基本信息
源码名称:三国杀小游戏源码(c++入门)
源码大小:0.05M
文件格式:.cpp
开发语言:C/C++
更新时间:2018-10-05
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源码介绍
#include<iostream> #include<time.h> #include<stdio.h> #include <stdlib.h> using namespace std; struct pai { int paifu; int huase; int yanse; int dianshu; int leixing; int changdu; void Kanpai() { if(paifu==0||paifu==1); else printf("牌副参数错误!\n"); switch(huase) { case 0:cout<<"黑桃";break; case 1:cout<<"红桃";break; case 2:cout<<"草花";break; case 3:cout<<"方片";break; case -1:cout<<"无色";break; default:printf("花色错误!\n");break; } switch(dianshu) { case 0:cout<<"A ";break; case 1:cout<<"2 ";break; case 2:cout<<"3 ";break; case 3:cout<<"4 ";break; case 4:cout<<"5 ";break; case 5:cout<<"6 ";break; case 6:cout<<"7 ";break; case 7:cout<<"8 ";break; case 8:cout<<"9 ";break; case 9:cout<<"10 ";break; case 10:cout<<"J ";break; case 11:cout<<"Q ";break; case 12:cout<<"K ";break; case -1:cout<<"无点数";break; default:printf("点数错误!\n");break; } switch(leixing) { case 101:cout<<"【杀】"<<endl;break; case 102:cout<<"【闪】"<<endl;break; case 103:cout<<"【桃】"<<endl;break; case 201:cout<<"【过河拆桥】"<<endl;break; case 202:cout<<"【顺手牵羊】"<<endl;break; case 203:cout<<"【无中生有】"<<endl;break; case 204:cout<<"【决斗】"<<endl;break; case 205:cout<<"【借刀杀人】"<<endl;break; case 206:cout<<"【桃园结义】"<<endl;break; case 207:cout<<"【五谷丰登】"<<endl;break; case 208:cout<<"【南蛮入侵】"<<endl;break; case 209:cout<<"【万箭齐发】"<<endl;break; case 210:cout<<"【无懈可击】"<<endl;break; case 251:cout<<"【乐不思蜀】"<<endl;break; case 252:cout<<"【闪电】"<<endl;break; case 301:cout<<"【诸葛连弩(1)】"<<endl;break; case 302:cout<<"【雌雄双股剑(2)】"<<endl;break; case 303:cout<<"【青釭剑(2)】"<<endl;break; case 304:cout<<"【青龙偃月刀(3)】"<<endl;break; case 305:cout<<"【丈八蛇矛(3)】"<<endl;break; case 306:cout<<"【贯石斧(3)】"<<endl;break; case 307:cout<<"【方天画戟(4)】"<<endl;break; case 308:cout<<"【麒麟弓(5)】"<<endl;break; case 331:cout<<"【八卦阵】"<<endl;break; case 361:cout<<"【赤兔(-1)】"<<endl;break; case 362:cout<<"【大宛(-1)】"<<endl;break; case 363:cout<<"【紫辛(-1)】"<<endl;break; case 381:cout<<"【爪黄飞电( 1)】"<<endl;break; case 382:cout<<"【的卢( 1)】"<<endl;break; case 383:cout<<"【绝影( 1)】"<<endl;break; default:printf("类型参数错误!");break; } } }; void Qishixipai(pai A[2][4][13],pai paidui[104]) { int i,m,x,y,z,a[104]={0}; srand((unsigned)time(NULL)); for(i=1;i<=104;i ) { while(a[m=rand()%104]); a[m]=i; } for(i=0;i<=103;i ) { x=(a[i]-1)/52; y=((a[i]-1)-52*x)/13; z=(a[i]-1)%13; paidui[i]=A[x][y][z]; } } void Xipai(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int i,m,a[104]={0}; srand((unsigned)time(NULL)); for(i=1;i<=(*qipaishu);i ) { while(a[m=rand()%(*qipaishu)]); a[m]=i; } for(i=0;i<=((*qipaishu)-1);i ) { paidui[i]=qipaidui[a[i]]; qipaidui[a[i]].leixing=-1; (*paiduishu) ; (*qipaishu)--; } for(i=(*paiduishu);i<=103;i )paidui[i].leixing=-1; } pai Mo1pai(pai A[104],int *x,pai B[104],int*y,int *b) { pai p; if((*x)==0)Xipai(A,x,B,y); else if((*x)<0)printf("摸牌参数错误!"); else; p=A[104-(*x)]; (*x)--; (*b) ; return(p); } struct wujiang { char name; int tili; int tilishangxian; int shoupaishangxian; int huihekaishi; int panding; int mopai; int chupai; int qipai; int huihejieshu; int juese; pai shoupai[20]; int shoupaishu; pai zhuangbei[4]; int zhuangbeishu; pai pandingpai[3]; int pandingshu; int juli[1]; void Kanshoupai() { printf("玩家当前手牌:\n"); if(shoupaishu) { int m; for(m=0;m<=(shoupaishu-1);m ) { printf("%d ",m); (shoupai[m]).Kanpai(); } } else printf("空城!\n"); printf("\n"); } void Kanzhuangbei() { if(juese)printf("玩家"); else printf("电脑"); printf("当前装备:\n"); printf("0 武器: "); if((zhuangbei[0]).leixing==-1)printf("空\n"); else (zhuangbei[0]).Kanpai(); printf("1 防具: "); if((zhuangbei[1]).leixing==-1)printf("空\n"); else (zhuangbei[1]).Kanpai(); printf("2 进攻马: "); if((zhuangbei[2]).leixing==-1)printf("空\n"); else (zhuangbei[2]).Kanpai(); printf("3 防御马: "); if((zhuangbei[3]).leixing==-1)printf("空\n"); else (zhuangbei[3]).Kanpai(); printf("\n"); } void Kanpandingpai() { if(juese)printf("玩家"); else printf("电脑"); printf("当前判定区:\n"); if((pandingpai[0]).leixing==-1)printf("空\n"); else { printf("0 "); (pandingpai[0]).Kanpai(); if((pandingpai[1]).leixing==-1); else { printf("1 "); (pandingpai[1]).Kanpai(); if((pandingpai[2]).leixing==-1); else { printf("2 "); (pandingpai[2]).Kanpai(); } } } } }; void Mopai(int*shoupaishu,pai shoupai[20],pai A[104],int *x,pai B[104],int*y,int juese) { if(juese)printf("玩家从牌堆摸2张牌\n"); else printf("电脑从牌堆摸2张牌\n"); pai p; p=Mo1pai(A,x,B,y,shoupaishu); shoupai[*shoupaishu-1]=p; pai q; q=Mo1pai(A,x,B,y,shoupaishu); shoupai[*shoupaishu-1]=q; int m; if(juese) { printf("玩家当前手牌:\n"); for(m=0;m<=(*shoupaishu-1);m ) { printf("%d ",m); (shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n",*x); } void Qishishoupai(wujiang *w,pai A[104],int *x,pai B[104],int*y) { pai a; a=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=a; pai b; b=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=b; pai c; c=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=c; pai d; d=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=d; int m; if((*w).juese)printf("玩家从牌堆摸4张牌\n"); else printf("电脑从牌堆摸4张牌\n"); if((*w).juese) { printf("玩家当前手牌:\n"); for(m=0;m<=((*w).shoupaishu-1);m ) { printf("%d ",m); ((*w).shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n",*x); }