基本信息
源码名称:dnf微调源码
源码大小:0.29M
文件格式:.zip
开发语言:C/C++
更新时间:2019-08-03
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Linq; using AGoPoEAPI; using System.Threading; namespace SimpleTool { public partial class Form1 : Form { string[] args; public static Thread thread1 = new Thread(IntoPackThread); CheckBox[] chbox = new CheckBox[6]; TextBox[] txbox = new TextBox[6]; public Form1(string[] args) { InitializeComponent(); this.args = args; } //声明常量 private const int WM_HOTKEY = 0x312; //窗口消息:热键 private const int WM_CREATE = 0x1; //窗口消息:创建 private const int WM_DESTROY = 0x2; //窗口消息:销毁 private const int HotKeyID = 4444; //热键ID(自定义) /// <summary> /// 重写系统方法WndProc /// </summary> /// <param name="msg"></param> protected override void WndProc(ref Message msg) { base.WndProc(ref msg); switch (msg.Msg) { case WM_HOTKEY: //窗口消息:热键 int tmpWParam = msg.WParam.ToInt32(); if (tmpWParam == HotKeyID) { HotKeyCallback(); //热键响应事件 } break; case WM_CREATE: //窗口消息:创建 HotKeys.RegHotKey(this.Handle, HotKeyID, 0, Keys.F7); //注册热键F3 break; case WM_DESTROY: //窗口消息:销毁 HotKeys.UnRegHotKey(this.Handle, HotKeyID); //销毁热键 break; default: break; } } private void Form1_Load(object sender, EventArgs e) { //检测命令行参数 if (args.Length != 2 || args[0] != "Joken_rated" || args[1] != "start") Environment.Exit(0); try { //读取配置文件 PublicValue.document = XDocument.Load(Environment.CurrentDirectory "\\bin\\Configure.xml"); //从路径读取配置文件 PublicValue.root = PublicValue.document.Root; PublicValue.process = PublicValue.root.Element("Process"); PublicValue.proname = PublicValue.process.Element("ProcessName"); PublicValue.frist = PublicValue.process.Element("Frist"); PublicValue.G_proname = PublicValue.proname.Value; //进程名称 PublicValue.baseadd = PublicValue.root.Element("BaseAddress"); PublicValue.character = PublicValue.baseadd.Element("Character"); PublicValue.decrypt = PublicValue.baseadd.Element("Decrypt"); PublicValue.intopack = PublicValue.baseadd.Element("IntoPack"); PublicValue.G_character = Convert.ToUInt32(PublicValue.character.Value, 16); //人物基址 PublicValue.G_decrypt = Convert.ToUInt32(PublicValue.decrypt.Value, 16); //解密基址 PublicValue.G_intopack = Convert.ToUInt32(PublicValue.intopack.Value, 16); //自动捡物 PublicValue.deviation = PublicValue.root.Element("Deviation"); PublicValue.shoes = PublicValue.deviation.Element("Shoes"); PublicValue.speed_move = PublicValue.deviation.Element("Move"); PublicValue.speed_attack = PublicValue.deviation.Element("Attack"); PublicValue.speed_cast = PublicValue.deviation.Element("Cast"); PublicValue.power_attribute = PublicValue.deviation.Element("Power"); PublicValue.attack_physics = PublicValue.deviation.Element("Physics"); PublicValue.attack_magic = PublicValue.deviation.Element("Magic"); PublicValue.G_shoes = Convert.ToUInt32(PublicValue.shoes.Value, 16); //鞋子偏移 PublicValue.G_micromodify[0] = Convert.ToUInt32(PublicValue.speed_move.Value, 16); //移速偏移 PublicValue.G_micromodify[1] = Convert.ToUInt32(PublicValue.speed_attack.Value, 16); //攻速偏移 PublicValue.G_micromodify[2] = Convert.ToUInt32(PublicValue.speed_cast.Value, 16); //施速偏移 PublicValue.G_micromodify[3] = Convert.ToUInt32(PublicValue.power_attribute.Value, 16); //属强偏移 PublicValue.G_micromodify[4] = Convert.ToUInt32(PublicValue.attack_physics.Value, 16); //物攻偏移 PublicValue.G_micromodify[5] = Convert.ToUInt32(PublicValue.attack_magic.Value, 16); //魔攻偏移 PublicValue.edition = PublicValue.root.Element("Edition"); PublicValue.edit = PublicValue.edition.Element("Edit"); //版本号 PublicValue.hotkeys = PublicValue.root.Element("HotKeys"); PublicValue.x_hkey = PublicValue.hotkeys.Element("HKey"); //真实热键 PublicValue.x_skey = PublicValue.hotkeys.Element("SKey"); //显示热键 } catch (Exception exc) { if (exc.Message.IndexOf("未能找到路径") != -1) MessageBox.Show("未能找到Configure.xml\n请确认完整解压后再重新打开", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); else if (exc.Message == "未将对象引用设置到对象的实例。") MessageBox.Show("Configure.xml文件内容不正确\n请确认完整解压后再重新打开", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); else MessageBox.Show("发生未知错误:\n" exc.Message, "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); Environment.Exit(0); } //重新注册热键 HotKeys.UnRegHotKey(this.Handle, HotKeyID); //销毁热键 HotKeys.RegHotKey(this.Handle, HotKeyID, 0, (Keys)Enum.Parse(typeof(Keys), PublicValue.x_hkey.Value)); //注册新热键 this.groupBox2.Enabled = false; this.timer1.Enabled = true; chbox[0] = this.CheckBox_Speed_Move; chbox[1] = this.CheckBox_Speed_Attack; chbox[2] = this.CheckBox_Speed_Cast; chbox[3] = this.CheckBox_Power_Attribute; chbox[4] = this.CheckBox_Attack_Physics; chbox[5] = this.CheckBox_Attack_Magic; txbox[0] = this.TextBox_Speed_Move; txbox[1] = this.TextBox_Speed_Attack; txbox[2] = this.TextBox_Speed_Cast; txbox[3] = this.TextBox_Power_Attribute; txbox[4] = this.TextBox_Attack_Physics; txbox[5] = this.TextBox_Attack_Magic; thread1.Start(); } private void timer1_Tick(object sender, EventArgs e) { PublicValue.G_proID = ProCtr.GetProcessID(PublicValue.G_proname); if (PublicValue.G_proID != -1) if (Math.Abs(ReadWrite.ReadMemInt(PublicValue.G_proID, PublicValue.G_character)) > 10000000) //人物基址有值才生效 { this.timer1.Enabled = false; this.groupBox2.Enabled = true; this.timer2.Enabled = true; } } private void timer2_Tick(object sender, EventArgs e) { if (ReadWrite.ReadMemCode(PublicValue.G_proID, Convert.ToString(PublicValue.G_character) " " PublicValue.G_shoes " 32") > 0) //已穿戴鞋子 { MicroModify(); this.label2.Text = "完全免费"; } else this.label2.Text = "未装备鞋子"; } private void MicroModify() { for (int i = 0; i < 6; i ) { if (chbox[i].Checked) { if (txbox[i].Focused == false) EncDec.Encryption(PublicValue.G_proID, (uint)(ReadWrite.ReadMemCode(PublicValue.G_proID, Convert.ToString(PublicValue.G_character) " " PublicValue.G_shoes)) PublicValue.G_micromodify[i], Convert.ToInt32(txbox[i].Text), PublicValue.G_decrypt); } Thread.Sleep(30); } } /// <summary> /// 热键响应 /// </summary> private void HotKeyCallback() { Attract(); } /// <summary> /// 吸物 /// </summary> private static bool Attract() { uint fristadd, lastadd, monsadd = 0; int monsmun, item_x, item_y, monstype = 0; if (ReadWrite.ReadMemCode(PublicValue.G_proID, PublicValue.G_character " 188") == 0) return false; fristadd = Convert.ToUInt32(Math.Abs(ReadWrite.ReadMemCode(PublicValue.G_proID, PublicValue.G_character " 188 192"))); lastadd = Convert.ToUInt32(Math.Abs(ReadWrite.ReadMemCode(PublicValue.G_proID, PublicValue.G_character " 188 196"))); monsmun = (int)(lastadd - fristadd) / 4; for (uint i = 1; i <= monsmun; i ) { monsadd = (uint)Math.Abs(ReadWrite.ReadMemInt(PublicValue.G_proID, fristadd 4 * i)); monstype = ReadWrite.ReadMemInt(PublicValue.G_proID, monsadd 152); if (monstype == 289) { item_x = ReadWrite.ReadMemCode(PublicValue.G_proID, PublicValue.G_character " 452"); item_y = ReadWrite.ReadMemCode(PublicValue.G_proID, PublicValue.G_character " 456"); ReadWrite.WriteMemInt(PublicValue.G_proID, (uint)Math.Abs(ReadWrite.ReadMemInt(PublicValue.G_proID, monsadd 172)) 16, item_x); ReadWrite.WriteMemInt(PublicValue.G_proID, (uint)Math.Abs(ReadWrite.ReadMemInt(PublicValue.G_proID, monsadd 172)) 20, item_y); } } return true; } //入包线程 private static void IntoPackThread() { if (PublicValue.ch_intopack == true) { if (Attract()) { Thread.Sleep(100); ReadWrite.WriteMemInt(PublicValue.G_proID, PublicValue.G_intopack, 1300959861); Thread.Sleep(200); ReadWrite.WriteMemInt(PublicValue.G_proID, PublicValue.G_intopack, 1300959860); } } Thread.Sleep(800); IntoPackThread(); } private void 设置快捷键ToolStripMenuItem_Click(object sender, EventArgs e) { HotKeys.UnRegHotKey(this.Handle, HotKeyID); //销毁热键 Form4 form4 = new Form4(); form4.ShowDialog(); HotKeys.RegHotKey(this.Handle, HotKeyID, 0, (Keys)Enum.Parse(typeof(Keys), PublicValue.x_hkey.Value)); //注册新热键 } private void 设置基址ToolStripMenuItem_Click(object sender, EventArgs e) { Form2 form2 = new Form2(); form2.ShowDialog(); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { Environment.Exit(0); } } /// <summary> /// 类:全局变量 /// </summary> public class PublicValue { public struct X_Element { public XElement formula; //公式 public XElement value; //数值 public XElement remark; //备注 public XElement floating; //浮点 } //声明全局变量 public static string G_proname; public static uint G_character, G_decrypt, G_intopack, G_shoes; public static uint[] G_micromodify = new uint[6]; public static int G_proID; public static bool ch_intopack = false; public static XDocument document; public static XElement root, process, proname, frist, baseadd, character, decrypt, intopack, deviation, shoes, speed_move, speed_attack, speed_cast, power_attribute, attack_physics, attack_magic, edition, edit, hotkeys, x_hkey, x_skey; } }