI为玩家2,用户为玩家1 
{
	int bestcoord1,bestcoord2;
	int max,value;
	do{
	for(;;){//死循环直到输入正确 
		display();
		cout<<"\n请玩家输入下棋点纵坐标:";
		cin>>coord1;
		if(X){ENTWRONG}
		cout<<"\n请玩家输入下棋点横坐标:";
		cin>>coord2;
		if(Y){ENTWRONG}
		if(situation[coord1][coord2]!=0){
			ENTWRONG
		}
		situation[coord1][coord2]=1;
		break;
		}
	for(int st=0;st<15;  st){
		for(int nd=0;nd<15;  nd){
			if(situation[st][nd]==0) value=envaluate(st,nd);
			if(value>max){
				max=value;
				bestcoord1=st,bestcoord2=nd;
			}
		}
	}
	situation[bestcoord2][bestcoord1]=2;
	}while((flag=judge())==0);
}

void display()
{
	system("cls");//清空屏幕 
	for(int st=0;st<15;  st){
		for(int nd=0;nd<15;  nd){
			if(situation[st][nd]==0) cout<<"  ";
			else if(situation[st][nd]==1) cout<<'a';
			else if(situation[st][nd]==2) cout<<'b';
		}
		cout<<endl;
	}//遍历数组并打印棋盘 
	cout<<endl<<"左上角第一个点的坐标为(0,0)\n";
}

/*int judge()				
{
	for(int i=1;i<=8;  i){
		for(int st=0;st<15;  st){
			for(int nd=0;nd<15;  nd){
				if(situation[st][nd]==pointer(st,nd,i,1)&&pointer(st,nd,i,1)==pointer(st,nd,i,2)&&pointer(st,nd,i,2)==pointer(st,nd,i,3)&&pointer(st,nd,i,3)==pointer(st,nd,i,4))
					if(situation[st][nd]==1) return 1;
					else if(situation[st][nd]==2) return 2;
			}
		}
	}
	int sum;
	for(int st=0;st<15;  st){
		for(int nd=0;nd<15;  nd){
			sum =situation[st][nd];
		}
	}
	if(sum==337) return 3;//棋盘下满,平局 
	return 0;
}*/
int judge()			 
{
	int a=0,b=0;
	for (int i=0;i<15;  i)			         //横向判断 
	{
		for (int h=0;h<10;  h)
		{
		if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==1) return 1;			//1为玩家1胜利 
		else if (situation[a][b]==situation[a 1][b]&&situation[a][b]==situation[a 2][b]&&situation[a][b]==situation[a 3][b]&&situation[a][b]==situation[a 4][b]&&situation[a][b]==2) return 2;		//2为玩家2胜利 
		a  ;																																														//3为平局
		}	
		b  ;																													
	}
	a=b=0;
	for (int i=0;i<15;  i)				//纵向判断 
	{	
		for  (int h=0;h<10;  h)
		{
		if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==1) return 1;
		else if (situation[a][b]==situation[a][b 1]&&situation[a][b]==situation[a][b 2]&&situation[a][b]==situation[a][b 3]&&situation[a][b]==situation[a][b 4]&&situation[a][b]==2) return 2;	
		b  ;
		}
		a  ;
	}
	a=b=0;
	for (int i=0;i<15;  i)				//右下方判断 
	{
		for (int h=0;h<10;  h)
		{
		if (a 1>15||a 2>15||a 3>15||a 4>15||b 1>15||b 2>15||b 3>15||b 4>15) break;
		if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==1) return 1;
		if (situation[a][b]==situation[a 1][b 1]&&situation[a][b]==situation[a 2][b 2]&&situation[a][b]==situation[a 3][b 3]&&situation[a][b]==situation[a 4][b 4]&&situation[a][b]==2) return 2;
		b  ;
		}
		a  ;
	}
	a=b=0;
	for (int i=0;i<15;  i)				//左下方判断 
	{
		for (int h=0;h<10;  h)
		{
		if (a-1>15||a-2>15||a-3>15||a-4>15||b-1>15||b-2>15||b-3>15||b-4>15) break;
		if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==1) return 1;
		if (situation[a][b]==situation[a-1][b-1]&&situation[a][b]==situation[a-2][b-2]&&situation[a][b]==situation[a-3][b-3]&&situation[a][b]==situation[a-4][b-4]&&situation[a][b]==2) return 2;
		b  ;
		}
		a  ;
	}
	int sum;
	for(int st=0;st<15;  st){
		for(int nd=0;nd<15;  nd){
			sum =situation[st][nd];
		}
	}
	if(sum==337) return 3;//棋盘下满,平局 
	return 0;
	
}
int pointer(int x,int y,int face,int l)
{//x,y是中心点,l是离中心点的距离 
 //face=1为上 2为下 3为左 4为右 5为左上 6为右上 7为左下 8为右下 
	if(face==1&&(y-l)>=0) return situation[y-l][x];
	else if(face==2&&(y l)<=14) return situation[y l][x];
	else if(face==3&&(x-l)>=0) return situation[y][x-l];
	else if(face==4&&(x l)<=14) return situation[y][x l];
	else if(face==5&&(x-l)>=0&&(y-l)>=0) return situation[y-l][x-l];
	else if(face==6&&(x l)<=14&&(y-l)<=14) return situation[y-l][x l];
	else if(face==7&&(x-l)>=0&&(y l)<=14) return situation[y l][x-l];
	else if(face==8&&(x l)<=14&&(y l)<=14) return situation[y 1][x 1];
	else return 0;
}

int envaluate(int x,int y)
{
	int value;//权重
	//进攻
	for(int i=1;i<=8;  i){
		//活四 
		if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==0) value =8;
		//冲四 
		else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =7;
		else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)) value =7;
		else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)) value =7;
		//活三 
		else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0) value =6;
		else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,2)==0&&pointer(x,y,i,5)==0) value =6;
		else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,-2)==0&&pointer(x,y,i,3)==0) value =6;
		else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==0) value =6;
		//眠三
		else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,3)==1) value =5;
		else if(att pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==pointer(x,y,i,1)&&pointer(x,y,i,5)==1) value =5;
		else if(att pointer(x,y,i,-2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,2)==0&&pointer(x,y,i,-3)==0) value =5; 
		else if(att pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==pointer(x,y,i,4)&&pointer(x,y,i,5)==1) value =5;
		else if(att pointer(x,y,i,-1)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==1) value =5;
		else if(att pointer(x,y,i,-1)==1&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==0&&pointer(x,y,i,5)==1) value =5;
		else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,-1)&&pointer(x,y,i,-1)==pointer(x,y,i,-2)) value =5;
		else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,-2)==pointer(x,y,i,1)&&pointer(x,y,i,-2)==pointer(x,y,i,-3)) value =5;
		else if(att pointer(x,y,i,1)==pointer(x,y,i,-1)&&pointer(x,y,i,1)==pointer(x,y,i,3)&&pointer(x,y,i,2)==0) value =5;
		//活二
		else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,2)==pointer(x,y,i,3)&&pointer(x,y,i,4)==pointer(x,y,i,5)&&pointer(x,y,i,4)==0) value =4;
		else if(att pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==pointer(x,y,i,2)&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==0) value =4;
		else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==0) value =4;
		else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0) value =4;
		else if(att pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==0)	value =4;
		else if(pointer(x,y,i,1)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,-2)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0) value =4;
		//眠二
		else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
		else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3;
		else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3;
		else if(pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
		else if(pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2&&pointer(x,y,i,4)==1) value =3;
		else if(pointer(x,y,i,-3)==0&&pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==2&&pointer(x,y,i,2)==1) value =3;
		else if(pointer(x,y,i,1)==2&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==0&&pointer(x,y,i,4)==2&&pointer(x,y,i,5)==1) value =3;
		else if(pointer(x,y,i,-2)==0&&pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2&&pointer(x,y,i,3)==1) value =3;
		else if(pointer(x,y,i,-1)==2&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==0&&pointer(x,y,i,3)==2) value =3;
		else if(pointer(x,y,i,-2)==2&&pointer(x,y,i,-1)==0&&pointer(x,y,i,1)==0&&pointer(x,y,i,2)==2) value =3;
		else value =2;//不属于这几种棋型的
		return value; 
		//防守略,思路相同 
		}
}