基本信息
源码名称:C#水波纹能量传递特效实现
源码大小:0.13M
文件格式:.zip
开发语言:C#
更新时间:2020-07-03
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源码介绍
通过模拟水波能量传递的,界面上溅起涟漪,程序中,用一个页面装载原始的图象,用另外一个页面来进行渲染。先用 Lock 函数锁定两个页面,取得指向页面内存区的指针,然后用根据偏移量将原始图象上的每一个象素复制到渲染页
面上
//绘制水波
private void timerDraw_Tick(object sender, EventArgs e) {
int nNewX = 0;
int nNewY = 0;
BitmapData bmpData = m_bmp.LockBits(new Rectangle(0, 0, m_bmp.Width, m_bmp.Height), ImageLockMode.ReadWrite, m_bmp.PixelFormat);
Marshal.Copy(bmpData.Scan0, m_byArrClrBuff, 0, m_byArrClrBuff.Length);
for (int y = 1; y < m_nBmpHeight - 1; y ) {
for (int x = 1; x < m_nBmpWidth - 1; x ) {
m_nArrWaveNext[x, y] = (( //能量传递
m_nArrWaveCurrent[x - 1, y] //注意 能量传递是通过当前波形计算新的波形
m_nArrWaveCurrent[x 1, y] //m_nArrWaveCurrent m_nArrWaveNext 不要弄翻
m_nArrWaveCurrent[x, y - 1]
m_nArrWaveCurrent[x, y 1])
>> 1) - m_nArrWaveNext[x, y];
m_nArrWaveNext[x, y] -= m_nArrWaveNext[x, y] >> 5; //产生阻尼
//像素偏移 (模拟折射)
nNewX = ((m_nArrWaveNext[x 1, y] - m_nArrWaveNext[x - 1, y]) >> 0) x; //右移越大 折射变大
nNewY = ((m_nArrWaveNext[x, y 1] - m_nArrWaveNext[x, y - 1]) >> 0) y; //左移也可 折射变小
if (nNewX == x && nNewY == y) continue; //没有产生像素偏移 直接跳过
if (nNewX < 0) nNewX = -nNewX; //也可将其赋值为 0
if (nNewX >= m_nBmpWidth) nNewX = m_nBmpWidth - 1;
if (nNewY < 0) nNewY = -nNewY;
if (nNewY >= m_nBmpHeight) nNewY = m_nBmpHeight - 1;
//模拟光的反射 也可以跳过 不过波纹明暗度不明显
//m_byArrClrBuff[y * m_nBmpWidthBySize x * 3] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3];
//m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 1] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 1];
//m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 2] = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 2];
//continue;
int nIncrement = m_nArrWaveNext[x, y]; //用当前像素点的能量作为光线明暗度变化标志
nIncrement >>= nIncrement < 0 ? 5 : 3; //如果负数变暗 正数变量 (适当的位移一下不然差距太大)
//重置RGB值
int r = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3] nIncrement;
int g = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 1] nIncrement;
int b = m_byArrClrInfo[nNewY * m_nBmpWidthBySize nNewX * 3 2] nIncrement;
if (nIncrement < 0) { //如果是负数便是变暗 则不能让其越界 0 - 255
r = r < 0 ? 0 : r;
g = g < 0 ? 0 : g;
b = b < 0 ? 0 : b;
} else {
r = r > 255 ? 255 : r;
g = g > 255 ? 255 : g;
b = b > 255 ? 255 : b;
}
m_byArrClrBuff[y * m_nBmpWidthBySize x * 3] = (byte)r;
m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 1] = (byte)g;
m_byArrClrBuff[y * m_nBmpWidthBySize x * 3 2] = (byte)b;
}
}
Marshal.Copy(m_byArrClrBuff, 0, bmpData.Scan0, m_byArrClrBuff.Length);
m_bmp.UnlockBits(bmpData);
pictureBox1.Refresh();
//交换能量缓存 将新产生的波形 赋值给当前波形的缓存 计算下一帧的波形
int[,] temp = m_nArrWaveCurrent;
m_nArrWaveCurrent = m_nArrWaveNext;
m_nArrWaveNext = temp;
}