基本信息
源码名称:保卫萝卜PC版
源码大小:43.45M
文件格式:.rar
开发语言:C/C++
更新时间:2015-04-22
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   源码介绍

保卫萝卜PC版

#include "Game.h"
#include "resource.h"
bool LoseCentre()
{
CCGameSound::shaerdSound()->StopAll();
return false;
}

bool GainCentre()
{

CCGameSound::shaerdSound()->ResumeAll();
return false;
}


CGame::CGame(void)
{
//构建框架
m_pFrame = CHGE_Framework::Instance();
//获取指针
m_pHge = m_pFrame->GetHGE();
//获取资源指针
m_pResManager = m_pFrame->GetRES();

//gui管理
m_pGuiManager = hgeGuiManager::sharedGUiManager();
 
//播放类
m_pDirector  = CCDirector::sharedDirector();

//子弹管理
m_pBulletManager = CCBulletManager::shaerdBullet();

//技能数据
m_pSkillData = CCSkill::shaerdSkill();

//静态渲染
m_pStaticRender = CCStaticRender::ShaerdRender();

//
m_pGameSound = CCGameSound::shaerdSound();

m_pHge->System_SetState(HGE_FOCUSLOSTFUNC, LoseCentre);
m_pHge->System_SetState(HGE_FOCUSGAINFUNC, GainCentre);

m_pHge->System_SetState(HGE_ICON,"icon.ico");
}

//此处销毁资源
CGame::~CGame(void)
{

SAFE_DELETE( m_pGameSound); //游戏音效
SAFE_DELETE( m_pBulletManager); //子弹管理
HGE_DELETE( m_pSkillData); //技能管理
// HGE_DELETE( m_pChfont); //释放中文字体
HGE_DELETE( m_pGuiManager); //界面管理
HGE_DELETE( m_pDirector); //播放
HGE_DELETE( m_pFactory); //怪物管理
HGE_DELETE( m_pMoneyList); //list
m_pFrame->Destroy(); //销毁引擎以及资源
}

//此处添加资源加载
BOOL CGame::InitHgeData()
{


//----------------------字体------------------------
//金钱渲染
m_pMoneyList = CCMoneyList::sharedMoney();
//音乐载入
m_pGameSound->ReadSoundXml();
//背景音乐
m_pGameSound->ChannelPlay( "Back", true);

m_pFont = m_pResManager->GetFont("font_1");
//m_pChfont = new GfxFont( "宋体",15);
m_pCur = m_pResManager->GetSprite("cur_1");
//--------------------------------------------------
m_pDirector->m_pLoading = CCSprite::create("load");

InitGui();
m_pDirector->RunInitScene(CCLogScene::scene());
m_pFactory = CCFactory::sharedFactory();
return false;
}
bool CGame::InitGui()
{
TiXmlDocument* p_Doc = new TiXmlDocument( "guixml/gui.txt");
if(!p_Doc->LoadFile())
{
MessageBoxA( 0,"GUI加载不行!",0,0);
exit(0);
}
TiXmlElement* p_Root = p_Doc->FirstChildElement("scene");
TiXmlElement* _p = p_Root->FirstChildElement();


for ( ; _p != NULL; _p = _p->NextSiblingElement())
{
hgeGuiManager::sharedGUiManager()->createGui( _p->Attribute("filename"));
}
SAFE_DELETE( p_Doc);
return true;
}
//此处添加逻辑更新函数
bool CGame::Frame()
{
float dt = m_pHge->Timer_GetDelta();


m_pHge->Input_GetMousePos( &posX, &posY);

if ( m_pHge->Input_KeyDown(HGEK_D))
m_pHge->System_Snapshot();
m_pMoneyList->Update(dt);
m_pDirector->Update(dt);
return false;
}

//此处添加渲染
bool CGame::Render()
{
m_pHge->Gfx_Clear(0);
m_pHge->Gfx_BeginScene();

//开始


//结束
m_pDirector->Render();
m_pFont->SetScale( 0.5f);
//m_pFont->printf( 0, 0, HGETEXT_LEFT,"MouseX:%.2f, MouseY:%.2f",posX,posY);


m_pMoneyList->Render();

m_pHge->Gfx_EndScene();

return false;
}

//------------------------------------------回调------------------------------------------
bool CGame::FrameFunc()
{
return CGame::GetGameWork()->Frame();
}
bool CGame::RenderFunc()
{
return CGame::GetGameWork()->Render();
}
//----------------------------------------------------------------------------------------
void CGame::Prepare()
{
HGE* hge = CGame::GetGameWork()->m_pFrame->GetHGE();
if ( hge->System_Initiate())
{
//全局初始化
InitHgeData();
hge->System_Start();
}
}



BOOL CGame::InitHgeDefault( const char*winName,const char* FileName)
{
m_pFrame->GetHGE()->System_SetState(HGE_LOGFILE, FileName); //标题
m_pFrame->GetHGE()->System_SetState(HGE_TITLE, winName); //

return TRUE;
}
//

#include "HGE_Framework.h"
#include "Game.h"

//HGE指针单例
HGE* CHGE_Framework::m_pHge = NULL;
hgeResourceManager* CHGE_Framework::m_pRes = NULL;

CHGE_Framework::~CHGE_Framework(void)
{
}
void CHGE_Framework::Destroy()
{
m_pRes->Purge(); //释放资源

// Clean up and shutdown
m_pHge->System_Shutdown();
m_pHge->Release();
}

//设置HGE系统设置
void CHGE_Framework::InitEngine()
{
m_pHge = hgeCreate(HGE_VERSION); //初始化引擎

m_pHge->System_SetState(HGE_RENDERFUNC, CGame::RenderFunc);
m_pHge->System_SetState(HGE_FRAMEFUNC, CGame::FrameFunc);

m_pHge->System_SetState(HGE_ZBUFFER, true);
m_pHge->System_SetState(HGE_TITLE, "Fc");
m_pHge->System_SetState(HGE_WINDOWED, true);
m_pHge->System_SetState(HGE_USESOUND, true);
//m_pHge->System_SetState(HGE_SHOWSPLASH,false);
m_pHge->System_SetState(HGE_SCREENWIDTH, 800);
m_pHge->System_SetState(HGE_SCREENHEIGHT, 500);
m_pHge->System_SetState(HGE_HIDEMOUSE, false);
m_pHge->System_SetState(HGE_FPS, 60);
}