基本信息
源码名称:C++贪吃蛇源码,小白专用
源码大小:2.90KB
文件格式:.cpp
开发语言:C/C++
更新时间:2018-12-22
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源码介绍
#include <graphics.h>//图形库头文件
#include <conio.h>//按键相关头文件
#include <time.h>
#define MAX 1000 //蛇最大的节数
#define SIZE 20 //蛇的尺寸
HWND hwnd;
struct COOR{//坐标
int x;
int y;
};
enum Ch{up=72,down=80,left=75,right=77};//上下左右
struct Snake{
int n;//代表蛇的节数
COOR scr[MAX];
Ch ch;//蛇的方向
}snake;
struct Food{
COOR fcr;//代表食物的坐标
int flag;//代表食物是否被吃掉
}food;
void initGame(){
initgraph(640, 480);
//蛇的节数为1
snake.n = 1;
//蛇头
snake.scr[0].x = 0;
snake.scr[0].y = 0;
//向右
snake.ch = right;
food.flag = 0;//没有食物
}
//绘制蛇
void snakePaint(){
//蛇头
fillrectangle(snake.scr[0].x, snake.scr[0].y, snake.scr[0].x SIZE, snake.scr[0].y SIZE);
//蛇身
for (int i = snake.n-1; i > 0; i--){
fillrectangle(snake.scr[i].x, snake.scr[i].y, snake.scr[i].x SIZE, snake.scr[i].y SIZE);
}
}
//蛇的移动
void snakeMove(){
for (int i = snake.n - 1; i > 0; i--){
snake.scr[i].x = snake.scr[i - 1].x;
snake.scr[i].y = snake.scr[i - 1].y;
}
switch (snake.ch){
case up:
snake.scr[0].y -= SIZE;
break;
case down:
snake.scr[0].y = SIZE;
break;
case left:
snake.scr[0].x -= SIZE;
break;
case right:
snake.scr[0].x = SIZE;
break;
default:break;
}
}
void changeSnakeCh(){
switch (getch()){
case 72://向上的
if (snake.ch != down)
snake.ch = up;
break;
case 80://向下的
if (snake.ch != up)
snake.ch = down;
break;
case 75://向左的
if (snake.ch != right)
snake.ch = left;
break;
case 77://向右的
if (snake.ch != left)
snake.ch =right ;
break;
}
}
//食物的坐标
void FoodCoor(){
//随机数种子
srand((unsigned)time(NULL));
food.fcr.x = rand() % 32 * SIZE; //0-31 0-620
food.fcr.y = rand() % 24 * SIZE;
food.flag = 1;//生成食物
}
//画食物
void FoodPaint(){
roundrect(food.fcr.x, food.fcr.y, food.fcr.x SIZE, food.fcr.y SIZE, 10, 10);
}
//蛇吃食物
void EatFood(){
//吃食物
if (snake.scr[0].x == food.fcr.x&&snake.scr[0].y == food.fcr.y){
food.flag = 0;//吃掉食物,消失
snake.n ;
}
}
//判断输
void GameOver(){
hwnd = GetHWnd();//窗口置前
//蛇头撞到了墙
if (snake.scr[0].x<0 || snake.scr[0].x>620 || snake.scr[0].y<0 || snake.scr[0].y>460){
if (snake.scr[0].x<0 || snake.scr[0].x>620 || snake.scr[0].y<0 || snake.scr[0].y>460
//蛇头撞到蛇身
for (int i = snake.n - 1; i > 0; i--){
if (snake.scr[0].x == snake.scr[i].x&&snake.scr[0].y == snake.scr[i].y){
MessageBox(hwnd, L"游戏结束", L"提示", MB_OK);
exit(0);
}
}
}
//主函数
int main(){
initGame();
while (1){
while (!kbhit()){//检测按键是否按下
if (food.flag == 0)
FoodCoor();//食物的坐标
cleardevice();//刷新屏幕
FoodPaint();//绘制食物
snakeMove();//蛇的移动
snakePaint();//绘制蛇
Sleep(200);
EatFood();//蛇吃食物
GameOver();
}
changeSnakeCh();//改变蛇的方向
}
return 0;
}