基本信息
源码名称:unity通过http发送和接收数据
源码大小:1.34KB
文件格式:.zip
开发语言:C#
更新时间:2019-06-29
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源码介绍
unity中通过http接口发送和接收数据,每5秒中刷新一次
unity中通过http接口发送和接收数据,每5秒中刷新一次
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using Newtonsoft.Json;
using Assets.component;
public class httptool2 : MonoBehaviour
{
string url = "";
public float times = 5f;
private class Message
{
public string uesrname;
public string password;
}
private void Start()
{
StartCoroutine(Login("", ""));
}
private void OnApplicationQuit()
{
loop = false;
}
private LoginResponse loginRespose;
public IEnumerator Login(string username, string password)
{
var form = new WWWForm();
form.AddField("username", username);
form.AddField("password", password);
WWW www = new WWW(url, form);
// var www = UnityWebRequest.Post(url, form);
yield return www;
// yield return www.SendWebRequest();
// if (www.isNetworkError)
if(www.error!=null)
{
Debug.Log("error");
// yield return null;
}
else
{
// Debug.Log(www.downloadHandler.text);
//response对象就是你登陆后的token存储对象
// loginRespose = JsonUtility.FromJson(www.downloadHandler.text);
loginRespose = JsonUtility.FromJson(www.text);
Debug.Log("Token: " loginRespose.token);
StartCoroutine(RequestDeviceStatus());
StartCoroutine(RequestStatus());
}
}
public IEnumerator RequestDeviceStatus()
{
while (loop)
{
if (loginRespose != null)
{
yield return new WaitForSeconds(5f);
// WWW www = new WWW("");
// var www = UnityWebRequest.Get("");
// www.SetRequestHeader("Authorization", "TOKEN " loginRespose.token);
Dictionary header = new Dictionary();
header.Add("Authorization", "TOKEN " loginRespose.token);
WWW w = new WWW("",null, header);
yield return w;
if (w.error!=null)
{
Debug.Log("error");
}
else
{
Debug.Log(w.text);
//devicestatus设备状态
DeviceStatus Da = JsonConvert.DeserializeObject("{\"data\":" w.text "}");
// DeviceStatusList devicestatus = JsonUtility.FromJson("{\"data\":" www.downloadHandler.text "}");
// Data deviceStatuslist = JsonConvert.DeserializeObject("{\"Data\":" www.downloadHandler.text "}");
// Debug.Log(Da.data[0].id);
MachineToolAttr.OEE = Da.data[0].oee;
}
}
}
}
private bool loop = true;
public IEnumerator RequestStatus()
{
while (loop)
{
yield return new WaitForSeconds(5f);
if (loginRespose != null)
{
// var www1 = UnityWebRequest.Get("");
Dictionary header = new Dictionary();
// www1.SetRequestHeader("Authorization", "TOKEN " loginRespose.token);
header.Add("Authorization", "TOKEN " loginRespose.token);
WWW ww = new WWW("", null, header);
yield return ww;
if (ww.error!=null)
{
Debug.Log("error");
}
else
{
//devicestatus设备状态
UStatus status = JsonConvert.DeserializeObject(ww.text);
// Debug.Log(status.current_status);
// Debug.Log(status.last_change);
// MachineToolAttr.ID =status.id.ToString();
MachineToolAttr.status1 = status.current_status;
Debug.Log(MachineToolAttr.status1);
}
}
}
}
}
[System.Serializable]
public class LoginResponse
{
public string token;
}
public class Data
{
//[SerializeField]
public int id { get; set; }
}
public class DeviceStatus
{
public Listdata { get; set; }
}
public class UStatus
{
public int id { get; set; }