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一阶贝塞尔曲线 二阶贝塞尔曲线 三阶贝塞尔曲线
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Globalization;
namespace BezierDemo
{
/// <summary>
/// 二阶贝塞尔
/// </summary>
public class MyBezier2 : UIElement,IDraw
{
public Point[] Points { get; set; }
public double Time { get; set; }
public MyBezier2()
:this(new Point[]{
new Point(30, 45),
new Point(100, 100),
new Point(230, 170),
})
{
}
public MyBezier2(Point[] pts)
{
this.Points = pts;
CompositionTarget.Rendering = CompositionTarget_Rendering;
}
private void CompositionTarget_Rendering(object sender, EventArgs e)
{
this.InvalidateVisual();
}
#region 变量
#endregion
#region 方法
#endregion
protected override void OnRender(DrawingContext drawingContext)
{
this.Time = 0.01;
if(this.Time >= 1)
{
this.Time = 0;
}
this.DrawBezier(this.Points, drawingContext, Brushes.Black);
Vector vt1 = this.Points[1] - this.Points[0];
Point A = this.Points[0] vt1 * this.Time;//计算p0-p1上t比例的点
Vector vt2 = this.Points[2] - this.Points[1];
Point B = this.Points[1] vt2 * this.Time;//计算p1-p1上t比例的点
Vector vt3 = B - A;
Point aa = A vt3 * this.Time;//计算A-B上t比例的点,也就是贝塞尔曲线上的点
List<Point> lst = new List<Point>()
{
A, B,aa,
};
foreach(Point pt in lst)
{
drawingContext.DrawEllipse(Brushes.Red, null, pt, 5, 5);
}
Pen pen = new Pen(Brushes.Red, 1);
drawingContext.DrawLine(pen, A, B);
#region 直接使用公式计算曲线上的点
Point bb = this.GetBezierPoint();
drawingContext.DrawEllipse(Brushes.Blue, null, bb, 5, 5);
#endregion
///显示时间值
FormattedText formattedText = new FormattedText("t:" this.Time.ToString("F2"), CultureInfo.CurrentCulture, FlowDirection.LeftToRight, new Typeface("宋体"), 20, Brushes.Black);
drawingContext.DrawText(formattedText, this.Points[2]);
}
public void DrawBezier(Point[] pts, DrawingContext dc, Brush brush)
{
foreach(Point pt in pts)//绘制点
{
dc.DrawEllipse(brush, null, pt, 5, 5);
}
StreamGeometry sg = new StreamGeometry();
StreamGeometryContext sgc = sg.Open();
sgc.BeginFigure(pts[0], true, false);
sgc.QuadraticBezierTo(pts[1], pts[2], true, true);
sgc.BeginFigure(pts[0], true, false);
sgc.PolyLineTo(pts, true, true);
sgc.Close();
Pen pen = new Pen(brush, 1);
dc.DrawGeometry(null, pen, sg);
}
/// <summary>
/// 公式法得到曲线上的点
/// </summary>
/// <returns></returns>
public Point GetBezierPoint()
{
Vector[] vectors = new Vector[this.Points.Length];
for (int i = 0; i < this.Points.Length; i )
{
vectors[i] = (Vector)this.Points[i];
}
Vector vector = Math.Pow(1 - this.Time, 2) * vectors[0]
2 * this.Time * (1 - this.Time) * vectors[1]
this.Time * this.Time * vectors[2];///直接公式计算得到曲线上的点
return (Point)vector;
}
#region 事件
#endregion
}
}