基本信息
源码名称:c++ socket最简单实例源码(含服务端以及客户端)
源码大小:0.09M
文件格式:.rar
开发语言:C/C++
更新时间:2018-04-02
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源码介绍
// ServerDlg.cpp : implementation file // #include "stdafx.h" #include "Server.h" #include "ServerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////////////////////////////////////////////////////////////////// //全局变量 CWinThread *pThread = NULL; bool m_exit = false; unsigned int StartServer(LPVOID lParam) { //初始化Winscok if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return 1; } m_exit = false; CServerDlg *aDlg = (CServerDlg *)lParam; //获取端口 CString strPort; aDlg->GetDlgItemText(IDC_EDIT_PORT, strPort); UINT nPort = atoi(strPort); //socket----创建2个socket-------------------------------------------- CSocket aSocket, serverSocket; //最好不要使用aSocket.Create创建,因为容易会出现10048错误 if (!aSocket.Socket()) { char szError[256] = {0}; sprintf(szError, "Create Faild: %d", GetLastError()); AfxMessageBox(szError); return 1; } BOOL bOptVal = TRUE; int bOptLen = sizeof(BOOL); //设置Socket的选项, 解决10048错误必须的步骤 aSocket.SetSockOpt(SO_REUSEADDR, (void *)&bOptVal, bOptLen, SOL_SOCKET); //绑定 if (!aSocket.Bind(nPort)) { char szError[256] = {0}; sprintf(szError, "Bind Faild: %d", GetLastError()); AfxMessageBox(szError); return 1; } //监听 if(!aSocket.Listen(10)) { char szError[256] = {0}; sprintf(szError, "Listen Faild: %d", GetLastError()); AfxMessageBox(szError); return 1; } CString strText; aDlg->GetDlgItemText(IDC_EDIT_LOG, strText); strText = "服务已经开启! \r\n"; aDlg->SetDlgItemText(IDC_EDIT_LOG, strText); while(!m_exit) { //接收外部连接 if(!aSocket.Accept(serverSocket)) { continue; } else { char szRecvMsg[256] = {0}; char szOutMsg[256] = {0}; serverSocket.Receive(szRecvMsg, 256); //接收客户端内容:阻塞 sprintf(szOutMsg, "接受到的参数是: %s \r\n", szRecvMsg); aDlg->GetDlgItemText(IDC_EDIT_LOG, strText); strText = szOutMsg; aDlg->SetDlgItemText(IDC_EDIT_LOG, strText); serverSocket.Send("服务器已经收到,已经做出操作!", 50);//发送内容给客户端 serverSocket.Close();//关闭 } } aSocket.Close(); serverSocket.Close(); aDlg->GetDlgItemText(IDC_EDIT_LOG, strText); strText = "Have Close!"; aDlg->SetDlgItemText(IDC_EDIT_LOG, strText); return 0; } void StopServer() { m_exit = true; } ///////////////////////////////////////////////////////////////////////////// // CServerDlg dialog CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/) : CDialog(CServerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CServerDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CServerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CServerDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CServerDlg, CDialog) //{{AFX_MSG_MAP(CServerDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON_OPEN, OnButtonOpen) ON_BN_CLICKED(IDC_BUTTON_CLOSE, OnButtonClose) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServerDlg message handlers BOOL CServerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CServerDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon 1) / 2; int y = (rect.Height() - cyIcon 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CServerDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CServerDlg::OnButtonOpen() { // TODO: Add your control notification handler code here pThread = new CWinThread(StartServer, (LPVOID)this); pThread->CreateThread(CREATE_SUSPENDED); pThread->ResumeThread(); SetDlgStatus(true); } void CServerDlg::OnButtonClose() { // TODO: Add your control notification handler code here StopServer(); pThread->SuspendThread(); delete pThread; pThread = NULL; SetDlgStatus(false); } void CServerDlg::SetDlgStatus(bool isOpen) { this->GetDlgItem(IDC_BUTTON_OPEN)->EnableWindow(!isOpen); this->GetDlgItem(IDC_BUTTON_CLOSE)->EnableWindow(isOpen); this->GetDlgItem(IDC_EDIT_PORT)->EnableWindow(!isOpen); }