基本信息
源码名称:c++ 图书借阅管理系统源码(access数据库)
源码大小:53.78M
文件格式:.zip
开发语言:C/C++
更新时间:2018-05-29
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源码介绍
首先要新建ODBC数据源,如下图即可,配置完毕后 即可运行
账号密码都是douyu
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Library.h"
#include "MainFrm.h"
#include "LoginDlg.h"
#include "ReaderMDlg.h"
#include "ClerkMDlg.h"
#include "BookMDlg.h"
#include "LendOutDlg.h"
#include "FineDlg.h"
#include "ReturnBookDlg.h"
#include "ReaderQryDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_COMMAND(ID_LOGIN_IN, OnLoginIn)
ON_UPDATE_COMMAND_UI(ID_FINE, OnUpdateFine)
ON_UPDATE_COMMAND_UI(ID_BOOK_MAINTAIN, OnUpdateBookMaintain)
ON_UPDATE_COMMAND_UI(ID_CONFIG_MAINTAIN, OnUpdateConfigMaintain)
ON_UPDATE_COMMAND_UI(ID_LEND_OUT, OnUpdateLendOut)
ON_UPDATE_COMMAND_UI(ID_LOGIN_OUT, OnUpdateLoginOut)
ON_UPDATE_COMMAND_UI(ID_READER_MAINTAIN, OnUpdateReaderMaintain)
ON_UPDATE_COMMAND_UI(ID_RETURN_BACK, OnUpdateReturnBack)
ON_UPDATE_COMMAND_UI(ID_USER_MAINTAIN, OnUpdateUserMaintain)
ON_COMMAND(ID_LOGIN_OUT, OnLoginOut)
ON_COMMAND(ID_READER_MAINTAIN, OnReaderMaintain)
ON_COMMAND(ID_USER_MAINTAIN, OnUserMaintain)
ON_COMMAND(ID_BOOK_MAINTAIN, OnBookMaintain)
ON_COMMAND(ID_LEND_OUT, OnLendOut)
ON_COMMAND(ID_FINE, OnFine)
ON_COMMAND(ID_RETURN_BACK, OnReturnBack)
ON_COMMAND(ID_ReaderQry, OnReaderQry)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
m_bLogin = FALSE;
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// create a view to occupy the client area of the frame
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("Failed to create view window\n");
return -1;
}
if (!m_wndToolBar.CreateEx(this) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndDlgBar.Create(this, IDR_MAINFRAME,
CBRS_ALIGN_TOP, AFX_IDW_DIALOGBAR))
{
TRACE0("Failed to create dialogbar\n");
return -1; // fail to create
}
if (!m_wndReBar.Create(this) ||
!m_wndReBar.AddBar(&m_wndToolBar) ||
!m_wndReBar.AddBar(&m_wndDlgBar))
{
TRACE0("Failed to create rebar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Remove this if you don't want tool tips
m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE
| WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_MAXIMIZE;
cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnSetFocus(CWnd* pOldWnd)
{
// forward focus to the view window
m_wndView.SetFocus();
}
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// let the view have first crack at the command
if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// otherwise, do default handling
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
void CMainFrame::OnLoginIn()
{
// TODO: Add your command handler code here
CLoginDlg mDlg;
if (mDlg.DoModal() == IDOK)
{
m_bLogin = TRUE;
m_strUserName = mDlg.m_strName ;
m_strUserID = mDlg.m_strUSERID;
}
else
{
m_bLogin = FALSE;
m_strUserName = _T("");
m_strUserID = _T("");
}
CString Name;
Name = "当前用户:" m_strUserName;
m_wndStatusBar.SetPaneText(0,Name);
}
void CMainFrame::OnUpdateFine(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateBookMaintain(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateConfigMaintain(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateLendOut(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateLoginOut(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateReaderMaintain(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateReturnBack(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnUpdateUserMaintain(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
pCmdUI->Enable(m_bLogin);
}
void CMainFrame::OnLoginOut()
{
// TODO: Add your command handler code here
m_bLogin = FALSE;
m_strUserName = _T("");
m_strUserID = _T("");
CString Name;
Name = "当前用户:" m_strUserName;
m_wndStatusBar.SetPaneText(0,Name);
}
void CMainFrame::OnReaderMaintain()
{
// TODO: Add your command handler code here
CReaderMDlg mDlg;
mDlg.DoModal();
}
void CMainFrame::OnUserMaintain()
{
// TODO: Add your command handler code here
CClerkMDlg mDlg;
mDlg.DoModal();
}
void CMainFrame::OnBookMaintain()
{
// TODO: Add your command handler code here
CBookMDlg mDlg;
mDlg.DoModal();
}
void CMainFrame::OnLendOut()
{
// TODO: Add your command handler code here
CLendOutDlg mDlg;
mDlg.DoModal();
}
void CMainFrame::OnFine()
{
// TODO: Add your command handler code here
CFineDlg mDlg;
mDlg.DoModal();
}
void CMainFrame::OnReturnBack()
{
CReturnBookDlg mDlg;
mDlg.DoModal();
// TODO: Add your command handler code here
}
void CMainFrame::OnReaderQry()
{
// TODO: Add your command handler code here
//CReaderQry mDlg;
CReaderQryDlg mDlg;
mDlg.DoModal();
}