基本信息
源码名称:C#水波纹能量传递特效实现
源码大小:0.13M
文件格式:.zip
开发语言:C#
更新时间:2020-07-03
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源码介绍
通过模拟水波能量传递的,界面上溅起涟漪,程序中,用一个页面装载原始的图象,用另外一个页面来进行渲染。先用 Lock 函数锁定两个页面,取得指向页面内存区的指针,然后用根据偏移量将原始图象上的每一个象素复制到渲染页
面上
//绘制水波 private void timerDraw_Tick(object sender, EventArgs e) { int nNewX = 0; int nNewY = 0; BitmapData bmpData = m_bmp.LockBits(new Rectangle(0, 0, m_bmp.Width, m_bmp.Height), ImageLockMode.ReadWrite, m_bmp.PixelFormat); Marshal.Copy(bmpData.Scan0, m_byArrClrBuff, 0, m_byArrClrBuff.Length); for (int y = 1; y < m_nBmpHeight - 1; y ) { for (int x = 1; x < m_nBmpWidth - 1; x ) { m_nArrWaveNext[x, y] = (( //能量传递 m_nArrWaveCurrent[x - 1, y] //注意 能量传递是通过当前波形计算新的波形 m_nArrWaveCurrent[x 1, y] //m_nArrWaveCurrent m_nArrWaveNext 不要弄翻 m_nArrWaveCurrent[x, y - 1] m_nArrWaveCurrent[x, y 1]) >> 1) - m_nArrWaveNext[x, y]; m_nArrWaveNext[x, y] -= m_nArrWaveNext[x, y] >> 5; //产生阻尼 //像素偏移 (模拟折射) nNewX = ((m_nArrWaveNext[x 1, y] - m_nArrWaveNext[x - 1, y]) >> 0) x; //右移越大 折射变大 nNewY = ((m_nArrWaveNext[x, y 1] - m_nArrWaveNext[x, y - 1]) >> 0) y; //左移也可 折射变小 if (nNewX == x && nNewY == y) continue; //没有产生像素偏移 直接跳过 if (nNewX < 0) nNewX = -nNewX; //也可将其赋值为 0 if (nNewX >= m_nBmpWidth) nNewX = m_nBmpWidth - 1; if (nNewY < 0) nNewY = -nNewY; if (nNewY >= m_nBmpHeight) nNewY = m_nBmpHeight - 1; //模拟光的反射 也可以跳过 不过波纹明暗度不明显 //m_byArrClrBuff[y * m_nBmpWidthBySize x * 3] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3]; //m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 1] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 1]; //m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 2] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 2]; //continue; int nIncrement = m_nArrWaveNext[x, y]; //用当前像素点的能量作为光线明暗度变化标志 nIncrement >>= nIncrement < 0 ? 5 : 3; //如果负数变暗 正数变量 (适当的位移一下不然差距太大) //重置RGB值 int r = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3] nIncrement; int g = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 1] nIncrement; int b = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 2] nIncrement; if (nIncrement < 0) { //如果是负数便是变暗 则不能让其越界 0 - 255 r = r < 0 ? 0 : r; g = g < 0 ? 0 : g; b = b < 0 ? 0 : b; } else { r = r > 255 ? 255 : r; g = g > 255 ? 255 : g; b = b > 255 ? 255 : b; } m_byArrClrBuff[y * m_nBmpWidthBySize x * 3] = (byte)r; m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 1] = (byte)g; m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 2] = (byte)b; } } Marshal.Copy(m_byArrClrBuff, 0, bmpData.Scan0, m_byArrClrBuff.Length); m_bmp.UnlockBits(bmpData); pictureBox1.Refresh(); //交换能量缓存 将新产生的波形 赋值给当前波形的缓存 计算下一帧的波形 int[,] temp = m_nArrWaveCurrent; m_nArrWaveCurrent = m_nArrWaveNext; m_nArrWaveNext = temp; }