基本信息
源码名称:C++贪吃蛇源码,小白专用
源码大小:2.90KB
文件格式:.cpp
开发语言:C/C++
更新时间:2018-12-22
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源码介绍
#include <graphics.h>//图形库头文件 #include <conio.h>//按键相关头文件 #include <time.h> #define MAX 1000 //蛇最大的节数 #define SIZE 20 //蛇的尺寸 HWND hwnd; struct COOR{//坐标 int x; int y; }; enum Ch{up=72,down=80,left=75,right=77};//上下左右 struct Snake{ int n;//代表蛇的节数 COOR scr[MAX]; Ch ch;//蛇的方向 }snake; struct Food{ COOR fcr;//代表食物的坐标 int flag;//代表食物是否被吃掉 }food; void initGame(){ initgraph(640, 480); //蛇的节数为1 snake.n = 1; //蛇头 snake.scr[0].x = 0; snake.scr[0].y = 0; //向右 snake.ch = right; food.flag = 0;//没有食物 } //绘制蛇 void snakePaint(){ //蛇头 fillrectangle(snake.scr[0].x, snake.scr[0].y, snake.scr[0].x SIZE, snake.scr[0].y SIZE); //蛇身 for (int i = snake.n-1; i > 0; i--){ fillrectangle(snake.scr[i].x, snake.scr[i].y, snake.scr[i].x SIZE, snake.scr[i].y SIZE); } } //蛇的移动 void snakeMove(){ for (int i = snake.n - 1; i > 0; i--){ snake.scr[i].x = snake.scr[i - 1].x; snake.scr[i].y = snake.scr[i - 1].y; } switch (snake.ch){ case up: snake.scr[0].y -= SIZE; break; case down: snake.scr[0].y = SIZE; break; case left: snake.scr[0].x -= SIZE; break; case right: snake.scr[0].x = SIZE; break; default:break; } } void changeSnakeCh(){ switch (getch()){ case 72://向上的 if (snake.ch != down) snake.ch = up; break; case 80://向下的 if (snake.ch != up) snake.ch = down; break; case 75://向左的 if (snake.ch != right) snake.ch = left; break; case 77://向右的 if (snake.ch != left) snake.ch =right ; break; } } //食物的坐标 void FoodCoor(){ //随机数种子 srand((unsigned)time(NULL)); food.fcr.x = rand() % 32 * SIZE; //0-31 0-620 food.fcr.y = rand() % 24 * SIZE; food.flag = 1;//生成食物 } //画食物 void FoodPaint(){ roundrect(food.fcr.x, food.fcr.y, food.fcr.x SIZE, food.fcr.y SIZE, 10, 10); } //蛇吃食物 void EatFood(){ //吃食物 if (snake.scr[0].x == food.fcr.x&&snake.scr[0].y == food.fcr.y){ food.flag = 0;//吃掉食物,消失 snake.n ; } } //判断输 void GameOver(){ hwnd = GetHWnd();//窗口置前 //蛇头撞到了墙 if (snake.scr[0].x<0 || snake.scr[0].x>620 || snake.scr[0].y<0 || snake.scr[0].y>460){ if (snake.scr[0].x<0 || snake.scr[0].x>620 || snake.scr[0].y<0 || snake.scr[0].y>460 //蛇头撞到蛇身 for (int i = snake.n - 1; i > 0; i--){ if (snake.scr[0].x == snake.scr[i].x&&snake.scr[0].y == snake.scr[i].y){ MessageBox(hwnd, L"游戏结束", L"提示", MB_OK); exit(0); } } } //主函数 int main(){ initGame(); while (1){ while (!kbhit()){//检测按键是否按下 if (food.flag == 0) FoodCoor();//食物的坐标 cleardevice();//刷新屏幕 FoodPaint();//绘制食物 snakeMove();//蛇的移动 snakePaint();//绘制蛇 Sleep(200); EatFood();//蛇吃食物 GameOver(); } changeSnakeCh();//改变蛇的方向 } return 0; }