基本信息
源码名称:手机相机识别实现ar测距(AR尺子)
源码大小:124.99M
文件格式:.zip
开发语言:C#
更新时间:2021-04-17
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源码介绍
手机相机识别实现ar测距,至少三年以上开发经验才能跑通(谨慎下载)
using UnityEngine.XR.ARFoundation;
/// <summary>AR尺子AR功能管理</summary>
public class ARRulerFoundtion: ARObjectSceneBase
{
/// <summary>判断是否识别到平面</summary>
private bool m_IsPlaneChanged = false;
/// <summary>瞄准器模型</summary>
private GameObject m_TakeAim;
/// <summary>屏幕中心位置</summary>
private Vector2 m_ScreenCenter;
/// <summary>Awake</summary>
public override void OnAwake()
{
base.OnAwake();
m_ScreenCenter = new Vector2(Screen.width / 2, Screen.height / 2);
m_TakeAim = Instantiate(Resources.Load("Prefabs/TakeAim") as GameObject, transform);
m_TakeAim.name = "TakeAim";
m_TakeAim.SetActive(false);
}
/// <summary>Update</summary>
public override void OnUpdate()
{
base.OnUpdate();
if (isSupportAR) Raycast(m_ScreenCenter, UpdateTakeAimPosition);
}
/// <summary>AR初始化完成</summary>
public override void OnInitARFinish()
{
base.OnInitARFinish();
Debug.Log(GetType() "/InitARFinish()/初始化AR完成!");
ARRulerSceneManager.Instance.uIManager.FindPanelPanelSetActive(true);
planeEffectManager.SetAllPlanesActive(false);
}
/// <summary>平面识别发送改变</summary>
public override void OnPlanesChanged(ARPlanesChangedEventArgs obj)
{
base.OnPlanesChanged(obj);
if (m_IsPlaneChanged) return;
m_IsPlaneChanged = true;
ARRulerSceneManager.Instance.uIManager.ButtonsPanelSetActive(true);
ARRulerSceneManager.Instance.uIManager.FindPanelPanelSetActive(false);
}
/// <summary>更新瞄准器的位置信息</summary>
private void UpdateTakeAimPosition(bool hit, ARRaycastHit aRRaycastHit)
{
m_TakeAim.SetActive(hit);
ARRulerSceneManager.Instance.uIManager.AddButtonInteractable(hit);
ARRulerSceneManager.Instance.uIManager.TakePhotosButtonInteractable(hit);
if (hit)
{
m_TakeAim.transform.position = aRRaycastHit.pose.position;
m_TakeAim.transform.rotation = aRRaycastHit.pose.rotation;
Vector3 size = Vector3.one;
float value = 1;
if (aRRaycastHit.distance < 1) value = 3.3f;
else if (aRRaycastHit.distance < 2) value = 4;
else value = aRRaycastHit.distance * 2;
m_TakeAim.transform.localScale = size * value;
}
}
}
手机相机识别实现ar测距,至少三年以上开发经验才能跑通(谨慎下载)
using UnityEngine;
using UnityEngine.XR.ARFoundation;
/// <summary>AR尺子AR功能管理</summary>
public class ARRulerFoundtion: ARObjectSceneBase
{
/// <summary>判断是否识别到平面</summary>
private bool m_IsPlaneChanged = false;
/// <summary>瞄准器模型</summary>
private GameObject m_TakeAim;
/// <summary>屏幕中心位置</summary>
private Vector2 m_ScreenCenter;
/// <summary>Awake</summary>
public override void OnAwake()
{
base.OnAwake();
m_ScreenCenter = new Vector2(Screen.width / 2, Screen.height / 2);
m_TakeAim = Instantiate(Resources.Load("Prefabs/TakeAim") as GameObject, transform);
m_TakeAim.name = "TakeAim";
m_TakeAim.SetActive(false);
}
/// <summary>Update</summary>
public override void OnUpdate()
{
base.OnUpdate();
if (isSupportAR) Raycast(m_ScreenCenter, UpdateTakeAimPosition);
}
/// <summary>AR初始化完成</summary>
public override void OnInitARFinish()
{
base.OnInitARFinish();
Debug.Log(GetType() "/InitARFinish()/初始化AR完成!");
ARRulerSceneManager.Instance.uIManager.FindPanelPanelSetActive(true);
planeEffectManager.SetAllPlanesActive(false);
}
/// <summary>平面识别发送改变</summary>
public override void OnPlanesChanged(ARPlanesChangedEventArgs obj)
{
base.OnPlanesChanged(obj);
if (m_IsPlaneChanged) return;
m_IsPlaneChanged = true;
ARRulerSceneManager.Instance.uIManager.ButtonsPanelSetActive(true);
ARRulerSceneManager.Instance.uIManager.FindPanelPanelSetActive(false);
}
/// <summary>更新瞄准器的位置信息</summary>
private void UpdateTakeAimPosition(bool hit, ARRaycastHit aRRaycastHit)
{
m_TakeAim.SetActive(hit);
ARRulerSceneManager.Instance.uIManager.AddButtonInteractable(hit);
ARRulerSceneManager.Instance.uIManager.TakePhotosButtonInteractable(hit);
if (hit)
{
m_TakeAim.transform.position = aRRaycastHit.pose.position;
m_TakeAim.transform.rotation = aRRaycastHit.pose.rotation;
Vector3 size = Vector3.one;
float value = 1;
if (aRRaycastHit.distance < 1) value = 3.3f;
else if (aRRaycastHit.distance < 2) value = 4;
else value = aRRaycastHit.distance * 2;
m_TakeAim.transform.localScale = size * value;
}
}
}