基本信息
源码名称:C# 扫雷游戏源码
源码大小:0.03M
文件格式:.rar
开发语言:C#
更新时间:2019-12-19
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   源码介绍

简单扫雷



using System;
using System.Drawing;
using System.Windows.Forms;
namespace Mine
{
    public partial class Form1 : Form
    {
        private int CostTime; //所用时间
        private int MineNum = 10; //雷的总数
        private int MineWidth = 30; //雷方块的大小(宽度为30像素)
        private Button[,] Mines;
        private int RestMine = 10; //剩余的雷数
        private int[,] Turn; //==-1 表示这个位置已经翻开;
        private int XNum = 8; //一行方块的数目
        private int YNum = 9; //一列方块的数目

        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Turn = new int[XNum,YNum];
            Mines = new Button[XNum,YNum];
            for (int x = 0; x < XNum; x  = 1)
                for (int y = 0; y < YNum; y  = 1)
                {
                    Mines[x, y] = new Button();
                    Controls.Add(Mines[x, y]);
                    Mines[x, y].Left = 10   MineWidth*x;
                    Mines[x, y].Top = 50   MineWidth*y;
                    Mines[x, y].Width = MineWidth;
                    Mines[x, y].Height = MineWidth;
                    Mines[x, y].Font = new Font("宋体", 10.5F, FontStyle.Bold, GraphicsUnit.Point, ((134)));
                    Mines[x, y].BackgroundImageLayout = ImageLayout.Stretch;
                    Mines[x, y].Name = "Mines"   (x   y*XNum).ToString();
                    Mines[x, y].MouseUp  = bt_MouseUp;
                    Mines[x, y].Visible = false;
                }
        }

        private void GameInit() //游戏初始化
        {
            for (int x = 0; x < XNum; x  = 1)
                for (int y = 0; y < YNum; y  = 1)
                {
                    Mines[x, y].Text = "";
                    Mines[x, y].Visible = true;
                    Mines[x, y].Enabled = true;
                    Mines[x, y].Tag = null;
                    Mines[x, y].BackgroundImage = null;
                    Turn[x, y] = 0;
                }
            LayMines();
        }

        ///布雷
        private void LayMines()
        {
            int x, y;
            Random s = new Random();
            //取随机数
            for (int i = 0; i < MineNum;)
            {
                //取随机数
                x = s.Next(XNum);
                y = s.Next(YNum);
                if (Convert.ToInt16(Mines[x, y].Tag) != 1)
                {
                    //==1时,代表这个位置是地雷
                    Mines[x, y].Tag = 1; //修改属性为雷
                    //Mines[x, y].Text = "u";
                    i  ;
                }
            }
        }

        ///获取某个小方块区域相邻8个区域的雷个数
        private int GetAroundNum(int row, int col)
        {
            int i, j;
            int around = 0;
            int minRow = (row == 0) ? 0 : row - 1;
            int maxRow = row   2;
            int minCol = (col == 0) ? 0 : col - 1;
            int maxCol = col   2;
            for (i = minRow; i < maxRow; i  )
            {
                for (j = minCol; j < maxCol; j  )
                {
                    if (!IsInMineArea(i, j)) //判断是否在扫雷区域
                        continue;
                    if (Convert.ToInt16(Mines[i, j].Tag) == 1) around  ;
                }
            }
            return around;
        }

        ///判断是否在扫雷区域
        private bool IsInMineArea(int row, int col)
        {
            return (row >= 0 && row < XNum && col >= 0 && col < YNum);
        }

        ///雷方块拓展(对于周围无雷的空白区域)
        private void ExpandMines(int row, int col)
        {
            int i, j;
            int minRow = (row == 0) ? 0 : row - 1;
            int maxRow = row   2;
            int minCol = (col == 0) ? 0 : col - 1;
            int maxCol = col   2;
            int around = GetAroundNum(row, col);
            //对周围一个雷都没有的空白区域拓展
            if (around == 0)
            {
                Mines[row, col].Enabled = false;
                for (i = minRow; i < maxRow; i  )
                {
                    for (j = minCol; j < maxCol; j  )
                    {
                        //对于周围可以拓展的区域进行的规拓展			
                        if (!IsInMineArea(i, j)) continue;
                        if (!(i == row && j == col) && Mines[i, j].Enabled)
                            //&& Convert.ToInt16(Mines[i,j].Tag)!= 1
                        {
                            ExpandMines(i, j);
                        }
                        Mines[i, j].Enabled = false; //周围无雷的区域按钮无效
                        if (GetAroundNum(i, j) != 0) //周围无雷**********6--28
                            Mines[i, j].Text = GetAroundNum(i, j).ToString();
                    }
                }
            }
        }

        ///胜利判断并处理
        private bool Victory() // 检测是否胜利
        {
            for (int i = 0; i < XNum; i  )
                for (int j = 0; j < YNum; j  )
                {
                    //没翻开且未标示,则未成功
                    if (Mines[i, j].Enabled && Turn[i, j] != 1) return false;
                    //不是雷却误标示为雷,则也未成功
                    if (Convert.ToInt16(Mines[i, j].Tag) != 1 && Turn[i, j] == 1) return false;
                }
            return true;
        }

        //添加按钮控件Click事件与处理方法bt_Click:
        private void bt_MouseUp(object sender, MouseEventArgs e) //这里处理事件方法
        {
            String btName;
            Button bClick = (Button) sender; //将被击的按钮赋给定义的bClick变量
            btName = bClick.Name; //获取按钮的Name
            int n = Convert.ToInt16(btName.Substring(5));
            int x = n%XNum;
            int y = n/XNum;
            //通过按钮Name属性来判断是哪个Button被点击,并执行相应的操作
            switch (e.Button)
            {
                case MouseButtons.Left:
                    if (Convert.ToInt16(Mines[x, y].Tag) != 1) //不是雷
                    {
                        Mines[x, y].BackgroundImage = null;
                        Mines[x, y].Text = GetAroundNum(x, y).ToString();
                        Mines[x, y].Enabled = false;
                        ExpandMines(x, y); //完成无雷拓展
                        if (Victory())
                        {
                            // 判断是否胜利,是则将地图中所有雷标识出来
                            show();
                            MessageBox.Show("胜利!!!", "结束");
                            timer1.Enabled = false; //停止计时
                        }
                    }
                    else //触雷
                    {
                        Mines[x, y].BackgroundImage = Image.FromFile("mine1.bmp");
                        MessageBox.Show("失败!!!", "结束");
                        timer1.Enabled = false; //停止计时
                        show(); //将地图中所有雷标识出来
                    }
                    break;
                case MouseButtons.Right:
                    Mines[x, y].BackgroundImage = Image.FromFile("flag.bmp");
                    if (Turn[x, y] == 1) //表示这个位置插上红旗
                    {
                        Turn[x, y] = 0; //取消红旗,表示这个位置没有翻开
                        RestMine  ;
                        Mines[x, y].BackgroundImage = null;
                    }
                    else
                    {
                        Turn[x, y] = 1; //表示这个位置插上红旗
                        RestMine--;
                    }
                    lblMine.Text = RestMine.ToString();
                    if (Victory())
                    {
                        MessageBox.Show("胜利!!!", "结束");
                        timer1.Enabled = false; //停止计时
                    }
                    break;
            }
        }

        private void show() //将地图中所有雷标识出来
        {
            for (int i = 0; i < XNum; i  )
                for (int j = 0; j < YNum; j  )
                    if (Convert.ToInt16(Mines[i, j].Tag) == 1)
                    {
                        //==1时,代表这个位置是地雷
                        Mines[i, j].BackgroundImage = Image.FromFile("mine.bmp");
                    }
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            GameInit(); //游戏初始化
            timer1.Enabled = true;
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            CostTime  ;
            lblTime.Text = CostTime.ToString(); // "用时:"   CostTime.ToString()   "秒"; 
        }

        private void button2_Click(object sender, EventArgs e)
        {
            show(); //将地图中所有雷标识出来
        }
    }
}