基本信息
源码名称:调节电脑声音,并调出电脑音量显示条,实时显示
源码大小:1.51KB
文件格式:.zip
开发语言:C#
更新时间:2019-09-04
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源码介绍
using CoreAudioApi;
using SuperClassServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace PCVolumeControl
{
/// <summary>
/// 电脑音量控制类
/// </summary>
public static class VolumeControl
{
/// <summary>
/// volume -2 静音 -1解除静音
/// </summary>
/// <param name="volume"></param>
public static void SetVolume(int volume)
{
if (volume == -2)
{
Mute();
}
if (volume >= 0)
{
SetSYSTEMVolume(volume);
}
}
#region 控制系统的声音
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);
[DllImport("user32.dll")]
static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);
private const byte VK_VOLUME_MUTE = 0xAD;
private const byte VK_VOLUME_DOWN = 0xAE;
private const byte VK_VOLUME_UP = 0xAF;
private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001;
private const UInt32 KEYEVENTF_KEYUP = 0x0002;
/// <summary>
/// 改变系统音量大小,增加
/// </summary>
static void VolumeUp()
{
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}
/// <summary>
/// 改变系统音量大小,减小
/// </summary>
static void VolumeDown()
{
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}
/// <summary>
/// 改变系统音量大小,静音
/// </summary>
static void Mute()
{
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}
/// <summary>
/// 改变电脑的音量
/// </summary>
/// <param name="targetValue">目标音量值</param>
public static void ChangeVolume(float targetValue)
{
//先通过CoreAudioApi得到当前音量值
CoreAudioApi.MMDeviceEnumerator devices = new MMDeviceEnumerator();
MMDevice device = devices.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia);
//MasterVolumeLevelScalar为0-1范围的值
float currentValue = device.AudioEndpointVolume.MasterVolumeLevelScalar * 100;
int offset = (int)(targetValue - currentValue);
//如果没有改变
if (offset == 0)
{
return;
}
//如果是增大
else if (offset > 0)
{
//得到需要改变的次数,因为每次改变的值是2
int changeNum = (int)(offset / 2);
//如果目标值是100
if (targetValue == 100)
{
//改变的次数加1,是因为当改变的次数除不尽时,取整会少一个,加一可以避免加不到100
changeNum = 1;
}
for (int i = 0; i < changeNum; i )
{
VolumeUp();
}
}
else
{
//得到需要改变的次数,因为每次改变的值是2
int changeNum = (int)(offset / 2);
//如果目标值是0
if (targetValue == 0)
{
//改变的次数加1,是因为当改变的次数除不尽时,取整会少一个,加一可以避免减不到0
changeNum -= 1;
}
for (int i = 0; i < -changeNum; i )
{
VolumeDown();
}
}
}
/// <summary>
/// 设置系统声音
/// </summary>
/// <param name="volume"></param>
///
static int now_volume = 0; //记录当前系统音量
static void SetSYSTEMVolume(int volume)
{
int half_volume = volume / 2; //目标音量
if (half_volume < now_volume)
{
for (int i = 0; i <= 50; i )
{
VolumeDown();
}
}
else
{
for (int i = 0; i <= half_volume; i )
{
VolumeUp();
}
}
now_volume = half_volume;
}
#endregion
}
}