基本信息
源码名称:unity通过http发送和接收数据
源码大小:1.34KB
文件格式:.zip
开发语言:C#
更新时间:2019-06-29
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   源码介绍
unity中通过http接口发送和接收数据,每5秒中刷新一次


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using Newtonsoft.Json;
using Assets.component;


public class httptool2 : MonoBehaviour
{
    string url = "";
    public float times = 5f;


    private class Message
    {

        public string uesrname;
        public string password;
    }

    private void Start()
    {

        StartCoroutine(Login("", ""));

    }




    private void OnApplicationQuit()
    {
        loop = false;
    }
    private LoginResponse loginRespose;

    public IEnumerator Login(string username, string password)
    {
        var form = new WWWForm();
        form.AddField("username", username);
        form.AddField("password", password);

        WWW www = new WWW(url, form);

        //   var www = UnityWebRequest.Post(url, form);
        yield return www;
       // yield return www.SendWebRequest();

      //  if (www.isNetworkError)
      if(www.error!=null)
        {
            Debug.Log("error");
           // yield return null;

        }

        else
        {
            // Debug.Log(www.downloadHandler.text);

            //response对象就是你登陆后的token存储对象
            // loginRespose = JsonUtility.FromJson(www.downloadHandler.text);
            loginRespose = JsonUtility.FromJson(www.text);
            Debug.Log("Token: " loginRespose.token);
            StartCoroutine(RequestDeviceStatus());
            StartCoroutine(RequestStatus());
        }
    }

    public IEnumerator RequestDeviceStatus()
    {
        while (loop)
        {
            if (loginRespose != null)
            {
                yield return new WaitForSeconds(5f);
               // WWW www = new WWW("");

                // var www = UnityWebRequest.Get("");

                // www.SetRequestHeader("Authorization", "TOKEN "   loginRespose.token);
              Dictionary header = new Dictionary();
                header.Add("Authorization", "TOKEN "   loginRespose.token);
                WWW w = new WWW("",null, header);
                 yield return w;

                if (w.error!=null)
                {
                    Debug.Log("error");

                }
                else
                {
                    Debug.Log(w.text);

                    //devicestatus设备状态
                    DeviceStatus Da = JsonConvert.DeserializeObject("{\"data\":"   w.text   "}");
                    // DeviceStatusList devicestatus = JsonUtility.FromJson("{\"data\":"   www.downloadHandler.text   "}");
                    // Data deviceStatuslist = JsonConvert.DeserializeObject("{\"Data\":"   www.downloadHandler.text   "}");
                    // Debug.Log(Da.data[0].id);
                    MachineToolAttr.OEE = Da.data[0].oee;
                   
                }
            }

        }

    }

    private bool loop = true;
    public IEnumerator RequestStatus()
    {

        while (loop)
        {
            yield return new WaitForSeconds(5f);
            if (loginRespose != null)
            {
                // var www1 = UnityWebRequest.Get("");
                Dictionary header = new Dictionary();
                // www1.SetRequestHeader("Authorization", "TOKEN "   loginRespose.token);
                header.Add("Authorization", "TOKEN "   loginRespose.token);
                WWW ww = new WWW("", null, header);
                yield return ww;


                if (ww.error!=null)
                {
                    Debug.Log("error");

                }
                else
                {
        
                    //devicestatus设备状态
                    UStatus status = JsonConvert.DeserializeObject(ww.text);
                    // Debug.Log(status.current_status);
                    // Debug.Log(status.last_change);
                    //  MachineToolAttr.ID =status.id.ToString();
                    MachineToolAttr.status1 = status.current_status;
                    Debug.Log(MachineToolAttr.status1);
                }
            }
        }

    }
}



[System.Serializable]
public class LoginResponse
{
    public string token;
}


public class Data
{
    //[SerializeField]
    public int id { get; set; }
   
}

public class DeviceStatus
{
    public Listdata { get; set; }
}



public class UStatus
{
    public int id { get; set; }