基本信息
源码名称:c#毛笔签名
源码大小:18.20M
文件格式:.rar
开发语言:C#
更新时间:2021-03-12
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源码介绍
public class ChinesebrushCanvas : InkCanvas
{
public ChinesebrushCanvas()
{
//当然要换上我们特地搞出来的ChinesebrushRenderer
this.DynamicRenderer = new ChinesebrushRenderer();
}
protected override void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e)
{
//感兴趣的童鞋,注释这一句看看?
this.Strokes.Remove(e.Stroke);
this.Strokes.Add(new ChinesebrushStroke(e.Stroke.StylusPoints, this.DefaultDrawingAttributes.Color));
}
}
public class ChinesebrushRenderer : DynamicRenderer
{
private ImageSource imageSource;
private readonly double width = 15;
protected override void OnDrawingAttributesReplaced()
{
if (DesignerProperties.GetIsInDesignMode(this.Element))
return;
base.OnDrawingAttributesReplaced();
var dv = new DrawingVisual();
var size = 90;
using (var conext = dv.RenderOpen())
{
//[关键]OpacityMask了解下?也许有童鞋想到的办法是,各种颜色的图片来一张?
//conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri("pack://application:,,,/pen.png"))));
conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory "Images\\pen.png", UriKind.Absolute))));
//用颜色生成画笔画一个矩形
conext.DrawRectangle(new SolidColorBrush(this.DrawingAttributes.Color), null, new Rect(0, 0, size, size));
conext.Close();
}
var rtb = new RenderTargetBitmap(size, size,96d, 96d, PixelFormats.Pbgra32);
rtb.Render(dv);
imageSource = BitmapFrame.Create(rtb);
//[重要]此乃解决卡顿问题的关键!
imageSource.Freeze();
}
protected override void OnDraw(DrawingContext drawingContext, StylusPointCollection stylusPoints, Geometry geometry, Brush fillBrush)
{
var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);
var p2 = new Point(0, 0);
var w1 = this.width 5;
for (int i = 0; i < stylusPoints.Count; i )
{
p2 = (Point)stylusPoints[i];
//两点相减得到一个向量[高中数学知识了解下?]
var vector = p1 - p2;
//得到 x、y的变化值
var dx = (p2.X - p1.X) / vector.Length;
var dy = (p2.Y - p1.Y) / vector.Length;
var w2 = this.width;
if (w1 - vector.Length > this.width)
w2 = w1 - vector.Length;
//为啥又来一个for?图像重叠,实现笔画的连续性,感兴趣的童鞋可以把for取消掉看看效果
for (int j = 0; j < vector.Length; j )
{
var x = p2.X;
var y = p2.Y;
if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))
{
x = p1.X dx;
y = p1.Y dy;
}
//画图,没啥可说的
drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2));
//再把新的坐标赋值给p1,以序后来
p1 = new Point(x, y);
if (double.IsInfinity(vector.Length))
break;
}
}
}
}
public class ChinesebrushStroke : Stroke
{
private ImageSource imageSource;
private readonly double width = 15;
public ChinesebrushStroke(StylusPointCollection stylusPointCollection, Color color) : base(stylusPointCollection)
{
if (DesignerProperties.GetIsInDesignMode(App.Current.MainWindow))
return;
var dv = new DrawingVisual();
var size = 90;
using (var conext = dv.RenderOpen())
{
conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory "Images\\pen.png", UriKind.Absolute))));
conext.DrawRectangle(new SolidColorBrush(color), null, new Rect(0, 0, size, size));
conext.Close();
}
var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32);
rtb.Render(dv);
imageSource = BitmapFrame.Create(rtb);
//Freezable 类提供特殊功能,以便在使用修改或复制开销很大的对象时帮助提高应用程序性能
//WPF中的Frozen(冻结)与线程及其他相关问题
imageSource.Freeze();
}
//卡顿就是该函数造成,每写完一笔就会调用,当笔画过长,后果可想而知~
protected override void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes)
{
if (this.StylusPoints?.Count < 1)
return;
var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity);
var w1 = this.width 5;
for (int i = 0; i < StylusPoints.Count; i )
{
var p2 = (Point)this.StylusPoints[i];
var vector = p1 - p2;
var dx = (p2.X - p1.X) / vector.Length;
var dy = (p2.Y - p1.Y) / vector.Length;
var w2 = this.width;
if (w1 - vector.Length > this.width)
w2 = w1 - vector.Length;
for (int j = 0; j < vector.Length; j )
{
var x = p2.X;
var y = p2.Y;
if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y))
{
x = p1.X dx;
y = p1.Y dy;
}
drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2));
p1 = new Point(x, y);
if (double.IsInfinity(vector.Length))
break;
}
}
}
}